18 lines
339 B
GLSL
18 lines
339 B
GLSL
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
// Light color.
|
|
uniform vec3 u_lightColor;
|
|
// Diffuse surface color.
|
|
uniform vec3 u_diffColor;
|
|
// Specular color.
|
|
uniform vec3 u_specColor;
|
|
// Ambient light color.
|
|
uniform vec3 u_ambColor;
|
|
|
|
void main(){
|
|
// TODO: Implement per pixel diffuse lighting.
|
|
gl_FragColor = vec4(u_diffColor, 1.0);
|
|
}
|