Bomb game automatic action and summary ready.

This commit is contained in:
2014-06-25 16:09:59 -04:30
parent 4d006a3461
commit 77aec83dbb
19 changed files with 926 additions and 231 deletions

View File

@@ -24,6 +24,7 @@ import ve.ucv.ciens.ccg.nxtar.network.SensorReportThread;
import ve.ucv.ciens.ccg.nxtar.network.ServiceDiscoveryThread;
import ve.ucv.ciens.ccg.nxtar.network.VideoStreamingThread;
import ve.ucv.ciens.ccg.nxtar.states.AutomaticActionState;
import ve.ucv.ciens.ccg.nxtar.states.AutomaticActionSummaryState;
import ve.ucv.ciens.ccg.nxtar.states.BaseState;
import ve.ucv.ciens.ccg.nxtar.states.CameraCalibrationState;
import ve.ucv.ciens.ccg.nxtar.states.InGameState;
@@ -75,7 +76,7 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
* Valid game states.
*/
public enum game_states_t {
MAIN_MENU(0), IN_GAME(1), CALIBRATION(2), AUTOMATIC_ACTION(3);
MAIN_MENU(0), IN_GAME(1), CALIBRATION(2), AUTOMATIC_ACTION(3), SUMMARY(4);
private int value;
@@ -88,7 +89,7 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
}
public static int getNumStates(){
return 4;
return 5;
}
};
@@ -256,25 +257,35 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
// Create the state objects.
states = new BaseState[game_states_t.getNumStates()];
if(Ouya.runningOnOuya)
states[game_states_t.MAIN_MENU.getValue()] = new OuyaMainMenuState(this);
else
states[game_states_t.MAIN_MENU.getValue()] = new TabletMainMenuState(this);
try{
states[game_states_t.IN_GAME.getValue()] = new InGameState(this);
}catch(IllegalStateException e){
Gdx.app.error(TAG, CLASS_NAME + ".create(): Illegal state in IN_GAME_STATE: " + e.getMessage());
Gdx.app.exit();
return;
}
if(Ouya.runningOnOuya)
states[game_states_t.MAIN_MENU.getValue()] = new OuyaMainMenuState(this);
else
states[game_states_t.MAIN_MENU.getValue()] = new TabletMainMenuState(this);
states[game_states_t.CALIBRATION.getValue()] = new CameraCalibrationState(this);
try{
states[game_states_t.IN_GAME.getValue()] = new InGameState(this);
}catch(IllegalStateException e){
Gdx.app.error(TAG, CLASS_NAME + ".create(): Illegal state in IN_GAME_STATE: ", e);
Gdx.app.exit();
return;
}
try{
states[game_states_t.AUTOMATIC_ACTION.getValue()] = new AutomaticActionState(this);
}catch(IllegalStateException e){
Gdx.app.error(TAG, CLASS_NAME + ".create(): Illegal state in AUTOMATIC_ACTION_STATE: " + e.getMessage());
states[game_states_t.CALIBRATION.getValue()] = new CameraCalibrationState(this);
try{
states[game_states_t.AUTOMATIC_ACTION.getValue()] = new AutomaticActionState(this);
}catch(IllegalStateException e){
Gdx.app.error(TAG, CLASS_NAME + ".create(): Illegal state in AUTOMATIC_ACTION_STATE: ", e);
Gdx.app.exit();
return;
}
states[game_states_t.SUMMARY.getValue()] = new AutomaticActionSummaryState(this);
}catch(IllegalArgumentException e){
Gdx.app.error(TAG, CLASS_NAME + ".create(): Illegal argument caught creating states: ", e);
Gdx.app.exit();
return;
}
@@ -285,8 +296,8 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
}
// Set up the overlay font.
overlayX = -(Utils.getScreenWidth() / 2) + 10;
overlayY = (Utils.getScreenHeight() / 2) - 10;
overlayX = -(Utils.getScreenWidthWithOverscan() / 2) + 10;
overlayY = (Utils.getScreenHeightWithOverscan() / 2) - 10;
font = new BitmapFont();
font.setColor(1.0f, 1.0f, 0.0f, 1.0f);
@@ -428,21 +439,23 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
}
/**
* <p>Pause a currently running thread. Pausing an already paused thread is a
* no op.</p>
* <p>Pauses the video streaming and the current state.</p>
*/
public void pause(){
if(videoThread != null)
videoThread.pause();
states[currState.getValue()].pause();
}
/**
* <p>Resume a currently paused thread. Resuming an already resumed thread is a
* no op.</p>
* <p>Resumes the video streaming and the current state.</p>
*/
public void resume(){
if(videoThread != null)
videoThread.play();
states[currState.getValue()].resume();
}
/**
@@ -473,7 +486,7 @@ public class NxtARCore extends Game implements ApplicationEventsListener{
batch.dispose();
font.dispose();
GameGlobals.clearGameSettings();
GameGlobals.dispose();
}
/*;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

