Refactored rendering to use modelbatch everywhere.
This commit is contained in:
@@ -17,7 +17,7 @@ package ve.ucv.ciens.ccg.nxtar;
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import ve.ucv.ciens.ccg.nxtar.interfaces.ImageProcessor;
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import ve.ucv.ciens.ccg.nxtar.interfaces.ApplicationEventsListener;
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import ve.ucv.ciens.ccg.nxtar.interfaces.AndroidFunctionalityWrapper;
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import ve.ucv.ciens.ccg.nxtar.interfaces.ActionResolver;
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import ve.ucv.ciens.ccg.nxtar.network.RobotControlThread;
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import ve.ucv.ciens.ccg.nxtar.network.SensorReportThread;
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import ve.ucv.ciens.ccg.nxtar.network.ServiceDiscoveryThread;
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@@ -121,7 +121,7 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
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/**
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* <p>Wrapper around the Operating System methods.</p>
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*/
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private AndroidFunctionalityWrapper osFunction;
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private ActionResolver osFunction;
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// Networking related fields.
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/**
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@@ -206,7 +206,7 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
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// Check if the concrete application implements all required interfaces.
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try{
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this.osFunction = (AndroidFunctionalityWrapper)concreteApp;
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this.osFunction = (ActionResolver)concreteApp;
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}catch(ClassCastException cc){
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Gdx.app.debug(TAG, CLASS_NAME + ".Main() :: concreteApp does not implement the Toaster interface. Toasting disabled.");
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this.osFunction = null;
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@@ -15,32 +15,27 @@
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*/
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package ve.ucv.ciens.ccg.nxtar.entities;
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import ve.ucv.ciens.ccg.nxtar.components.CustomShaderComponent;
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import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
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import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
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import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
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import ve.ucv.ciens.ccg.nxtar.components.MeshComponent;
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import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
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import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
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import ve.ucv.ciens.ccg.nxtar.exceptions.ShaderFailedToLoadException;
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import ve.ucv.ciens.ccg.nxtar.graphics.shaders.CustomShaderBase;
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import ve.ucv.ciens.ccg.nxtar.graphics.shaders.SingleLightPerPixelShader;
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import ve.ucv.ciens.ccg.nxtar.graphics.shaders.SingleLightPhongShader;
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import com.artemis.Entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Mesh;
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import com.badlogic.gdx.graphics.VertexAttribute;
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import com.badlogic.gdx.graphics.VertexAttributes;
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import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.graphics.g3d.Environment;
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import com.badlogic.gdx.graphics.g3d.Material;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute;
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import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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import com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader;
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import com.badlogic.gdx.graphics.g3d.utils.MeshBuilder;
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import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
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import com.badlogic.gdx.math.Matrix3;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.JsonReader;
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@@ -49,101 +44,71 @@ public class MarkerTestEntityCreator extends EntityCreatorBase {
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private static final String TAG = "MARKER_TEST_ENTITY_CREATOR";
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private static final String CLASS_NAME = MarkerTestEntityCreator.class.getSimpleName();
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private Mesh sphereMesh;
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private Mesh boxMesh;
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private Model bombModel;
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private CustomShaderBase phongShader;
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private Model boxModel;
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private SingleLightPerPixelShader ppShader;
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private Mesh bombMesh;
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@Override
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public void createAllEntities() {
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MeshBuilder builder;
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Entity bomb, sphere, box, bombModelBatch;
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ModelBuilder builder;
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Entity bomb1, box, bomb2;
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G3dModelLoader loader;
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Environment environment;
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Material material;
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// Create mesh.
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Gdx.app.log(TAG, CLASS_NAME + ".createAllEntities(): Creating the meshes.");
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builder = new MeshBuilder();
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builder.begin(new VertexAttributes(new VertexAttribute(Usage.Position, 3, "a_position"), new VertexAttribute(Usage.Normal, 3, "a_normal"), new VertexAttribute(Usage.Color, 4, "a_color")), GL20.GL_TRIANGLES);{
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builder.setColor(1.0f, 1.0f, 1.0f, 1.0f);
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builder.sphere(1.0f, 1.0f, 1.0f, 10, 10);
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}sphereMesh = builder.end();
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builder.begin(new VertexAttributes(new VertexAttribute(Usage.Position, 3, "a_position"), new VertexAttribute(Usage.Normal, 3, "a_normal"), new VertexAttribute(Usage.Color, 4, "a_color")), GL20.GL_TRIANGLES);{
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builder.setColor(1.0f, 1.0f, 1.0f, 1.0f);
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builder.box(0.5f, 0.5f, 6.0f);
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}boxMesh = builder.end();
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loader = new G3dModelLoader(new JsonReader());
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bombModel = loader.loadModel(Gdx.files.internal("models/Bomb_test_2.g3dj"));
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bombMesh = bombModel.meshes.get(0);
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Gdx.app.log(TAG, CLASS_NAME + ".createAllEntities(): " + bombMesh.getVertexAttributes().toString());
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material = new Material(new FloatAttribute(FloatAttribute.Shininess, 50.0f), new ColorAttribute(ColorAttribute.Diffuse, 1.0f, 1.0f, 1.0f, 1.0f), new ColorAttribute(ColorAttribute.Specular, 1.0f, 1.0f, 1.0f, 1.0f));
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// Load the phong shader.
