Added robot arm movement ray rendering.

This commit is contained in:
2014-06-30 12:42:43 -04:30
parent 53ae001e59
commit 238f62d4d3
4 changed files with 51 additions and 14 deletions

View File

@@ -24,7 +24,7 @@ import ve.ucv.ciens.ccg.nxtar.systems.GameLogicSystemBase;
import ve.ucv.ciens.ccg.nxtar.systems.GeometrySystem;
import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.ObjectRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.RobotArmRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
@@ -154,7 +154,7 @@ public abstract class ScenarioGlobals{
gameWorld.setSystem(gameLogicSystem);
gameWorld.setSystem(playerSystem, true);
gameWorld.setSystem(new MarkerRenderingSystem(modelBatch), true);
gameWorld.setSystem(new ObjectRenderingSystem(modelBatch), true);
gameWorld.setSystem(new RobotArmRenderingSystem(modelBatch), true);
gameWorld.setSystem(new FadeEffectRenderingSystem(), true);
gameWorld.initialize();

View File

@@ -32,7 +32,7 @@ import ve.ucv.ciens.ccg.nxtar.systems.CollisionDetectionSystem;
import ve.ucv.ciens.ccg.nxtar.systems.FadeEffectRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.ObjectRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.RobotArmRenderingSystem;
import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
@@ -98,7 +98,7 @@ public class InGameState extends BaseState{
// Game related fields.
private World gameWorld;
private MarkerRenderingSystem markerRenderingSystem;
private ObjectRenderingSystem objectRenderingSystem;
private RobotArmRenderingSystem robotArmRenderingSystem;
private RobotArmPositioningSystem robotArmPositioningSystem;
private FadeEffectRenderingSystem fadeEffectRenderingSystem;
private PlayerSystemBase playerSystem;
@@ -249,11 +249,11 @@ public class InGameState extends BaseState{
robotArmPositioningSystem = gameWorld.getSystem(RobotArmPositioningSystem.class);
markerRenderingSystem = gameWorld.getSystem(MarkerRenderingSystem.class);
objectRenderingSystem = gameWorld.getSystem(ObjectRenderingSystem.class);
robotArmRenderingSystem = gameWorld.getSystem(RobotArmRenderingSystem.class);
fadeEffectRenderingSystem = gameWorld.getSystem(FadeEffectRenderingSystem.class);
playerSystem = ScenarioGlobals.getPlayerSystem();
if(robotArmPositioningSystem == null || markerRenderingSystem == null || objectRenderingSystem == null || fadeEffectRenderingSystem == null)
if(robotArmPositioningSystem == null || markerRenderingSystem == null || robotArmRenderingSystem == null || fadeEffectRenderingSystem == null)
throw new IllegalStateException("One or more essential systems are null.");
}
@@ -357,9 +357,9 @@ public class InGameState extends BaseState{
markerRenderingSystem.end();
if(controlMode.getValue() == robot_control_mode_t.ARM_CONTROL.getValue() || Ouya.runningOnOuya){
objectRenderingSystem.begin(perspectiveCamera);
objectRenderingSystem.process();
objectRenderingSystem.end();
robotArmRenderingSystem.begin(perspectiveCamera);
robotArmRenderingSystem.process();
robotArmRenderingSystem.end();
}
}frameBuffer.end();

View File

@@ -39,8 +39,8 @@ public class RobotArmPositioningSystem extends EntityProcessingSystem {
private static final String CLASS_NAME = RobotArmPositioningSystem.class.getSimpleName();
private static final float INTERPOLATION_STEP = 0.05f;
private static final float STEP_SIZE = 0.05f;
private static final float MAX_Z = -4.5f;
private static final float MIN_Z = -1.0f;
public static final float MAX_Z = -4.5f;
public static final float MIN_Z = -1.0f;
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
@Mapper ComponentMapper<AutomaticMovementComponent> autoMapper;

View File

@@ -16,6 +16,7 @@
package ve.ucv.ciens.ccg.nxtar.systems;
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
import ve.ucv.ciens.ccg.nxtar.components.RenderModelComponent;
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
@@ -25,27 +26,49 @@ import com.artemis.ComponentMapper;
import com.artemis.Entity;
import com.artemis.annotations.Mapper;
import com.artemis.systems.EntityProcessingSystem;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Disposable;
/**
* <p>Entity processing system in charge of rendering 3D objects using OpenGL. The
* entities to be rendered must have a geometry, shader and mesh component associated.</p>
*/
public class ObjectRenderingSystem extends EntityProcessingSystem {
public class RobotArmRenderingSystem extends EntityProcessingSystem implements Disposable{
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
@Mapper ComponentMapper<RenderModelComponent> modelMapper;
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
private PerspectiveCamera camera;
private ModelBatch batch;
private ModelBatch batch;
private Model lineModel;
private ModelInstance lineInstance;
private Vector3 temp;
@SuppressWarnings("unchecked")
public ObjectRenderingSystem(ModelBatch batch) {
public RobotArmRenderingSystem(ModelBatch batch) {
super(Aspect.getAspectForAll(ShaderComponent.class, RenderModelComponent.class, EnvironmentComponent.class).exclude(MarkerCodeComponent.class));
camera = null;
this.batch = batch;
// MeshBuilder builder = new MeshBuilder();
// builder.begin(new VertexAttributes(new VertexAttribute(Usage.Position, 4, "a_position"), new VertexAttribute(Usage.Color, 4, "a_color")), GL20.GL_LINES);{
// builder.line(new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MIN_Z), Color.YELLOW, new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MAX_Z), Color.YELLOW);
// }lineMesh = builder.end();
// lineModel = ModelBuilder.createFromMesh(lineMesh, GL20.GL_LINES, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)));
// lineModel = new ModelBuilder().createArrow(new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MIN_Z), new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MAX_Z), new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)), Usage.Position | Usage.Color | Usage.Normal);
lineModel = new ModelBuilder().createBox(0.01f, 0.01f, 3.5f, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)), Usage.Position | Usage.Color | Usage.Normal);
lineInstance = new ModelInstance(lineModel);
temp = new Vector3();
}
public void begin(PerspectiveCamera camera) throws RuntimeException{
@@ -66,13 +89,27 @@ public class ObjectRenderingSystem extends EntityProcessingSystem {
EnvironmentComponent environment;
ShaderComponent shaderComponent;
RenderModelComponent renderModelComponent;
GeometryComponent geometry;
// Get the necessary components.
renderModelComponent = modelMapper.get(e);
shaderComponent = shaderMapper.get(e);
environment = environmentMapper.get(e);
geometry = geometryMapper.getSafe(e);
if(geometry != null){
temp.set(geometry.position.x, geometry.position.y, -2.5f);
lineInstance.transform.idt().setToTranslation(temp);
}
// Render this entity.
batch.render(renderModelComponent.instance, environment.environment, shaderComponent.shader);
batch.render(lineInstance, environment.environment, shaderComponent.shader);
}
@Override
public void dispose() {
if(lineModel != null)
lineModel.dispose();
}
}