View File

@@ -18,6 +18,10 @@ package ve.ucv.ciens.ccg.nxtar.game;
import ve.ucv.ciens.ccg.nxtar.interfaces.ImageProcessor.MarkerData;
public abstract class AutomaticActionPerformerBase {
public abstract class AutomaticActionSummary{
public abstract void reset();
}
public enum automatic_action_t{
NO_ACTION,
GO_FORWARD,
@@ -34,6 +38,8 @@ public abstract class AutomaticActionPerformerBase {
STOP_LOOKING;
}
public abstract boolean performAutomaticAction(int lightSensorReading, MarkerData markers);
public abstract automatic_action_t getNextAction();
public abstract boolean performAutomaticAction(int lightSensorReading, MarkerData markers);
public abstract automatic_action_t getNextAction();
public abstract AutomaticActionSummary getSummary();
public abstract void reset();
}

View File

@@ -0,0 +1,33 @@
/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ve.ucv.ciens.ccg.nxtar.game;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionPerformerBase.AutomaticActionSummary;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Disposable;
/**
* <p>Base class for summary screens. Just renders a summary overlay.</p>
*/
public abstract class AutomaticActionSummaryOverlayBase implements Disposable{
/**
* <p>Renders the overlay.</p>
*
* @param batch The {@link SpriteBatch} to use for rendering.
*/
public abstract void render(SpriteBatch batch, AutomaticActionSummary summary);
}