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Gdx.app.log(TAG, CLASS_NAME + ".createAllEntities(): Loading the phong shader.");
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try{
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phongShader = new SingleLightPhongShader().loadShader();
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}catch(ShaderFailedToLoadException se){
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Gdx.app.error(TAG, CLASS_NAME + ".InGameState(): " + se.getMessage());
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Gdx.app.exit();
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}
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builder = new ModelBuilder();
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boxModel = builder.createBox(0.5f, 0.5f, 6.0f, material, new VertexAttributes(new VertexAttribute(Usage.Position, 3, "a_position"), new VertexAttribute(Usage.Normal, 3, "a_normal"), new VertexAttribute(Usage.Color, 4, "a_color")).getMask());
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// Load the shader.
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ppShader = new SingleLightPerPixelShader();
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ppShader.init();
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environment = new Environment();
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environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.3f, 0.3f, 0.3f, 1.0f));
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environment.add(new DirectionalLight().set(new Color(1, 1, 1, 1), new Vector3(-2, -2, -2)));
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environment.add(new DirectionalLight().set(new Color(1, 1, 1, 1), new Vector3(1, 0, 0.5f)));
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// Create the entities.
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Gdx.app.log(TAG, CLASS_NAME + ".createAllEntities(): Creating the enitites.");
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bomb = world.createEntity();
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bomb.addComponent(new GeometryComponent(new Vector3(0.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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bomb.addComponent(new MeshComponent(bombMesh));
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bomb.addComponent(new CustomShaderComponent(phongShader));
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bomb.addComponent(new MarkerCodeComponent(1023));
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bomb1 = world.createEntity();
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bomb1.addComponent(new GeometryComponent(new Vector3(0.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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bomb1.addComponent(new ModelComponent(bombModel));
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bomb1.addComponent(new EnvironmentComponent(environment));
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bomb1.addComponent(new ShaderComponent(ppShader));
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bomb1.addComponent(new MarkerCodeComponent(1023));
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bombModelBatch = world.createEntity();
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bombModelBatch.addComponent(new GeometryComponent(new Vector3(0.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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bombModelBatch.addComponent(new ModelComponent(bombModel));
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bombModelBatch.addComponent(new EnvironmentComponent(environment));
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bombModelBatch.addComponent(new MarkerCodeComponent(89));
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bombModelBatch.addComponent(new ShaderComponent(ppShader));
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sphere = world.createEntity();
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sphere.addComponent(new GeometryComponent(new Vector3(0.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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sphere.addComponent(new MeshComponent(sphereMesh));
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sphere.addComponent(new CustomShaderComponent(phongShader));
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sphere.addComponent(new MarkerCodeComponent(10));
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bomb2 = world.createEntity();
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bomb2.addComponent(new GeometryComponent(new Vector3(0.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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bomb2.addComponent(new ModelComponent(bombModel));
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bomb2.addComponent(new EnvironmentComponent(environment));
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bomb2.addComponent(new MarkerCodeComponent(89));
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bomb2.addComponent(new ShaderComponent(ppShader));
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box = world.createEntity();
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box.addComponent(new GeometryComponent(new Vector3(-1.0f, 0.0f, 0.0f), new Matrix3().idt(), new Vector3(1.0f, 1.0f, 1.0f)));
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box.addComponent(new MeshComponent(boxMesh));
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box.addComponent(new CustomShaderComponent(phongShader));
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box.addComponent(new ModelComponent(boxModel));
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box.addComponent(new ShaderComponent(ppShader));
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box.addComponent(new EnvironmentComponent(environment));
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// Add the entities to the world.
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Gdx.app.log(TAG, CLASS_NAME + ".createAllEntities(): Adding entities to the world.");
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//sphere.addToWorld();
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bomb.addToWorld();
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bombModelBatch.addToWorld();
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sphere.addToWorld();
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bomb1.addToWorld();
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bomb2.addToWorld();
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box.addToWorld();
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}
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@Override
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public void dispose() {
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if(phongShader != null && phongShader.getShaderProgram() != null)
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phongShader.getShaderProgram().dispose();
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if(sphereMesh != null)
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sphereMesh.dispose();
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if(boxMesh != null)
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boxMesh.dispose();
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if(boxModel != null)
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boxModel.dispose();
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if(bombModel != null)
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bombModel.dispose();
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@@ -25,18 +25,18 @@ import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute;
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import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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public class SingleLightPerPixelShader implements Shader{
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private static final String TAG = "SINGLE_LIGHT_PER_PIXEL_SHADER";
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private static final String CLASS_NAME = SingleLightPerPixelShader.class.getSimpleName();
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private static final String VERTEX_SHADER_PATH = "shaders/directionalPerPixelSingleLight/directionalPerPixel_vert.glsl";
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private static final String FRAGMENT_SHADER_PATH = "shaders/directionalPerPixelSingleLight/directionalPerPixel_frag.glsl";
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private ShaderProgram program;
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private Camera camera;
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private RenderContext context;
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private Matrix4 normalMatrix;
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// Uniform locations.
