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20 lines
1.4 KiB
Plaintext
20 lines
1.4 KiB
Plaintext
GlidePort is a collection of porting infrastructure to run Glider PRO.
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It's divided into a few parts:
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- PortabilityLayer: A static library that supports interaction with various vintage Mac-specific formats and API calls. Some parts are capable of running by themselves, others require the support of drivers.
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- GpD3D: To be renamed. This is the base application. It loads drivers and loads the application.
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- GpDisplayDriver_D3D11: Direct3D 11 display driver.
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- GpAudioDriver_XAudio2: XAudio2 audio driver.
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- GpApp: Glider PRO application DLL.
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Other parts:
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- CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data.
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- ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime.
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- GpApp2: To be renamed. Contains Glider resource sources.
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- hqx2bin: Converts BinHex to MacBinary
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- hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively)
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- FTagData: Copies a data-only file to a .gpd and creates a .gpf for it
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- ImportCharSet: Imports the Unicode MacRoman description into a code page table.
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- PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works.
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