View File

@@ -36,11 +36,12 @@ import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.utils.Disposable;
public abstract class GameGlobals{
private static EntityCreatorBase entityCreator = null;
private static GameLogicSystemBase gameLogicSystem = null;
private static World gameWorld = null;
private static ModelBatch modelBatch = null;
private static AutomaticActionPerformerBase automaticActionPerformer = null;
private static EntityCreatorBase entityCreator = null;
private static GameLogicSystemBase gameLogicSystem = null;
private static World gameWorld = null;
private static ModelBatch modelBatch = null;
private static AutomaticActionPerformerBase automaticActionPerformer = null;
private static AutomaticActionSummaryOverlayBase automaticActionSummaryOverlay = null;
public static void initGameSettings(NxtARCore core) throws IllegalArgumentException, InstantiationException, IllegalAccessException{
if(core == null)
@@ -49,12 +50,12 @@ public abstract class GameGlobals{
if(modelBatch == null)
modelBatch = new ModelBatch();
if(getGameWorld() == null){
if(gameWorld == null){
gameWorld = new World();
gameWorld.setManager(new GroupManager());
}
if(getEntityCreator() == null){
if(entityCreator == null){
try {
entityCreator = (EntityCreatorBase) ScenarioImplementation.entityCreatorClass.newInstance();
} catch (InstantiationException e) {
@@ -68,7 +69,7 @@ public abstract class GameGlobals{
entityCreator.setCore(core);
}
if(getGameLogicSystem() == null){
if(gameLogicSystem == null){
try {
gameLogicSystem = (GameLogicSystemBase) ScenarioImplementation.gameLogicSystemClass.newInstance();
} catch (InstantiationException e) {
@@ -92,6 +93,18 @@ public abstract class GameGlobals{
}
}
if(automaticActionSummaryOverlay == null){
try {
automaticActionSummaryOverlay = (AutomaticActionSummaryOverlayBase) ScenarioImplementation.automaticActionSummaryScreen.newInstance();
} catch (InstantiationException e) {
System.out.println("Error instantiating automatic action performer.");
throw e;
} catch (IllegalAccessException e) {
System.out.println("Error accessing automatic action performer.");
throw e;
}
}
gameWorld.setSystem(new MarkerPositioningSystem());
gameWorld.setSystem(new RobotArmPositioningSystem(), Ouya.runningOnOuya);
gameWorld.setSystem(new GeometrySystem());
@@ -106,8 +119,13 @@ public abstract class GameGlobals{
gameWorld.initialize();
}
public static void clearGameSettings(){
ImmutableBag<EntitySystem> systems = gameWorld.getSystems();
public static void dispose() throws IllegalStateException{
ImmutableBag<EntitySystem> systems;
if(entityCreator == null || gameWorld == null || gameLogicSystem == null || automaticActionPerformer == null || automaticActionSummaryOverlay == null)
throw new IllegalStateException("Calling dispose before init or after previous dispose.");
systems = gameWorld.getSystems();
for(int i = 0; i < systems.size(); i++){
if(systems.get(i) instanceof Disposable){
@@ -115,38 +133,64 @@ public abstract class GameGlobals{
}
}
automaticActionSummaryOverlay.dispose();
entityCreator.dispose();
entityCreator = null;
gameLogicSystem = null;
gameWorld = null;
entityCreator = null;
gameLogicSystem = null;
gameWorld = null;
automaticActionPerformer = null;
automaticActionSummaryOverlay = null;
System.gc();
}
/**
* @return the entityCreator
*/
public static EntityCreatorBase getEntityCreator() {
public static EntityCreatorBase getEntityCreator() throws IllegalStateException{
if(entityCreator == null)
throw new IllegalStateException("Calling getEntityCreator() before init.");
return entityCreator;
}
/**
* @return the gameLogicSystem
*/
public static GameLogicSystemBase getGameLogicSystem() {
public static GameLogicSystemBase getGameLogicSystem() throws IllegalStateException{
if(gameLogicSystem == null)
throw new IllegalStateException("Calling getGameLogicSystem() before init.");
return gameLogicSystem;
}
/**
* @return the gameWorld
*/
public static World getGameWorld() {
public static World getGameWorld() throws IllegalStateException{
if(gameWorld == null)
throw new IllegalStateException("Calling getGameWorld() before init.");
return gameWorld;
}
/**
* @return the automaticActionPerformer
*/
public static AutomaticActionPerformerBase getAutomaticActionPerformer() {
public static AutomaticActionPerformerBase getAutomaticActionPerformer() throws IllegalStateException{
if(automaticActionPerformer == null)
throw new IllegalStateException("Calling getAutomaticActionPerformer() before init.");
return automaticActionPerformer;
}
/**
* @return the automaticActionSummaryScreen
*/
public static AutomaticActionSummaryOverlayBase getAutomaticActionSummaryOverlay() throws IllegalStateException{
if(automaticActionSummaryOverlay == null)
throw new IllegalStateException("Calling getAutomaticActionSummaryOverlay() before init.");
return automaticActionSummaryOverlay;
}
}

View File

@@ -16,6 +16,7 @@
package ve.ucv.ciens.ccg.nxtar.game;
import ve.ucv.ciens.ccg.nxtar.game.bombgame.BombGameAutomaticActionPerformer;
import ve.ucv.ciens.ccg.nxtar.game.bombgame.BombGameAutomaticActionSummaryOverlay;
import ve.ucv.ciens.ccg.nxtar.game.bombgame.BombGameEntityCreator;
import ve.ucv.ciens.ccg.nxtar.game.bombgame.BombGameLogicSystem;
@@ -24,6 +25,7 @@ public final class ScenarioImplementation{
public static Class gameLogicSystemClass = BombGameLogicSystem.class;
public static Class entityCreatorClass = BombGameEntityCreator.class;
public static Class automaticActionPerformerClass = BombGameAutomaticActionPerformer.class;
public static Class automaticActionSummaryScreen = BombGameAutomaticActionSummaryOverlay.class;
private ScenarioImplementation(){}
}