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private int u_geomTrans;
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@@ -48,6 +48,7 @@ public class SingleLightPerPixelShader implements Shader{
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private int u_shiny;
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private int u_cameraPos;
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private int u_materialDiffuse;
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private int u_normalMatrix;
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public SingleLightPerPixelShader(){
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program = null;
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@@ -57,12 +58,13 @@ public class SingleLightPerPixelShader implements Shader{
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@Override
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public void init() throws GdxRuntimeException{
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normalMatrix = new Matrix4().idt();
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// Compile the shader.
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program = new ShaderProgram(Gdx.files.internal(VERTEX_SHADER_PATH), Gdx.files.internal(FRAGMENT_SHADER_PATH));
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if(!program.isCompiled()){
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Gdx.app.log(TAG, CLASS_NAME + ".init(): Shader failed to compile.");
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if(!program.isCompiled())
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throw new GdxRuntimeException(program.getLog());
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}
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// Cache uniform locations.
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u_projTrans = program.getUniformLocation("u_projTrans");
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@@ -74,6 +76,7 @@ public class SingleLightPerPixelShader implements Shader{
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u_shiny = program.getUniformLocation("u_shiny");
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u_cameraPos = program.getUniformLocation("u_cameraPos");
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u_materialDiffuse = program.getUniformLocation("u_materialDiffuse");
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u_normalMatrix = program.getUniformLocation("u_normalMatrix");
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}
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@Override
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@@ -92,12 +95,16 @@ public class SingleLightPerPixelShader implements Shader{
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// Check for all needed lighting and material attributes.
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if(renderable.environment.directionalLights.size < 1)
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return false;
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if(!renderable.environment.has(ColorAttribute.AmbientLight))
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return false;
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if(!renderable.material.has(ColorAttribute.Diffuse))
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return false;
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if(!renderable.material.has(ColorAttribute.Specular))
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return false;
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if(!renderable.material.has(FloatAttribute.Shininess))
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return false;
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@@ -109,7 +116,7 @@ public class SingleLightPerPixelShader implements Shader{
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if(this.camera != null || this.context != null)
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throw new GdxRuntimeException("Called begin twice before calling end.");
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this.camera = camera;
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this.camera = camera;
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this.context = context;
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program.begin();
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@@ -125,15 +132,16 @@ public class SingleLightPerPixelShader implements Shader{
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@Override
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public void render(Renderable renderable){
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// Get material colors.
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Vector3 lightPosition = renderable.environment.directionalLights.get(0).direction;
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Color diffuseLightColor = renderable.environment.directionalLights.get(0).color;
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Color diffuseColor = ((ColorAttribute)renderable.material.get(ColorAttribute.Diffuse)).color;
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Color specularColor = ((ColorAttribute)renderable.material.get(ColorAttribute.Specular)).color;
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Color ambientColor = ((ColorAttribute)renderable.environment.get(ColorAttribute.AmbientLight)).color;
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float shininess = ((FloatAttribute)renderable.material.get(FloatAttribute.Shininess)).value;
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Vector3 lightPosition = renderable.environment.directionalLights.get(0).direction;
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Color diffuseLightColor = renderable.environment.directionalLights.get(0).color;
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Color diffuseColor = ((ColorAttribute)renderable.material.get(ColorAttribute.Diffuse)).color;
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Color specularColor = ((ColorAttribute)renderable.material.get(ColorAttribute.Specular)).color;
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Color ambientColor = ((ColorAttribute)renderable.environment.get(ColorAttribute.AmbientLight)).color;
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float shininess = ((FloatAttribute)renderable.material.get(FloatAttribute.Shininess)).value;
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// Set model dependant uniforms.
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program.setUniformMatrix(u_geomTrans, renderable.worldTransform);
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program.setUniformMatrix(u_normalMatrix, normalMatrix.idt().mul(renderable.worldTransform).inv().tra());
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program.setUniformf(u_lightPos, lightPosition);
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program.setUniformf(u_lightDiffuse, diffuseLightColor);
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program.setUniformf(u_materialDiffuse, diffuseColor);
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@@ -149,7 +157,7 @@ public class SingleLightPerPixelShader implements Shader{
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public void end(){
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program.end();
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this.camera = null;
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this.camera = null;
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this.context = null;
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}
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@@ -15,7 +15,7 @@
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*/
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package ve.ucv.ciens.ccg.nxtar.interfaces;
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public interface AndroidFunctionalityWrapper{
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public interface ActionResolver{
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public void showShortToast(String msg);
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public void showLongToast(String msg);
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public void enableMulticast();
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@@ -29,7 +29,6 @@ import ve.ucv.ciens.ccg.nxtar.network.monitors.MotorEventQueue;
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import ve.ucv.ciens.ccg.nxtar.network.monitors.VideoFrameMonitor;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.ModelBatchMarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.ObjectRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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@@ -48,6 +47,7 @@ import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.Texture.TextureWrap;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Matrix4;
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@@ -69,49 +69,52 @@ public class InGameState extends BaseState{
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private static final float SHINYNESS = 50.0f;
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// Background related fields.
