Added recenter button and corresponding event handling.
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@@ -5,7 +5,7 @@ import java.io.Serializable;
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public class MotorEvent implements Serializable{
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private static final long serialVersionUID = 9989L;
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public enum motor_t {NONE, MOTOR_A, MOTOR_B, MOTOR_C, MOTOR_AC};
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public enum motor_t {NONE, MOTOR_A, MOTOR_B, MOTOR_C, MOTOR_AC, RECENTER};
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private motor_t motor;
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private byte power;
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@@ -75,6 +75,7 @@ public class InGameState extends BaseState{
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private Sprite motorD;
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private Sprite headA;
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private Sprite headB;
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private Sprite headC;
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// Button touch helper fields.
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private Vector3 win2world;
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@@ -82,7 +83,6 @@ public class InGameState extends BaseState{
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private boolean[] motorButtonsTouched;
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private int[] motorButtonsPointers;
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private boolean[] motorGamepadButtonPressed;
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private boolean[] axisStopSent;
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// Monitors.
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private VideoFrameMonitor frameMonitor;
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@@ -106,35 +106,32 @@ public class InGameState extends BaseState{
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win2world = new Vector3(0.0f, 0.0f, 0.0f);
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touchPointWorldCoords = new Vector2();
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motorButtonsTouched = new boolean[6];
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motorButtonsTouched = new boolean[7];
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motorButtonsTouched[0] = false;
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motorButtonsTouched[1] = false;
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motorButtonsTouched[2] = false;
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motorButtonsTouched[3] = false;
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motorButtonsTouched[4] = false;
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motorButtonsTouched[5] = false;
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motorButtonsTouched[6] = false;
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motorButtonsPointers = new int[6];
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motorButtonsPointers = new int[7];
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motorButtonsPointers[0] = -1;
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motorButtonsPointers[1] = -1;
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motorButtonsPointers[2] = -1;
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motorButtonsPointers[3] = -1;
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motorButtonsPointers[4] = -1;
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motorButtonsPointers[5] = -1;
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motorButtonsPointers[6] = -1;
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motorGamepadButtonPressed = new boolean[6];
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motorGamepadButtonPressed = new boolean[7];
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motorGamepadButtonPressed[0] = false;
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motorGamepadButtonPressed[1] = false;
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motorGamepadButtonPressed[2] = false;
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motorGamepadButtonPressed[3] = false;
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motorGamepadButtonPressed[4] = false;
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motorGamepadButtonPressed[5] = false;
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axisStopSent = new boolean[4];
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axisStopSent[0] = true;
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axisStopSent[1] = true;
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axisStopSent[2] = true;
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axisStopSent[3] = true;
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motorGamepadButtonPressed[6] = false;
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backgroundTexture = new Texture(Gdx.files.internal("data/gfx/textures/tile_aqua.png"));
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backgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
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@@ -231,6 +228,7 @@ public class InGameState extends BaseState{
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motorD.draw(core.batch);
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headA.draw(core.batch);
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headB.draw(core.batch);
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headC.draw(core.batch);
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}
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}core.batch.end();
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@@ -320,6 +318,10 @@ public class InGameState extends BaseState{
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headA.setPosition(-headA.getWidth() - 10, motorA.getY() + (headA.getHeight() / 2));
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headB.setPosition(10, motorA.getY() + (headA.getHeight() / 2));
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headC = new Sprite(buttonTexture2);
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headC.setSize(headC.getWidth() * 0.3f, headC.getHeight() * 0.6f);
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headC.setPosition(-(headC.getWidth() / 2), headA.getY() - headA.getHeight() - 10);
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}
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/*;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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@@ -352,7 +354,6 @@ public class InGameState extends BaseState{
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}else if(motorB.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Motor B button pressed");
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motorButtonsTouched[1] = true;
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motorButtonsPointers[1] = pointer;
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@@ -405,6 +406,18 @@ public class InGameState extends BaseState{
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event.setPower((byte)40);
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queue.addEvent(event);
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}else if(headC.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Head C button pressed");
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if(!motorButtonsTouched[4] && !motorButtonsTouched[5]){
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motorButtonsTouched[6] = true;
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motorButtonsPointers[6] = pointer;
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event = new MotorEvent();
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event.setMotor(motor_t.RECENTER);
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event.setPower((byte)0x00);
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queue.addEvent(event);
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}
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}
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}
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return true;
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@@ -506,6 +519,11 @@ public class InGameState extends BaseState{
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queue.addEvent(event);
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}
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}else if(headC.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchUp() :: Head C button released");
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motorButtonsPointers[6] = -1;
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motorButtonsTouched[6] = false;
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}
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}
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return true;
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@@ -576,8 +594,8 @@ public class InGameState extends BaseState{
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queue.addEvent(event);
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}
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}else if(pointer == motorButtonsPointers[4] && headA.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchUp() :: Head A button released");
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}else if(pointer == motorButtonsPointers[4] && !headA.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Head A button released");
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motorButtonsPointers[4] = -1;
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motorButtonsTouched[4] = false;
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@@ -590,8 +608,8 @@ public class InGameState extends BaseState{
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queue.addEvent(event);
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}
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}else if(pointer == motorButtonsPointers[5] && headB.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchUp() :: Head B button released");
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}else if(pointer == motorButtonsPointers[5] && !headB.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Head B button released");
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motorButtonsPointers[5] = -1;
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motorButtonsTouched[5] = false;
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@@ -604,6 +622,11 @@ public class InGameState extends BaseState{
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queue.addEvent(event);
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}
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}else if(pointer == motorButtonsPointers[6] && !headC.getBoundingRectangle().contains(touchPointWorldCoords)){
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Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Head C button released");
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motorButtonsPointers[6] = -1;
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motorButtonsTouched[6] = false;
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}
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}
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return true;
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@@ -659,6 +682,7 @@ public class InGameState extends BaseState{
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event.setPower((byte)-40);
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_DPAD_RIGHT){
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motorGamepadButtonPressed[3] = false;
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@@ -668,6 +692,7 @@ public class InGameState extends BaseState{
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event.setPower((byte)40);
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_L2){
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motorGamepadButtonPressed[4] = false;
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@@ -688,6 +713,13 @@ public class InGameState extends BaseState{
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_Y){
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motorGamepadButtonPressed[6] = true;
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event = new MotorEvent();
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event.setMotor(motor_t.RECENTER);
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event.setPower((byte)0x00);
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queue.addEvent(event);
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}
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return true;
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@@ -760,6 +792,9 @@ public class InGameState extends BaseState{
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event.setPower((byte)0);
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_Y){
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motorGamepadButtonPressed[6] = false;
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}
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return true;
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