View File

@@ -18,58 +18,132 @@ package ve.ucv.ciens.ccg.nxtar.game.bombgame;
import java.util.LinkedList;
import java.util.List;
import com.badlogic.gdx.Gdx;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionPerformerBase;
import ve.ucv.ciens.ccg.nxtar.game.GameGlobals;
import ve.ucv.ciens.ccg.nxtar.interfaces.ImageProcessor.MarkerData;
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
import com.artemis.Entity;
import com.artemis.World;
import com.artemis.managers.GroupManager;
import com.artemis.utils.ImmutableBag;
import com.badlogic.gdx.Gdx;
public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBase {
private static final int GOAL_FLOOR_MIN_LUMINANCE = 85;
private static final int MARKER_NEARBY_FLOOR_MIN_LUMINANCE = 45;
private static final String TAG = "BOMB_GAME_AUTO_PERFORMER";
private static final String CLASS_NAME = BombGameAutomaticActionPerformer.class.getSimpleName();
private static final int GOAL_FLOOR_MIN_LUMINANCE = 75;
private static final int MARKER_NEARBY_FLOOR_MIN_LUMINANCE = 45;
private enum action_state_t{
START, WALK_FORWARD, DETECT_MARKER, FINISHING, END;
}
private automatic_action_t nextAction;
private action_state_t state;
private List<Integer> detectedMarkers;
private float then;
public class BombGameAutomaticActionSummary extends AutomaticActionSummary{
private int numCombinationBombs;
private int numInclinationBombs;
private int numWireBombs;
public BombGameAutomaticActionSummary(){
reset();
}
public int getNumCombinationBombs() {
return numCombinationBombs;
}
public int getNumInclinationBombs() {
return numInclinationBombs;
}
public int getNumWireBombs() {
return numWireBombs;
}
public void addCombinationBomb(){
numCombinationBombs++;
}
public void addInclinationBomb(){
numInclinationBombs++;
}
public void addWireBomb(){
numWireBombs++;
}
@Override
public void reset() {
this.numCombinationBombs = 0;
this.numInclinationBombs = 0;
this.numWireBombs = 0;
}
}
private automatic_action_t nextAction;
private action_state_t state;
private List<Integer> detectedMarkers;
private float then;
private float now;
private GroupManager manager;
private BombGameAutomaticActionSummary summary;
public BombGameAutomaticActionPerformer(){
nextAction = automatic_action_t.NO_ACTION;
state = action_state_t.START;
detectedMarkers = new LinkedList<Integer>();
then = 0.0f;
now = 0.0f;
manager = null;
summary = new BombGameAutomaticActionSummary();
}
@Override
public boolean performAutomaticAction(int lightSensorReading, MarkerData markers) throws IllegalStateException, IllegalArgumentException{
boolean finish = false;
int detectedCode = -1;
float now, deltaT;
BombComponent bomb;
boolean finish = false;
boolean markerDetected = false;
int detectedCode = -1;
ImmutableBag<Entity> entities = null;
float deltaT;
World world;
if(manager == null){
world = GameGlobals.getGameWorld();
if(world == null)
throw new IllegalStateException("World is null after getGameWorld().");
manager = world.getManager(GroupManager.class);
if(manager == null)
throw new IllegalStateException("World has no group managers.");
}
if(markers == null)
throw new IllegalArgumentException("Markers is null");
switch(state){
case START:
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is START.");
summary.reset();
nextAction = automatic_action_t.ROTATE_90;
state = action_state_t.WALK_FORWARD;
finish = false;
break;
case WALK_FORWARD:
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is WALK_FORWARD.");
if(lightSensorReading >= GOAL_FLOOR_MIN_LUMINANCE){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Found goal.");
nextAction = automatic_action_t.STOP;
state = action_state_t.END;
state = action_state_t.FINISHING;
}else{
