Initial commit.
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30
.gitignore
vendored
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30
.gitignore
vendored
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# built application files
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*.apk
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*.ap_
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# files for the dex VM
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*.dex
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# Java class files
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*.class
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# generated files
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bin/
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gen/
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# Local configuration file (sdk path, etc)
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local.properties
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# Eclipse project files
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.classpath
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.project
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# Proguard folder generated by Eclipse
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proguard/
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# Intellij project files
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*.iml
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*.ipr
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*.iws
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.idea/
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4
.settings/org.eclipse.jdt.core.prefs
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4
.settings/org.eclipse.jdt.core.prefs
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
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org.eclipse.jdt.core.compiler.compliance=1.6
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org.eclipse.jdt.core.compiler.source=1.6
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24
AndroidManifest.xml
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24
AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="ve.ucv.ciens.ccg.nxtar"
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android:versionCode="1"
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android:versionName="1.0" >
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<uses-sdk android:minSdkVersion="5" android:targetSdkVersion="17" />
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<application
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android:icon="@drawable/ic_launcher"
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android:label="@string/app_name" >
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<activity
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android:name=".MainActivity"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
assets/data/libgdx.png
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BIN
assets/data/libgdx.png
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BIN
libs/armeabi-v7a/libgdx.so
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libs/armeabi-v7a/libgdx.so
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libs/armeabi/libgdx.so
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libs/armeabi/libgdx.so
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BIN
libs/gdx-backend-android-sources.jar
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BIN
libs/gdx-backend-android-sources.jar
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BIN
libs/gdx-backend-android.jar
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BIN
libs/gdx-backend-android.jar
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BIN
libs/x86/libgdx.so
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BIN
libs/x86/libgdx.so
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40
proguard.cfg
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40
proguard.cfg
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-optimizationpasses 5
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-dontusemixedcaseclassnames
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-dontskipnonpubliclibraryclasses
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-dontpreverify
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-verbose
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-optimizations !code/simplification/arithmetic,!field/*,!class/merging/*
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-keep public class * extends android.app.Activity
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-keep public class * extends android.app.Application
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-keep public class * extends android.app.Service
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-keep public class * extends android.content.BroadcastReceiver
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-keep public class * extends android.content.ContentProvider
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-keep public class * extends android.app.backup.BackupAgentHelper
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-keep public class * extends android.preference.Preference
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-keep public class com.android.vending.licensing.ILicensingService
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-keepclasseswithmembernames class * {
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native <methods>;
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet);
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet, int);
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}
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-keepclassmembers class * extends android.app.Activity {
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public void *(android.view.View);
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}
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-keepclassmembers enum * {
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public static **[] values();
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public static ** valueOf(java.lang.String);
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}
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-keep class * implements android.os.Parcelable {
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public static final android.os.Parcelable$Creator *;
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}
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11
project.properties
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11
project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-15
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BIN
res/drawable-hdpi/ic_launcher.png
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res/drawable-hdpi/ic_launcher.png
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After Width: | Height: | Size: 4.0 KiB |
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res/drawable-ldpi/ic_launcher.png
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res/drawable-ldpi/ic_launcher.png
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After Width: | Height: | Size: 1.7 KiB |
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res/drawable-mdpi/ic_launcher.png
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res/drawable-mdpi/ic_launcher.png
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After Width: | Height: | Size: 2.5 KiB |
7
res/layout/main.xml
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7
res/layout/main.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:orientation="vertical" >
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</LinearLayout>
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4
res/values/strings.xml
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4
res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">My LibGDX Game</string>
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</resources>
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18
src/ve/ucv/ciens/ccg/nxtar/MainActivity.java
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18
src/ve/ucv/ciens/ccg/nxtar/MainActivity.java
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package ve.ucv.ciens.ccg.nxtar;
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import android.os.Bundle;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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public class MainActivity extends AndroidApplication {
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
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cfg.useGL20 = false;
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initialize(new Main(), cfg);
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}
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}
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