Map successfully rendered.

This commit is contained in:
2014-03-06 03:19:06 -04:30
parent 55e707c1ce
commit db89aa2843
3 changed files with 202 additions and 109 deletions

View File

@@ -9,7 +9,7 @@
void initStateArray(gs_t ** s){
int i;
for(i = 0; i < NUM_STATES; i++){
initInGameState(&((*s)[i]));
}
/*for(i = 0; i < NUM_STATES; i++){*/
initInGameState(&((*s)[2]));
/*}*/
}

View File

@@ -6,7 +6,6 @@
#include <stdlib.h>
#include <time.h>
#include <ncursesw/ncurses.h>
#include <island.h>
#include "constants.h"
#include "in_game.h"
@@ -17,8 +16,6 @@ typedef struct PLAYER {
unsigned short y;
} player_t;
static const int I_SIZE = 513;
static int ** imap;
static bool ** wmap;
static bool w_mov = FALSE;
static bool uK, dK, lK, rK;
@@ -34,87 +31,46 @@ void render(int, int);
void drawGui(int, int);
void setPlayerStart();
void initObjects();
void drawNeon(int, int);
void drawBar(int, int);
void initInGameState( gs_t * gs) {
int n, i, j;
float ** fmap;
int i, j;
gs->name = IN_GAME;
gs->input = &input;
gs->update = &update;
gs->render = &render;
n = I_SIZE;
srand(time(NULL));
fmap = ( float ** ) malloc ( sizeof ( float * ) * n);
for ( i = 0; i < n; ++i ) {
fmap[ i ] = ( float * ) calloc ( n, sizeof ( float ) );
map = ( map_cell_t ** ) malloc ( sizeof ( map_cell_t * ) * MAX_MAP_SIZE);
for ( i = 0; i < MAX_MAP_SIZE; ++i ) {
map[ i ] = ( map_cell_t * ) calloc ( MAX_MAP_SIZE , sizeof ( map_cell_t ) );
}
imap = ( int ** ) malloc ( sizeof ( int * ) * n);
for ( i = 0; i < n; ++i ) {
imap[ i ] = ( int * ) calloc ( n, sizeof ( int ) );
}
wmap = ( bool ** ) malloc ( sizeof ( bool * ) * n);
for ( i = 0; i < n; ++i ) {
wmap[ i ] = ( bool * ) calloc ( n, sizeof ( bool ) );
for(j = 0; j < n; ++j){
wmap = ( bool ** ) malloc ( sizeof ( bool * ) * MAX_MAP_SIZE);
for ( i = 0; i < MAX_MAP_SIZE; ++i ) {
wmap[ i ] = ( bool * ) calloc ( MAX_MAP_SIZE, sizeof ( bool ) );
for(j = 0; j < MAX_MAP_SIZE; ++j){
wmap[i][j] = rand() % 2;
}
}
ds ( &fmap, n );
island ( &imap, n );
normInt ( &imap, n );
norm ( &fmap, n );
mult ( &fmap, &imap, n );
smooth( &imap, n );
normInt ( &imap, n );
for ( i = 0; i < n; ++i ) {
free(fmap[ i ]);
}
free(fmap);
setPlayerStart();
uK = dK = lK = rK = FALSE;
/*map = ( map_cell_t ** ) malloc ( sizeof ( map_cell_t * ) * 32);
for ( i = 0; i < 32; ++i ) {
map[ i ] = ( map_cell_t * ) calloc ( 32 , sizeof ( map_cell_t ) );
}
initObjects();
errcode_t rc = readMapData("map_file.map", &map, &mW, &mH);
fprintf(stderr, "\t%s: readMapData() returned %d\n", __FILE__, rc);
fprintf(stderr, "\t%s: Map size is (%d, %d).\n", __FILE__, mW, mH);
if(rc != NO_ERROR){
fprintf(stderr, "\t%s: readMapData() returned %d\n", __FILE__, rc);
exit(rc);
}
game_obj_t * objsP = objs;
rc = readMapObjects("map_file.map", &objsP, &nO);
fprintf(stderr, "\t%s: readMapObjects() returned %d\n", __FILE__, rc);
fprintf(stderr, "\t%s: Number of objects is %d.\n", __FILE__, nO);
for(i = 0; i < nO; i++){
fprintf(stderr, "\t%s: Object %d\n", __FILE__, i);