if(lightSensorReading >= MARKER_NEARBY_FLOOR_MIN_LUMINANCE && lightSensorReading < GOAL_FLOOR_MIN_LUMINANCE){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): There is a marker nearby.");
nextAction = automatic_action_t.STOP;
state = action_state_t.DETECT_MARKER;
then = Gdx.graphics.getDeltaTime();
}else{
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Walking.");
nextAction = automatic_action_t.GO_FORWARD;
}
}
@@ -77,35 +151,68 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
break;
case DETECT_MARKER:
for(int i = 0; i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is DETECT_MARKER.");
for(int i = 0; !markerDetected && i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
// Check if this marker has not been detected already.
for(Integer code : detectedMarkers){
if(markers.markerCodes[i] == code){
i = ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS;
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Marker already detected.");
markerDetected = true;
break;
}
}
// If the marker has not been detected before then examine it.
if(i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS){
if(!markerDetected){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): New marker detected.");
detectedCode = markers.markerCodes[i];
// TODO: If marker is a bomb then add it to the summary.
entities = manager.getEntities(Integer.toString(detectedCode));
for(int e = 0; entities != null && e < entities.size() && entities.get(e) != null; e++){
bomb = entities.get(e).getComponent(BombComponent.class);
if(bomb == null){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Entity has no bomb component. Skipping.");
}else{
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Adding bomb.");
switch(bomb.bombType){
case COMBINATION:
summary.addCombinationBomb();
break;
case INCLINATION:
summary.addInclinationBomb();
break;
case WIRES:
summary.addWireBomb();
break;
default:
throw new IllegalStateException("Unrecognized bomb type.");
}
break;
}
}
break;
}
}
if(detectedCode == -1)
if(!markerDetected && detectedCode != -1)
detectedMarkers.add(detectedCode);
if(lightSensorReading < MARKER_NEARBY_FLOOR_MIN_LUMINANCE){
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Switching to WALK_FORWARD.");
state = action_state_t.WALK_FORWARD;
nextAction = automatic_action_t.STOP;
then = 0.0f;
now = 0.0f;
}else{
now = Gdx.graphics.getDeltaTime();
deltaT = now - then;
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Clearing MARKER_NEARBY_FLOOR.");
now += Gdx.graphics.getDeltaTime();
deltaT = now - then;
if(deltaT >= 2.0f){
nextAction = automatic_action_t.GO_FORWARD;
then = Gdx.graphics.getDeltaTime();
now = 0.0f;
}
}
@@ -114,16 +221,20 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
break;
case FINISHING:
detectedMarkers.clear();
state = action_state_t.END;
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is FINISHING.");
state = action_state_t.END;
nextAction = automatic_action_t.RECENTER;
finish = false;
finish = false;
break;
case END:
state = action_state_t.START;
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is END.");
nextAction = automatic_action_t.NO_ACTION;
finish = true;
state = action_state_t.START;
finish = true;
now = 0.0f;
then = 0.0f;
detectedMarkers.clear();
break;
default:
@@ -151,4 +262,19 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
return automatic_action_t.RECENTER;
}
}
@Override
public AutomaticActionSummary getSummary() {
return (AutomaticActionSummary)summary;
}
@Override
public void reset() {
Gdx.app.log(TAG, CLASS_NAME + ".reset(): Reset requested.");
detectedMarkers.clear();
summary.reset();
state = action_state_t.START;
nextAction = automatic_action_t.NO_ACTION;
then = 0.0f;
}
}

