Files
IAS-SS/shaders/basic.frag

10 lines
226 B
GLSL

#version 120
uniform sampler2D sTexture;
void main(void) {
vec4 tex = texture2D(sTexture, gl_TexCoord[0].st);
gl_FragColor = clamp(tex, 0.0, 1.0);
//gl_FragColor = vec4(gl_TexCoord[0].s, gl_TexCoord[0].t, 0.0, 1.0);
}