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private float uScaling[];
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protected Sprite background;
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private Texture backgroundTexture;
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private ShaderProgram backgroundShader;
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private float uScaling[];
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protected Sprite background;
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private Texture backgroundTexture;
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private ShaderProgram backgroundShader;
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// 3D rendering fields.
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private Matrix4 projectionMatrix;
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private FrameBuffer frameBuffer;
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private Sprite frameBufferSprite;
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private ModelBatch modelBatch;
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private Matrix4 projectionMatrix;
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private FrameBuffer frameBuffer;
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private Sprite frameBufferSprite;
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// Game objects.
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private World gameWorld;
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private EntityCreatorBase entityCreator;
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// Game world objects.
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private World gameWorld;
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private EntityCreatorBase entityCreator;
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private MarkerRenderingSystem markerRenderingSystem;
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private ObjectRenderingSystem objectRenderingSystem;
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// Cameras.
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private OrthographicCamera unitaryOrthoCamera;
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private OrthographicCamera pixelPerfectOrthoCamera;
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private CustomPerspectiveCamera perspectiveCamera;
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private OrthographicCamera unitaryOrthoCamera;
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private OrthographicCamera pixelPerfectOrthoCamera;
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private CustomPerspectiveCamera perspectiveCamera;
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// Video stream graphics.
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private Texture videoFrameTexture;
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private Sprite renderableVideoFrame;
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private Pixmap videoFrame;
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private Texture videoFrameTexture;
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private Sprite renderableVideoFrame;
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private Pixmap videoFrame;
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// Interface buttons.
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private Texture buttonTexture;
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private Texture buttonTexture2;
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private Sprite motorA;
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private Sprite motorB;
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private Sprite motorC;
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private Sprite motorD;
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private Sprite headA;
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private Sprite headB;
|
||||
private Sprite headC;
|
||||
private Texture buttonTexture;
|
||||
private Texture buttonTexture2;
|
||||
private Sprite motorA;
|
||||
private Sprite motorB;
|
||||
private Sprite motorC;
|
||||
private Sprite motorD;
|
||||
private Sprite headA;
|
||||
private Sprite headB;
|
||||
private Sprite headC;
|
||||
|
||||
// Button touch helper fields.
|
||||
private boolean[] motorButtonsTouched;
|
||||
private int[] motorButtonsPointers;
|
||||
private boolean[] motorGamepadButtonPressed;
|
||||
private boolean[] motorButtonsTouched;
|
||||
private int[] motorButtonsPointers;
|
||||
private boolean[] motorGamepadButtonPressed;
|
||||
|
||||
// Monitors.
|
||||
private VideoFrameMonitor frameMonitor;
|
||||
private MotorEventQueue queue;
|
||||
private VideoFrameMonitor frameMonitor;
|
||||
private MotorEventQueue queue;
|
||||
|
||||
public InGameState(final NxtARCore core){
|
||||
this.core = core;
|
||||
@@ -179,6 +182,7 @@ public class InGameState extends BaseState{
|
||||
uScaling[1] = Gdx.graphics.getHeight() > Gdx.graphics.getWidth() ? 16.0f : 9.0f;
|
||||
|
||||
// Set up the 3D rendering.
|
||||
modelBatch = new ModelBatch();
|
||||
projectionMatrix = new Matrix4().idt();
|
||||
frameBuffer = null;
|
||||
perspectiveCamera = null;
|
||||
@@ -191,9 +195,10 @@ public class InGameState extends BaseState{
|
||||
entityCreator.setWorld(gameWorld);
|
||||
entityCreator.createAllEntities();
|
||||
gameWorld.setSystem(new MarkerPositioningSystem());
|
||||
gameWorld.setSystem(new MarkerRenderingSystem(), true);
|
||||
gameWorld.setSystem(new ModelBatchMarkerRenderingSystem(), true);
|
||||
gameWorld.setSystem(new ObjectRenderingSystem(), true);
|
||||
markerRenderingSystem = new MarkerRenderingSystem(modelBatch);
|
||||
objectRenderingSystem = new ObjectRenderingSystem(modelBatch);
|
||||
gameWorld.setSystem(markerRenderingSystem, true);
|
||||
gameWorld.setSystem(objectRenderingSystem, true);
|
||||
gameWorld.initialize();
|
||||
}
|
||||
|
||||
@@ -306,14 +311,13 @@ public class InGameState extends BaseState{
|
||||
RenderParameters.setEyePosition(perspectiveCamera.position);
|
||||
|
||||
// Call rendering systems.