View File

@@ -0,0 +1,127 @@
/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ve.ucv.ciens.ccg.nxtar.game.bombgame;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionPerformerBase.AutomaticActionSummary;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionSummaryOverlayBase;
import ve.ucv.ciens.ccg.nxtar.game.bombgame.BombGameAutomaticActionPerformer.BombGameAutomaticActionSummary;
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
import ve.ucv.ciens.ccg.nxtar.utils.Utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
public class BombGameAutomaticActionSummaryOverlay extends AutomaticActionSummaryOverlayBase{
private static final float CANNONICAL_SCREEN_WIDTH = 800.0f;
private Texture inclinationBombTexture;
private Texture combinationBombTexture;
private Texture wireBombTexture;
private BitmapFont font;
private BitmapFont titleFont;
private Sprite inclinationBomb;
private Sprite combinationBomb;
private Sprite wireBomb;
private float inclinationX;
private float combinationX;
private float wireX;
private float inclinationY;
private float combinationY;
private float wireY;
private float titleWidth;
private float titleHeight;
public BombGameAutomaticActionSummaryOverlay(){
FreeTypeFontGenerator fontGenerator;
FreeTypeFontParameter fontParameters;
inclinationBombTexture = new Texture(Gdx.files.internal("data/gfx/bomb_game/incl_bomb.png"));
combinationBombTexture = new Texture(Gdx.files.internal("data/gfx/bomb_game/comb_bomb.png"));
wireBombTexture = new Texture(Gdx.files.internal("data/gfx/bomb_game/wire_bomb.png"));
inclinationBomb = new Sprite(inclinationBombTexture);
combinationBomb = new Sprite(combinationBombTexture);
wireBomb = new Sprite(wireBombTexture);
inclinationBomb.setSize(inclinationBomb.getWidth() * 0.5f, inclinationBomb.getHeight() * 0.5f);
combinationBomb.setSize(combinationBomb.getWidth() * 0.5f, combinationBomb.getHeight() * 0.5f);
wireBomb.setSize(wireBomb.getWidth() * 0.5f, wireBomb.getHeight() * 0.5f);
combinationBomb.setPosition(-(Utils.getScreenWidthWithOverscan() / 4.0f) - combinationBomb.getWidth(), -(combinationBomb.getHeight() / 2.0f));
inclinationBomb.setPosition(-(Utils.getScreenWidthWithOverscan() / 4.0f) - inclinationBomb.getWidth(), combinationBomb.getY() + combinationBomb.getHeight() + 10.0f);
wireBomb.setPosition(-(Utils.getScreenWidthWithOverscan() / 4.0f) - wireBomb.getWidth(), combinationBomb.getY() - wireBomb.getHeight() - 10.0f);
fontParameters = new FreeTypeFontParameter();
fontParameters.characters = ProjectConstants.FONT_CHARS;
fontParameters.size = (int)((float)ProjectConstants.MENU_BUTTON_FONT_SIZE * ((float)Gdx.graphics.getWidth() / CANNONICAL_SCREEN_WIDTH));
fontParameters.flip = false;
fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
font = fontGenerator.generateFont(fontParameters);
font.setColor(Color.YELLOW);
fontParameters.size = (int)(90.0f * ((float)Gdx.graphics.getWidth() / CANNONICAL_SCREEN_WIDTH));
titleFont = fontGenerator.generateFont(fontParameters);
fontGenerator.dispose();
inclinationX = inclinationBomb.getX() + inclinationBomb.getWidth() + 15.0f;
combinationX = combinationBomb.getX() + combinationBomb.getWidth() + 15.0f;
wireX = wireBomb.getX() + wireBomb.getWidth() + 15.0f;
inclinationY = inclinationBomb.getY() + (inclinationBomb.getWidth() / 2.0f) - (font.getCapHeight() / 2.0f);
combinationY = combinationBomb.getY() + (combinationBomb.getWidth() / 2.0f) - (font.getCapHeight() / 2.0f);
wireY = wireBomb.getY() + (wireBomb.getWidth() / 2.0f) - (font.getCapHeight() / 2.0f);
titleWidth = titleFont.getBounds("Summary").width;
titleHeight = titleFont.getBounds("Summary").height;
}
@Override
public void dispose() {
inclinationBombTexture.dispose();
combinationBombTexture.dispose();
wireBombTexture.dispose();
font.dispose();
titleFont.dispose();
}
@Override
public void render(SpriteBatch batch, AutomaticActionSummary summary) throws ClassCastException{
BombGameAutomaticActionSummary bombGameSummary;
if(!(summary instanceof BombGameAutomaticActionSummary))
throw new ClassCastException("Summary is not a bomb game summary.");
bombGameSummary = (BombGameAutomaticActionSummary)summary;
inclinationBomb.draw(batch);
combinationBomb.draw(batch);
wireBomb.draw(batch);
font.draw(batch, String.format("Inclination bombs: %d", bombGameSummary.getNumInclinationBombs()), inclinationX, inclinationY);
font.draw(batch, String.format("Combination bombs: %d", bombGameSummary.getNumCombinationBombs()), combinationX, combinationY);
font.draw(batch, String.format("Wire bombs: %d", bombGameSummary.getNumWireBombs()), wireX, wireY);
titleFont.draw(batch, "Summary", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleHeight - 10);
}
}

