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Aerofoil/AerofoilSDL/Android.mk
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Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := AerofoilSDL
SDL_PATH := ../SDL2
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../GpCommon \
$(LOCAL_PATH)/../GpShell \
$(LOCAL_PATH)/../Common \
$(LOCAL_PATH)/../PortabilityLayer \
$(LOCAL_PATH)/../AerofoilPortable \
$(LOCAL_PATH)/$(SDL_PATH)/include
LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
# Add your application source files here...
LOCAL_SRC_FILES := \
GpAudioDriver_SDL2.cpp \
GpDisplayDriver_SDL_GL2.cpp \
GpInputDriver_SDL_Gamepad.cpp \
ShaderCode/CopyQuadP.cpp \
ShaderCode/DrawQuadPaletteP.cpp \
ShaderCode/DrawQuad32P.cpp \
ShaderCode/DrawQuadV.cpp \
ShaderCode/ScaleQuadP.cpp
include $(BUILD_STATIC_LIBRARY)