fprintf(stderr, "\t\t Type %d\n", (int)objs[i].type);
fprintf(stderr, "\t\t x: %d -- y: %d -- eX: %d -- eY: %d -- sX: %d -- sY: %d\n", objs[i].x, objs[i].x, objs[i].eX, objs[i].eY, objs[i].sX, objs[i].sY);
fprintf(stderr, "\t\t iD: %d -- dId %d\n", objs[i].id, objs[i].dId);
fprintf(stderr, "\t\t name: %s\n", objs[i].name);
fprintf(stderr, "\t\t target: %s\n", objs[i].target);
fprintf(stderr, "\t\t dialog: %s\n", objs[i].dialog);
fprintf(stderr, "\t\t unlocked: %d\n", objs[i].unlocked);
fprintf(stderr, "\n");
if(rc != NO_ERROR){
fprintf(stderr, "\t%s: readMapObjects() returned %d\n", __FILE__, rc);
exit(rc);
}
for ( i = 0; i < 32; ++i ) {
free(map[ i ]);
}
free(map);*/
setPlayerStart();
}
void input(){
@@ -132,23 +88,32 @@ void input(){
}
gsname_t update(){
int iX, iY;
iX = player.x;
iY = player.y;
if(uK){
if(terrainType( imap[player.x][player.y - 1] ) != DEEP_WATER && terrainType( imap[player.x][player.y - 1] ) != MOUNTAIN) player.y -= 1;
iY = iY - 1 < 0 ? mH - 1 : iY - 1;
if((map[iY][iX].f > WINDOW_WALL && map[iY][iX].f <= WATER) || map[iY][iX].f == SECRET_WALL) player.y = iY;
uK = FALSE;
}
if(dK){
if(terrainType( imap[player.x][player.y + 1]) != DEEP_WATER && terrainType( imap[player.x][player.y + 1]) != MOUNTAIN ) player.y += 1;
iY = (iY + 1) % mH;
if((map[iY][iX].f > WINDOW_WALL && map[iY][iX].f <= WATER) || map[iY][iX].f == SECRET_WALL) player.y = iY;
dK = FALSE;
}
if(lK){
if(terrainType( imap[player.x - 1][player.y]) != DEEP_WATER && terrainType( imap[player.x - 1][player.y]) != MOUNTAIN) player.x -= 1;
iX = iX - 1 < 0 ? mW - 1 : iX - 1;
if((map[iY][iX].f > WINDOW_WALL && map[iY][iX].f <= WATER) || map[iY][iX].f == SECRET_WALL) player.x = iX;
lK = FALSE;
}
if(rK){
if(terrainType( imap[player.x + 1][player.y]) != DEEP_WATER && terrainType( imap[player.x + 1][player.y]) != MOUNTAIN) player.x += 1;
iX = (iX + 1) % mW;
if((map[iY][iX].f > WINDOW_WALL && map[iY][iX].f <= WATER) || map[iY][iX].f == SECRET_WALL) player.x = iX;
rK = FALSE;
}
@@ -179,47 +144,57 @@ void render(int w, int h){
di = i - 27 + player.x - ioff;
dj = j - 1 + player.y - joff;
if( di < 0 || di >= I_SIZE){
if( di < 0 || di >= mW || dj < 0 || dj >= mH ){
printw(" ");
}else{
switch(terrainType( imap[di][dj] )){
case DEEP_WATER:
switch(map[dj][di].f){
case WATER:
attron(COLOR_PAIR(DW_COLOR));
if(w_mov)
wmap[di][dj] = !wmap[di][dj];
if(wmap[di][dj])
wmap[dj][di] = !wmap[dj][di];
if(wmap[dj][di])
printw("\u2248");
else
printw("~");
break;
case SHALLOW_WATER:
attron(COLOR_PAIR(SW_COLOR));
if(w_mov)
wmap[di][dj] = !wmap[di][dj];
if(wmap[di][dj])
printw("\u2248");
else
printw("~");
case VOID:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case SAND:
case EMPTY_FLOOR:
attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case RUG:
attron(COLOR_PAIR(SN_COLOR));
printw(".");
printw("\u2592");
break;
case GRASS:
attron(COLOR_PAIR(GR_COLOR));
printw("n");
case WINDOW_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2591");
break;
case FOREST:
attron(COLOR_PAIR(FR_COLOR));