|
||||
gameWorld.getSystem(MarkerRenderingSystem.class).setMarkerData(data);
|
||||
gameWorld.getSystem(MarkerRenderingSystem.class).process();
|
||||
markerRenderingSystem.begin(perspectiveCamera, data);
|
||||
markerRenderingSystem.process();
|
||||
markerRenderingSystem.end();
|
||||
|
||||
gameWorld.getSystem(ModelBatchMarkerRenderingSystem.class).begin(perspectiveCamera, data);
|
||||
gameWorld.getSystem(ModelBatchMarkerRenderingSystem.class).process();
|
||||
gameWorld.getSystem(ModelBatchMarkerRenderingSystem.class).end();
|
||||
|
||||
gameWorld.getSystem(ObjectRenderingSystem.class).process();
|
||||
objectRenderingSystem.begin(perspectiveCamera);
|
||||
objectRenderingSystem.process();
|
||||
objectRenderingSystem.end();
|
||||
}frameBuffer.end();
|
||||
|
||||
// Set the frame buffer object texture to a renderable sprite.
|
||||
@@ -382,7 +386,8 @@ public class InGameState extends BaseState{
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
gameWorld.getSystem(ModelBatchMarkerRenderingSystem.class).dispose();
|
||||
if(modelBatch != null)
|
||||
modelBatch.dispose();
|
||||
|
||||
if(entityCreator != null)
|
||||
entityCreator.dispose();
|
||||
|
37
src/ve/ucv/ciens/ccg/nxtar/systems/AnimationSystem.java
Normal file
37
src/ve/ucv/ciens/ccg/nxtar/systems/AnimationSystem.java
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Miguel Angel Astor Romero
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
|
||||
|
||||
import com.artemis.Aspect;
|
||||
import com.artemis.Entity;
|
||||
import com.artemis.systems.EntityProcessingSystem;
|
||||
|
||||
public class AnimationSystem extends EntityProcessingSystem {
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public AnimationSystem(){
|
||||
super(Aspect.getAspectForAll(ModelComponent.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void process(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Miguel Angel Astor Romero
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
|
||||
|
||||
import com.artemis.Aspect;
|
||||
import com.artemis.Entity;
|
||||
import com.artemis.systems.EntityProcessingSystem;
|
||||
|
||||
public class CollisionDetectionSystem extends EntityProcessingSystem {
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public CollisionDetectionSystem(){
|
||||
super(Aspect.getAspectForAll(ModelComponent.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void process(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
@@ -15,11 +15,11 @@
|
||||
*/
|
||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||
|
||||
import ve.ucv.ciens.ccg.nxtar.components.CustomShaderComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.MeshComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.graphics.RenderParameters;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.interfaces.ImageProcessor.MarkerData;
|
||||
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
|
||||
|
||||
@@ -29,16 +29,18 @@ import com.artemis.Entity;
|
||||
import com.artemis.annotations.Mapper;
|
||||
import com.artemis.systems.EntityProcessingSystem;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
|
||||
public class MarkerRenderingSystem extends EntityProcessingSystem {
|
||||
@Mapper ComponentMapper<MarkerCodeComponent> markerMapper;
|
||||
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||
@Mapper ComponentMapper<CustomShaderComponent> shaderMapper;
|
||||
@Mapper ComponentMapper<MeshComponent> meshMapper;
|
||||
@Mapper ComponentMapper<ModelComponent> modelMapper;
|
||||
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
|
||||
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
|
||||
|
||||
private static final String TAG = "MARKER_RENDERING_SYSTEM";
|
||||
private static final String TAG = "MODEL_BATCH_MARKER_RENDERING_SYSTEM";
|
||||
private static final String CLASS_NAME = MarkerRenderingSystem.class.getSimpleName();
|
||||
|
||||
/**
|
||||
@@ -56,43 +58,59 @@ public class MarkerRenderingSystem extends EntityProcessingSystem {
|
||||
*/
|
||||
private Matrix4 scalingMatrix;
|
||||
|
||||
/**
|
||||
* <p>The total transformation to be applied to an entity.</p>
|
||||
*/
|
||||
private Matrix4 combinedTransformationMatrix;
|
||||
private MarkerData markers;
|
||||
|
||||
MarkerData markers;
|
||||
private PerspectiveCamera camera;
|
||||
|
||||
