mirror of
https://github.com/miky-kr5/CEIDEC-Pong-Web.git
synced 2023-01-29 18:47:06 +00:00
Changed more site UI stuff.
This commit is contained in:
@@ -10,7 +10,7 @@ function canIPlayTheGame() {
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if (result.logs[0].args.player === myAccount) {
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$('#can_play').text(myAccount + ' can play the game!');
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getTimesPlayed();
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loadBalance();
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loadBalance(false);
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playTheGame();
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} else {
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alert("Whoops! An error ocurred.\nThanks for your money, though :P");
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@@ -20,13 +20,15 @@ function canIPlayTheGame() {
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});
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}
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function loadBalance() {
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function loadBalance(sad) {
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myWeb3.eth.getCoinbase(function(err, account) {
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if (err === null) {
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myAccount = account;
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myWeb3.eth.getBalance(account, function(err, balance) {
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if (err === null) {
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$('#balance').text(myWeb3.fromWei(balance, "ether") + " ETH");
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if (sad)
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$('#can_play').text(myAccount + " can't play the game... so sad!");
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}
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});
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}
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@@ -63,9 +65,8 @@ function initWeb3() {
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pong.setProvider(myWeb3Provider);
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// update UI
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loadBalance();
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loadBalance(true);
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getTimesPlayed();
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$('#can_play').text(myAccount + " can't play the game... so sad!");
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// Register call and listen for events.
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ethCallback = canIPlayTheGame;
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@@ -10,7 +10,7 @@ function canIPlayTheGame() {
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if (result.logs[0].args.player === myAccount) {
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$('#can_play').text(myAccount + ' can play the game!');
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getTimesPlayed();
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loadBalance();
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loadBalance(false);
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playTheGame();
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} else {
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alert("Whoops! An error ocurred.\nThanks for your money, though :P");
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@@ -20,13 +20,15 @@ function canIPlayTheGame() {
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});
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}
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function loadBalance() {
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function loadBalance(sad) {
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myWeb3.eth.getCoinbase(function(err, account) {
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if (err === null) {
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myAccount = account;
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myWeb3.eth.getBalance(account, function(err, balance) {
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if (err === null) {
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$('#balance').text(myWeb3.fromWei(balance, "ether") + " ETH");
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if (sad)
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$('#can_play').text(myAccount + " can't play the game... so sad!");
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}
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});
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}
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@@ -63,9 +65,8 @@ function initWeb3() {
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pong.setProvider(myWeb3Provider);
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// update UI
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loadBalance();
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loadBalance(true);
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getTimesPlayed();
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$('#can_play').text(myAccount + " can't play the game... so sad!");
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// Register call and listen for events.
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ethCallback = canIPlayTheGame;
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