Field of view calculated with libfov.

This commit is contained in:
2014-03-06 21:34:09 -04:30
parent 0a703b5f8b
commit 799f1a33c6
3 changed files with 90 additions and 43 deletions

View File

@@ -4,7 +4,7 @@ OBJECTS = obj/main.o obj/game_state.o obj/in_game.o obj/map.o
TARGET = bin/cyjam
CFLAGS = -Wall -I./include -std=c99
LDFLAGS = -L./lib
LDLIBS = -lm -lfov -lncursesw
LDLIBS = -lfov -lncursesw -lm
all: CFLAGS += -O3
all: $(TARGET)

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@@ -6,6 +6,7 @@
#include <stdlib.h>
#include <time.h>
#include <ncursesw/ncurses.h>
#include <fov.h>
#include "constants.h"
#include "in_game.h"
@@ -16,6 +17,7 @@ typedef struct PLAYER {
unsigned short y;
} player_t;
static bool **vis;
static bool ** wmap;
static bool w_mov = FALSE;
static bool uK, dK, lK, rK;
@@ -24,6 +26,7 @@ static player_t player;
static map_cell_t ** map;
game_obj_t objs[MAX_OBJECTS];
static int mW, mH, nO;
fov_settings_type fov_settings;
void input();
gsname_t update();
@@ -33,6 +36,8 @@ void setPlayerStart();
void initObjects();
void drawNeon(int, int);
void drawBar(int, int);
void apply(void *, int, int, int, int, void *);
bool opaque(void *, int, int);
void initInGameState( gs_t * gs) {
int i, j;
@@ -55,6 +60,14 @@ void initInGameState( gs_t * gs) {
}
}
vis = ( bool ** ) malloc ( sizeof ( bool * ) * MAX_MAP_SIZE);
for ( i = 0; i < MAX_MAP_SIZE; ++i ) {
vis[ i ] = ( bool * ) calloc ( MAX_MAP_SIZE, sizeof ( bool ) );
for(j = 0; j < MAX_MAP_SIZE; ++j){
vis[i][j] = TRUE;
}
}
initObjects();
errcode_t rc = readMapData("map_file.map", &map, &mW, &mH);
@@ -71,6 +84,10 @@ void initInGameState( gs_t * gs) {
}
setPlayerStart();
fov_settings_init(&fov_settings);
fov_settings_set_opacity_test_function(&fov_settings, opaque);
fov_settings_set_apply_lighting_function(&fov_settings, apply);
}
void input(){
@@ -137,6 +154,8 @@ void render(int w, int h){
ioff = (w - 28) / 2;
joff = (h - 2) / 2;
fov_circle(&fov_settings, &map, NULL, player.x, player.y, (MAX_MAP_SIZE / 2) - 1);
for(i = 27; i < w - 1; i++){
for(j = 1; j < h - 1; j++){
move(j, i);
@@ -147,56 +166,61 @@ void render(int w, int h){
if( di < 0 || di >= mW || dj < 0 || dj >= mH ){
printw(" ");
}else{
switch(map[dj][di].f){
case WATER:
attron(COLOR_PAIR(DW_COLOR));
if(w_mov)
wmap[dj][di] = !wmap[dj][di];
if(wmap[dj][di])
printw("\u2248");
else
printw("~");
break;
if(vis[dj][di]){
switch(map[dj][di].f){
case WATER:
attron(COLOR_PAIR(DW_COLOR));
if(w_mov)
wmap[dj][di] = !wmap[dj][di];
if(wmap[dj][di])
printw("\u2248");
else
printw("~");
break;
case VOID:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case VOID:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case EMPTY_FLOOR:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case EMPTY_FLOOR:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case RUG:
attron(COLOR_PAIR(SN_COLOR));
printw("\u2592");
break;
case RUG:
attron(COLOR_PAIR(SN_COLOR));
printw("\u2592");
break;
case WINDOW_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2591");
break;
case WINDOW_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2591");
break;
case CLEAR_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2588");
break;
case CLEAR_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2588");
break;
case SECRET_WALL:
case SOLID_WALL:
attron(COLOR_PAIR(MN_COLOR));
printw("\u2588");
break;
case SECRET_WALL:
case SOLID_WALL:
attron(COLOR_PAIR(MN_COLOR));
printw("\u2588");
break;
case NEON_WALL:
drawNeon(dj, di);
break;
case NEON_WALL:
drawNeon(dj, di);
break;
case BAR:
drawBar(dj, di);
break;
}
case BAR:
drawBar(dj, di);
break;
}
}else{
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
}
}
}
}
@@ -207,6 +231,12 @@ void render(int w, int h){
printw(/*"\u263A"*/ "@");
drawGui(w, h);
for ( i = 0; i < MAX_MAP_SIZE; ++i ) {
for(j = 0; j < MAX_MAP_SIZE; ++j){
vis[i][j] = FALSE;
}
}
}
void drawNeon(int i, int j){
@@ -410,3 +440,20 @@ void initObjects(){
objs[i].unlocked = 0;
}
}
void apply(void *map, int x, int y, int dx, int dy, void *src){
if(x < 0 || x >= MAX_MAP_SIZE) return;
if(y < 0 || y >= MAX_MAP_SIZE) return;
vis[y][x] = TRUE;
}
bool opaque(void *m, int x, int y){
if(x < 0 || x >= MAX_MAP_SIZE) return FALSE;
if(y < 0 || y >= MAX_MAP_SIZE) return FALSE;
if(map[y][x].f == SOLID_WALL || map[y][x].f == SECRET_WALL){
return TRUE;
}else{
return FALSE;
}
}