private ModelBatch batch;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public MarkerRenderingSystem(){
|
||||
super(Aspect.getAspectForAll(MarkerCodeComponent.class, GeometryComponent.class, CustomShaderComponent.class, MeshComponent.class));
|
||||
public MarkerRenderingSystem(ModelBatch batch){
|
||||
super(Aspect.getAspectForAll(MarkerCodeComponent.class, GeometryComponent.class, ShaderComponent.class, EnvironmentComponent.class, ModelComponent.class));
|
||||
|
||||
markers = null;
|
||||
translationMatrix = new Matrix4().setToTranslation(0.0f, 0.0f, 0.0f);
|
||||
rotationMatrix = new Matrix4().idt();
|
||||
scalingMatrix = new Matrix4().setToScaling(0.0f, 0.0f, 0.0f);
|
||||
combinedTransformationMatrix = new Matrix4();
|
||||
markers = null;
|
||||
camera = null;
|
||||
this.batch = batch;
|
||||
translationMatrix = new Matrix4().setToTranslation(0.0f, 0.0f, 0.0f);
|
||||
rotationMatrix = new Matrix4().idt();
|
||||
scalingMatrix = new Matrix4().setToScaling(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void setMarkerData(MarkerData markers){
|
||||
public void begin(PerspectiveCamera camera, MarkerData markers) throws RuntimeException{
|
||||
if(this.camera != null)
|
||||
throw new RuntimeException("Begin called twice without calling end.");
|
||||
|
||||
if(this.markers != null)
|
||||
throw new RuntimeException("Begin called twice without calling end.");
|
||||
|
||||
this.markers = markers;
|
||||
this.camera = camera;
|
||||
batch.begin(camera);
|
||||
}
|
||||
|
||||
public void end(){
|
||||
batch.end();
|
||||
camera = null;
|
||||
markers = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void process(Entity e) {
|
||||
MarkerCodeComponent marker;
|
||||
GeometryComponent geometry;
|
||||
CustomShaderComponent shaderComp;
|
||||
MeshComponent meshComp;
|
||||
EnvironmentComponent environment;
|
||||
ModelComponent model;
|
||||
ShaderComponent shader;
|
||||
|
||||
if(markers == null)
|
||||
if(markers == null || camera == null)
|
||||
return;
|
||||
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Getting components.");
|
||||
marker = markerMapper.get(e);
|
||||
geometry = geometryMapper.get(e);
|
||||
shaderComp = shaderMapper.get(e);
|
||||
meshComp = meshMapper.get(e);
|
||||
marker = markerMapper.get(e);
|
||||
geometry = geometryMapper.get(e);
|
||||
model = modelMapper.get(e);
|
||||
environment = environmentMapper.get(e);
|
||||
shader = shaderMapper.get(e);
|
||||
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Processing markers.");
|
||||
for(int i = 0; i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
|
||||
@@ -123,14 +141,13 @@ public class MarkerRenderingSystem extends EntityProcessingSystem {
|
||||
rotationMatrix.val[Matrix4.M33] = 1;
|
||||
|
||||
scalingMatrix.setToScaling(geometry.scaling);
|
||||
combinedTransformationMatrix.idt().mul(translationMatrix).mul(rotationMatrix).mul(scalingMatrix);
|
||||
RenderParameters.setTransformationMatrix(combinedTransformationMatrix);
|
||||
|
||||
// Apply the geometric transformations to the model.
|
||||
model.instance.transform.idt().mul(translationMatrix).mul(rotationMatrix).mul(scalingMatrix);
|
||||
model.instance.calculateTransforms();
|
||||
|
||||
// Render the marker;
|
||||
shaderComp.shader.getShaderProgram().begin();{
|
||||
shaderComp.shader.setUniforms();
|
||||
meshComp.model.render(shaderComp.shader.getShaderProgram(), GL20.GL_TRIANGLES);
|
||||
}shaderComp.shader.getShaderProgram().end();
|
||||
batch.render(model.instance, environment.environment, shader.shader);
|
||||
}
|
||||
}else{
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Skipping marker number " + Integer.toString(i) + ".");
|
||||
|
@@ -1,162 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2014 Miguel Angel Astor Romero
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||
|
||||
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.interfaces.ImageProcessor.MarkerData;
|
||||
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
|
||||
|
||||
import com.artemis.Aspect;
|
||||
import com.artemis.ComponentMapper;
|
||||
import com.artemis.Entity;
|
||||
import com.artemis.annotations.Mapper;
|
||||
import com.artemis.systems.EntityProcessingSystem;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
|
||||
