Tested some island and unicode rendering.
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10
src/game_state.c
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10
src/game_state.c
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@@ -0,0 +1,10 @@
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#include "game_state.h"
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#include "in_game.h"
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void initStateArray(gs_t ** s){
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int i;
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for(i = 0; i < NUM_STATES; i++){
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initInGameState(&((*s)[i]));
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}
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}
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