Tested some island and unicode rendering.

This commit is contained in:
2014-03-01 22:43:28 -04:30
parent baa18d56a2
commit 667e1b1691
7 changed files with 258 additions and 51 deletions

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@@ -1,22 +1,35 @@
#pragma once
/**
* Copyright (c) 2014, Miguel Angel Astor Romero. All rights reserved.
* See the file LICENSE for more details.
*/
#ifndef STATE_CONSTS_H
#define STATE_CONSTS_H
static const int BAR_COLOR = 1;
static const int BSC_COLOR = 2;
static const int HLT_COLOR = 3;
static const int OFF_COLOR = 4;
static const int DIM_COLOR = 5;
static const int LIT_COLOR = 6;
static const int GUI_COLOR = 7;
static const int EMP_COLOR = 8;
#if defined(_WIN32) || defined(_WIN64) || defined(__MINGW32__)
#define F_SEP "\\"
#elif defined(__linux__) || defined(__GNUC__)
#define F_SEP "/"
#else
#error "Unrecognized system."
#endif
static const int INTRO_STATE = 0;
static const int MENU_STATE = 1;
static const int LOAD_STATE = 2;
static const int SCORE_STATE = 3;
static const int GAME_STATE = 4;
static const int QUIT_STATE = -1;
enum COLORS {
BAR_COLOR = 1,
BSC_COLOR,
HLT_COLOR,
OFF_COLOR,
DIM_COLOR,
LIT_COLOR,
GUI_COLOR,
EMP_COLOR,
DW_COLOR,
SW_COLOR,
SN_COLOR,
GR_COLOR,
FR_COLOR,
HL_COLOR,
MN_COLOR
};
#endif

22
include/game_state.h Normal file
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@@ -0,0 +1,22 @@
/**
* Copyright (c) 2014, Miguel Angel Astor Romero. All rights reserved.
* See the file LICENSE for more details.
*/
#ifndef GAME_STATE_H
#define GAME_STATE_H
static const int NUM_STATES = 4;
typedef enum GAME_STATE_NAMES { INTRO = 0, MENU = 1, IN_GAME = 2, GAME_OVER = 3 } gsname_t;
typedef struct GAME_STATE {
gsname_t name;
void (*input)();
gsname_t (*update)();
void (*render)(int, int);
} gs_t;
extern void initStateArray(gs_t **);
#endif

13
include/in_game.h Normal file
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@@ -0,0 +1,13 @@
/**
* Copyright (c) 2014, Miguel Angel Astor Romero. All rights reserved.
* See the file LICENSE for more details.
*/
#ifndef IN_GAME_H
#define IN_GAME_H
#include "game_state.h"
extern void initInGameState(gs_t *);
#endif