public class ModelBatchMarkerRenderingSystem extends EntityProcessingSystem {
|
||||
@Mapper ComponentMapper<MarkerCodeComponent> markerMapper;
|
||||
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||
@Mapper ComponentMapper<ModelComponent> modelMapper;
|
||||
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
|
||||
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
|
||||
|
||||
private static final String TAG = "MODEL_BATCH_MARKER_RENDERING_SYSTEM";
|
||||
private static final String CLASS_NAME = ModelBatchMarkerRenderingSystem.class.getSimpleName();
|
||||
|
||||
/**
|
||||
* <p>A matrix representing 3D translations.</p>
|
||||
*/
|
||||
private Matrix4 translationMatrix;
|
||||
|
||||
/**
|
||||
* <p>A matrix representing 3D rotations.</p>
|
||||
*/
|
||||
private Matrix4 rotationMatrix;
|
||||
|
||||
/**
|
||||
* <p>A matrix representing 3D scalings.</p>
|
||||
*/
|
||||
private Matrix4 scalingMatrix;
|
||||
|
||||
private MarkerData markers;
|
||||
|
||||
private PerspectiveCamera camera;
|
||||
|
||||
private ModelBatch batch;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public ModelBatchMarkerRenderingSystem(){
|
||||
super(Aspect.getAspectForAll(MarkerCodeComponent.class, GeometryComponent.class, ShaderComponent.class, EnvironmentComponent.class, ModelComponent.class));
|
||||
|
||||
markers = null;
|
||||
camera = null;
|
||||
batch = new ModelBatch();
|
||||
translationMatrix = new Matrix4().setToTranslation(0.0f, 0.0f, 0.0f);
|
||||
rotationMatrix = new Matrix4().idt();
|
||||
scalingMatrix = new Matrix4().setToScaling(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void dispose(){
|
||||
batch.dispose();
|
||||
}
|
||||
|
||||
public void begin(PerspectiveCamera camera, MarkerData markers) throws RuntimeException{
|
||||
if(this.camera != null)
|
||||
throw new RuntimeException("Begin called twice without calling end.");
|
||||
|
||||
if(this.markers != null)
|
||||
throw new RuntimeException("Begin called twice without calling end.");
|
||||
|
||||
this.markers = markers;
|
||||
this.camera = camera;
|
||||
batch.begin(camera);
|
||||
}
|
||||
|
||||
public void end(){
|
||||
batch.end();
|
||||
camera = null;
|
||||
markers = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void process(Entity e) {
|
||||
MarkerCodeComponent marker;
|
||||
GeometryComponent geometry;
|
||||
EnvironmentComponent environment;
|
||||
ModelComponent model;
|
||||
ShaderComponent shader;
|
||||
|
||||
if(markers == null || camera == null)
|
||||
return;
|
||||
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Getting components.");
|
||||
marker = markerMapper.get(e);
|
||||
geometry = geometryMapper.get(e);
|
||||
model = modelMapper.get(e);
|
||||
environment = environmentMapper.get(e);
|
||||
shader = shaderMapper.get(e);
|
||||
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Processing markers.");
|
||||
for(int i = 0; i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
|
||||
if(markers.markerCodes[i] != 1){
|
||||
if(markers.markerCodes[i] == marker.code){
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Rendering marker code " + Integer.toString(markers.markerCodes[i]) + ".");
|
||||
// Set the geometric transformations.
|
||||
translationMatrix.setToTranslation(geometry.position);
|
||||
|
||||
rotationMatrix.val[Matrix4.M00] = geometry.rotation.val[0];
|
||||
rotationMatrix.val[Matrix4.M10] = geometry.rotation.val[1];
|
||||
rotationMatrix.val[Matrix4.M20] = geometry.rotation.val[2];
|
||||
rotationMatrix.val[Matrix4.M30] = 0;
|
||||
|
||||
rotationMatrix.val[Matrix4.M01] = geometry.rotation.val[3];
|
||||
rotationMatrix.val[Matrix4.M11] = geometry.rotation.val[4];
|
||||
rotationMatrix.val[Matrix4.M21] = geometry.rotation.val[5];
|
||||
rotationMatrix.val[Matrix4.M31] = 0;
|
||||
|
||||
rotationMatrix.val[Matrix4.M02] = geometry.rotation.val[6];
|
||||
rotationMatrix.val[Matrix4.M12] = geometry.rotation.val[7];
|
||||
rotationMatrix.val[Matrix4.M22] = geometry.rotation.val[8];
|
||||
rotationMatrix.val[Matrix4.M32] = 0;
|
||||
|
||||
rotationMatrix.val[Matrix4.M03] = 0;
|
||||
rotationMatrix.val[Matrix4.M13] = 0;
|
||||
rotationMatrix.val[Matrix4.M23] = 0;
|
||||
rotationMatrix.val[Matrix4.M33] = 1;
|
||||
|
||||
scalingMatrix.setToScaling(geometry.scaling);
|
||||
|
||||
// Apply the geometric transformations to the model.
