Files
IAS-SS/shaders/basic.frag

11 lines
205 B
GLSL

#version 120
uniform sampler2D sTexture;
uniform sampler1D sColorMap;
void main() {
vec4 tex = texture2D(sTexture, gl_TexCoord[0].st);
vec4 map = texture1D(sColorMap, tex.r);
gl_FragColor = map;
}