Added new shaders. Enabled accelerometer and compass support.
This commit is contained in:
29
assets/shaders/alphaSprite/alpha_frag.glsl
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29
assets/shaders/alphaSprite/alpha_frag.glsl
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D u_texture;
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varying vec2 v_texCoords;
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void main(){
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vec4 texColor = texture2D(u_texture, v_texCoords);
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if(texColor.a > 0.0)
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texColor.a = 0.5;
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gl_FragColor = texColor;
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}
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26
assets/shaders/alphaSprite/alpha_vert.glsl
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26
assets/shaders/alphaSprite/alpha_vert.glsl
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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uniform mat4 u_projTrans;
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attribute vec4 a_position;
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attribute vec2 a_texCoord0;
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varying vec2 v_texCoords;
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void main(){
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v_texCoords = a_texCoord0;
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gl_Position = u_projTrans * a_position;
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}
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@@ -1,3 +1,18 @@
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef GL_ES
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#ifdef GL_ES
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precision mediump float;
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precision mediump float;
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#endif
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#endif
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@@ -1,3 +1,18 @@
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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uniform mat4 u_projTrans;
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uniform mat4 u_projTrans;
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attribute vec4 a_position;
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attribute vec4 a_position;
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@@ -231,8 +231,8 @@ public class MainActivity extends AndroidApplication implements ActionResolver,
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// Configure LibGDX.
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// Configure LibGDX.
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AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
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AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
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cfg.useAccelerometer = false;
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cfg.useAccelerometer = true;
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cfg.useCompass = false;
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cfg.useCompass = true;
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cfg.useWakelock = true;
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cfg.useWakelock = true;
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// Launch the LibGDX core game class.
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// Launch the LibGDX core game class.
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