printw("\u2660");
case CLEAR_WALL:
attron(COLOR_PAIR(SW_COLOR));
printw("\u2588");
break;
case HILL:
attron(COLOR_PAIR(HL_COLOR));
printw("\u2302");
break;
case MOUNTAIN:
case SECRET_WALL:
case SOLID_WALL:
attron(COLOR_PAIR(MN_COLOR));
printw("\u25B2");
printw("\u2588");
break;
case NEON_WALL:
drawNeon(dj, di);
break;
case BAR:
drawBar(dj, di);
break;
}
}
@@ -234,6 +209,128 @@ void render(int w, int h){
drawGui(w, h);
}
void drawNeon(int i, int j){
bool n, s, e, w;
attron(COLOR_PAIR(FR_COLOR));
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == NEON_WALL;
s = map[i ][(j + 1) % mH ].f == NEON_WALL;
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == NEON_WALL;
w = map[(i + 1) % mW ][j ].f == NEON_WALL;
if((n && s && e) && (!w)){
printw("\u2560");
return;
}
if((n || s) && (!e && !w)){
printw("\u2550");
return;
}
if((e || w) && (!n && !s)){
printw("\u2551");
return;
}
if((e && n) && (!s && !w)){
printw("\u255D");
return;
}
if((w && n) && (!s && !e)){
printw("\u2557");
return;
}
if((e && s) && (!n && !w)){
printw("\u255A");
return;
}
if((w && s) && (!n && !e)){
printw("\u2554");
return;
}
if((s && e && w) && (!n)){
printw("\u2560");
return;
}
if((n && w && e) && (!s)){
printw("\u2563");
return;
}
if(n && s && e && w){
printw("\u256C");
return;
}
}
void drawBar(int i, int j){
bool n, s, e, w;
attron(COLOR_PAIR(SN_COLOR));
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == BAR;
s = map[i ][(j + 1) % mH ].f == BAR;
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == BAR;
w = map[(i + 1) % mW ][j ].f == BAR;
if((n && s && e) && (!w)){
printw("\u2560");
return;
}
if((n || s) && (!e && !w)){
printw("\u2550");
return;
}
if((e || w) && (!n && !s)){
printw("\u2551");
return;
}
if((e && n) && (!s && !w)){
printw("\u255D");
return;
}
if((w && n) && (!s && !e)){
printw("\u2557");
return;
}
if((e && s) && (!n && !w)){
printw("\u255A");
return;
}
if((w && s) && (!n && !e)){
printw("\u2554");
return;
}
if((s && e && w) && (!n)){
printw("\u2560");
return;
}
if((n && w && e) && (!s)){
printw("\u2563");
return;
}
if(n && s && e && w){
printw("\u256C");
return;
}
}
void drawGui(int w, int h){
int i, j;
@@ -283,19 +380,15 @@ void drawGui(int w, int h){
}
void setPlayerStart(){
int x, y;
bool posFound = false;
int i;
while(!posFound){
x = (I_SIZE / 4) + (rand() % (I_SIZE / 2));
y = (I_SIZE / 4) + (rand() % (I_SIZE / 2));
if(terrainType(imap[x][y]) == GRASS){
player.x = x;
player.y = y;
posFound = true;
}
}
for(i = 0; i < nO; i++){
if(objs[i].type == PLAYER_START){
player.y = objs[i].sX;
player.x = objs[i].sY;
break;
}
}
}
void initObjects(){

View File

@@ -243,7 +243,7 @@ void set_colors(void){
init_pair(SW_COLOR, COLOR_CYAN, COLOR_BLACK);
init_pair(SN_COLOR, COLOR_YELLOW, COLOR_BLACK);
init_pair(GR_COLOR, COLOR_GREEN, COLOR_BLACK);
init_pair(FR_COLOR, COLOR_GREEN, COLOR_BLACK);
init_pair(FR_COLOR, COLOR_RED, COLOR_BLACK);
init_pair(HL_COLOR, COLOR_WHITE, COLOR_BLACK);
init_pair(MN_COLOR, COLOR_WHITE, COLOR_BLACK);
}