Initial commit.

This commit is contained in:
Miguel Astor
2014-10-08 08:12:51 -04:30
commit 78e8fa3d34
55 changed files with 1648 additions and 0 deletions

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/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_texture;
varying vec2 v_texCoords;
void main(){
gl_FragColor = texture2D(u_texture, v_texCoords);
}

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/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
uniform mat4 u_projTrans;
uniform float u_displacement;
uniform float u_scaling;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoords;
void main(){
v_texCoords = (a_texCoord0 + u_displacement) * u_scaling;
gl_Position = u_projTrans * a_position;
}