165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
/*************************************************************************************
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* Copyright (c) 2016, Miguel Angel Astor Romero *
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* All rights reserved. *
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, this *
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* list of conditions and the following disclaimer. *
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* 2. Redistributions in binary form must reproduce the above copyright notice, *
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* this list of conditions and the following disclaimer in the documentation *
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* and/or other materials provided with the distribution. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND *
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED *
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE *
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR *
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES *
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND *
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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*************************************************************************************/
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#include <iostream>
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#include <cstdlib>
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#include <cmath>
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#include <pnglite.h>
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#include <glm/glm.hpp>
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#include "pheromone.hpp"
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#define MAP_POS(X, Y) (data[((X) * m_height) + (Y)])
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static const float EVAPORATION_RATE = 0.1f;
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const unsigned char MAX_PHERO_INTENSITY = 250;
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const unsigned char MIN_PHERO_INTENSITY = 1;
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PheromoneMap::PheromoneMap(const char * file_name) {
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load_map(file_name);
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sem_init(&map_semaphore, 0, 1);
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tex_created = false;
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then = 0;
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}
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PheromoneMap::~PheromoneMap() {
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delete data;
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sem_destroy(&map_semaphore);
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if(tex_created) {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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glDeleteTextures(1, &handle);
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}
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}
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void PheromoneMap::load_map(const char * file_name) {
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png_t tex;
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png_init(0, 0);
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png_open_file_read(&tex, file_name);
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data = new unsigned char[tex.width * tex.height * tex.bpp];
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png_get_data(&tex, data);
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std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
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m_width = tex.width;
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m_height = tex.height;
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m_bpp = tex.bpp;
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png_close_file(&tex);
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}
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GLuint PheromoneMap::s_build_texture() {
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sem_wait(&map_semaphore); {
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if(tex_created) {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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glDeleteTextures(1, &handle);
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}
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glGenTextures(1, &handle);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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tex_created = true;
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} sem_post(&map_semaphore);
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return handle;
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}
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bool PheromoneMap::s_deposit_pheromone(float x, float y) {
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bool valid = false;
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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sem_wait(&map_semaphore); {
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if(MAP_POS(_y, _x) <= MAX_PHERO_INTENSITY) {
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MAP_POS(_y, _x) = MAX_PHERO_INTENSITY;
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valid = true;
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}
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} sem_post(&map_semaphore);
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return valid;
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}
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void PheromoneMap::s_evaporate() {
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unsigned char p_eva;
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clock_t now = clock();
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if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.05) {
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return;
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}
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then = now;
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sem_wait(&map_semaphore); {
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for(unsigned i = 1; i < m_height - 1; i++) {
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for(unsigned j = 1; j < m_width - 1; j++) {
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if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY) {
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p_eva = MAP_POS(i, j) * EVAPORATION_RATE;
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MAP_POS(i, j) -= p_eva;
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}
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}
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}
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} sem_post(&map_semaphore);
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}
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void PheromoneMap::s_sample(phero_sensor_t * sensor, float x, float y, float yaw, float radius) {
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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float _r = m_width * radius;
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float dist;
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float cos_theta;
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glm::vec2 v;
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glm::vec2 vp;
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if(sensor == NULL)
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return;
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else {
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v = glm::vec2(_r * cos(yaw), - _r * sin(yaw)) - glm::vec2(0.0, 0.0);
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v = glm::normalize(v);
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sem_wait(&map_semaphore); {
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for(unsigned i = 1; i < m_height - 1; i++) {
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for(unsigned j = 1; j < m_width - 1; j++) {
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vp = glm::vec2(i, j) - glm::vec2(_y, _x);
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dist = glm::length(vp);
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vp = glm::normalize(vp);
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cos_theta = glm::dot(vp, v);
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if(cos_theta > 0.0f && dist <= _r) {
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if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY) {
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MAP_POS(i, j) = MAX_PHERO_INTENSITY;
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}
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} else
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continue;
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}
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}
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} sem_post(&map_semaphore);
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}
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}
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