|
||||
model.instance.transform.idt().mul(translationMatrix).mul(rotationMatrix).mul(scalingMatrix);
|
||||
model.instance.calculateTransforms();
|
||||
|
||||
// Render the marker;
|
||||
batch.render(model.instance, environment.environment, shader.shader);
|
||||
}
|
||||
}else{
|
||||
Gdx.app.log(TAG, CLASS_NAME + ".process(): Skipping marker number " + Integer.toString(i) + ".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -15,18 +15,19 @@
|
||||
*/
|
||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||
|
||||
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.MeshComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.CustomShaderComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.graphics.RenderParameters;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ModelComponent;
|
||||
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
|
||||
|
||||
import com.artemis.Aspect;
|
||||
import com.artemis.ComponentMapper;
|
||||
import com.artemis.Entity;
|
||||
import com.artemis.annotations.Mapper;
|
||||
import com.artemis.systems.EntityProcessingSystem;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
|
||||
/**
|
||||
@@ -34,9 +35,10 @@ import com.badlogic.gdx.math.Matrix4;
|
||||
* entities to be rendered must have a geometry, shader and mesh component associated.</p>
|
||||
*/
|
||||
public class ObjectRenderingSystem extends EntityProcessingSystem {
|
||||
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||
@Mapper ComponentMapper<CustomShaderComponent> shaderMapper;
|
||||
@Mapper ComponentMapper<MeshComponent> modelMapper;
|
||||
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
|
||||
@Mapper ComponentMapper<ModelComponent> modelMapper;
|
||||
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
|
||||
|
||||
/**
|
||||
* <p>A matrix representing 3D translations.</p>
|
||||
@@ -53,19 +55,32 @@ public class ObjectRenderingSystem extends EntityProcessingSystem {
|
||||
*/
|
||||
private Matrix4 scalingMatrix;
|
||||
|
||||
/**
|
||||
* <p>The total transformation to be applied to an entity.</p>
|
||||
*/
|
||||
private Matrix4 combinedTransformationMatrix;
|
||||
private PerspectiveCamera camera;
|
||||
|
||||
private ModelBatch batch;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public ObjectRenderingSystem() {
|
||||
super(Aspect.getAspectForAll(GeometryComponent.class, CustomShaderComponent.class, MeshComponent.class).exclude(MarkerCodeComponent.class));
|
||||
public ObjectRenderingSystem(ModelBatch batch) {
|
||||
super(Aspect.getAspectForAll(GeometryComponent.class, ShaderComponent.class, ModelComponent.class, EnvironmentComponent.class).exclude(MarkerCodeComponent.class));
|
||||
|
||||
camera = null;
|
||||
this.batch = batch;
|
||||
translationMatrix = new Matrix4().setToTranslation(0.0f, 0.0f, 0.0f);
|
||||
rotationMatrix = new Matrix4().idt();
|
||||
scalingMatrix = new Matrix4().setToScaling(0.0f, 0.0f, 0.0f);
|
||||
combinedTransformationMatrix = new Matrix4();
|
||||
rotationMatrix = new Matrix4().idt();
|
||||
scalingMatrix = new Matrix4().setToScaling(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void begin(PerspectiveCamera camera) throws RuntimeException{
|
||||
if(this.camera != null)
|
||||
throw new RuntimeException("Begin called twice without calling end.");
|
||||
|
||||
this.camera = camera;
|
||||
batch.begin(camera);
|
||||
}
|
||||
|
||||
public void end(){
|
||||
batch.end();
|
||||
camera = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -76,28 +91,25 @@ public class ObjectRenderingSystem extends EntityProcessingSystem {
|
||||
*/
|
||||
@Override
|
||||
protected void process(Entity e) {
|
||||
GeometryComponent geometryComponent;
|
||||
CustomShaderComponent customShaderComponent;
|
||||
MeshComponent meshComponent;
|
||||
EnvironmentComponent environment;
|
||||
GeometryComponent geometryComponent;
|
||||
ShaderComponent shaderComponent;
|
||||
ModelComponent modelComponent;
|
||||
|
||||
// Get the necessary components.
|
||||
geometryComponent = geometryMapper.get(e);
|
||||
meshComponent = modelMapper.get(e);
|
||||
customShaderComponent = shaderMapper.get(e);
|
||||
modelComponent = modelMapper.get(e);
|
||||
shaderComponent = shaderMapper.get(e);
|
||||
environment = environmentMapper.get(e);
|
||||
|
||||
// Calculate the geometric transformation for this entity.
|
||||
translationMatrix.setToTranslation(geometryComponent.position);
|
||||
rotationMatrix.set(geometryComponent.rotation);
|
||||
scalingMatrix.setToScaling(geometryComponent.scaling);
|
||||
combinedTransformationMatrix.idt().mul(translationMatrix).mul(rotationMatrix).mul(scalingMatrix);
|
||||
|
||||
// Set up the global rendering parameters for this frame.
|
||||
RenderParameters.setTransformationMatrix(combinedTransformationMatrix);
|
||||
modelComponent.instance.transform.idt().mul(translationMatrix).mul(rotationMatrix).mul(scalingMatrix);
|
||||
modelComponent.instance.calculateTransforms();
|
||||
|
||||
// Render this entity.
|
||||
customShaderComponent.shader.getShaderProgram().begin();{
|
||||
customShaderComponent.shader.setUniforms();
|
||||
meshComponent.model.render(customShaderComponent.shader.getShaderProgram(), GL20.GL_TRIANGLES);
|
||||
}customShaderComponent.shader.getShaderProgram().end();
|
||||
batch.render(modelComponent.instance, environment.environment, shaderComponent.shader);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user