Added some TODO's.
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@@ -41,7 +41,7 @@ public abstract class GameGlobals{
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private static World gameWorld = null;
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private static World gameWorld = null;
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private static ModelBatch modelBatch = null;
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private static ModelBatch modelBatch = null;
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private static AutomaticActionPerformerBase automaticActionPerformer = null;
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private static AutomaticActionPerformerBase automaticActionPerformer = null;
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private static AutomaticActionSummaryOverlayBase automaticActionSummaryOverlay = null;
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private static AutomaticActionSummaryOverlayBase automaticActionSummaryOverlay = null;
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public static void initGameSettings(NxtARCore core) throws IllegalArgumentException, InstantiationException, IllegalAccessException{
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public static void initGameSettings(NxtARCore core) throws IllegalArgumentException, InstantiationException, IllegalAccessException{
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if(core == null)
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if(core == null)
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@@ -104,7 +104,9 @@ public abstract class GameGlobals{
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throw e;
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throw e;
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}
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}
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}
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}
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// TODO: Create player processing system.
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gameWorld.setSystem(new MarkerPositioningSystem());
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gameWorld.setSystem(new MarkerPositioningSystem());
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gameWorld.setSystem(new RobotArmPositioningSystem(), Ouya.runningOnOuya);
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gameWorld.setSystem(new RobotArmPositioningSystem(), Ouya.runningOnOuya);
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gameWorld.setSystem(new GeometrySystem());
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gameWorld.setSystem(new GeometrySystem());
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@@ -26,6 +26,7 @@ public final class ScenarioImplementation{
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public static Class entityCreatorClass = BombGameEntityCreator.class;
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public static Class entityCreatorClass = BombGameEntityCreator.class;
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public static Class automaticActionPerformerClass = BombGameAutomaticActionPerformer.class;
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public static Class automaticActionPerformerClass = BombGameAutomaticActionPerformer.class;
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public static Class automaticActionSummaryScreen = BombGameAutomaticActionSummaryOverlay.class;
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public static Class automaticActionSummaryScreen = BombGameAutomaticActionSummaryOverlay.class;
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// TODO: Add player processing system.
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private ScenarioImplementation(){}
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private ScenarioImplementation(){}
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}
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}
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