Files
IAS-SS/shaders/basic.frag

10 lines
232 B
GLSL

#version 120
uniform sampler2D sTexture;
void main() {
vec4 tex = texture2D(sTexture, gl_TexCoord[0].st);
vec4 color = mix(vec4(0.0, 0.0, 0.3, 1.0), vec4(1.0, 1.0, 0.0, 1.0), tex.r);
gl_FragColor = clamp(color, 0.0, 1.0);
}