View File

@@ -269,7 +269,6 @@ public class BombGameEntityCreator extends EntityCreatorBase{
private void addBomb(EntityParameters parameters, bomb_type_t type) throws IllegalArgumentException{
Entity bomb;
BombComponent bombComponent = new BombComponent(currentBombId, type);
// Create a bomb entity and add it's generic components.
bomb = world.createEntity();
@@ -277,54 +276,54 @@ public class BombGameEntityCreator extends EntityCreatorBase{
bomb.addComponent(new EnvironmentComponent(parameters.environment));
bomb.addComponent(new ShaderComponent(parameters.shader));
bomb.addComponent(new MarkerCodeComponent(parameters.markerCode));
bomb.addComponent(bombComponent);
bomb.addComponent(new BombComponent(currentBombId, type));
bomb.addComponent(new VisibilityComponent());
// Add the collision and render models depending on the bomb type.
if(type == bomb_type_t.COMBINATION){
bomb.addComponent(new RenderModelComponent(combinationBombModel));
bomb.addComponent(new CollisionModelComponent(combinationBombCollisionModel));
addBombCombinationButtons(parameters, bombComponent);
addBombCombinationButtons(parameters);
if(DEBUG_RENDER_BOMB_COLLISION_MODELS)
addDebugCollisionModelRenderingEntity(combinationBombCollisionModel, parameters, false);
}else if(type == bomb_type_t.INCLINATION){
bomb.addComponent(new RenderModelComponent(inclinationBombModel));
bomb.addComponent(new CollisionModelComponent(inclinationBombCollisionModel));
addBombInclinationButton(parameters, bombComponent);
addBombInclinationButton(parameters);
if(DEBUG_RENDER_BOMB_COLLISION_MODELS)
addDebugCollisionModelRenderingEntity(inclinationBombCollisionModel, parameters, false);
}else if(type == bomb_type_t.WIRES){
bomb.addComponent(new RenderModelComponent(wiresBombModel));
bomb.addComponent(new CollisionModelComponent(wiresBombCollisionModel));
addBombWires(parameters, bombComponent);
addBombWires(parameters);
if(DEBUG_RENDER_BOMB_COLLISION_MODELS)
addDebugCollisionModelRenderingEntity(wiresBombCollisionModel, parameters, false);
}else
throw new IllegalArgumentException("Unrecognized bomb type: " + Integer.toString(type.getValue()));
// Add the bomb and increase the id for the next one.
//groupManager.add(bomb, CollisionDetectionSystem.COLLIDABLE_OBJECT);
// Add the bomb to the world and the respective marker group. Then increase the id for the next bomb.
groupManager.add(bomb, Integer.toString(parameters.markerCode));
bomb.addToWorld();
entities.add(bomb);
currentBombId++;
NUM_BOMBS++;
}
private void addBombCombinationButtons(EntityParameters parameters, BombComponent bomb){
private void addBombCombinationButtons(EntityParameters parameters){
Entity button1, button2, button3, button4;
button1 = addBombParaphernalia(combinationButton1Model, combinationButton1CollisionModel, bomb, parameters);
button2 = addBombParaphernalia(combinationButton2Model, combinationButton2CollisionModel, bomb, parameters);
button3 = addBombParaphernalia(combinationButton3Model, combinationButton3CollisionModel, bomb, parameters);
button4 = addBombParaphernalia(combinationButton4Model, combinationButton4CollisionModel, bomb, parameters);
button1 = addBombParaphernalia(combinationButton1Model, combinationButton1CollisionModel, parameters);
button2 = addBombParaphernalia(combinationButton2Model, combinationButton2CollisionModel, parameters);
button3 = addBombParaphernalia(combinationButton3Model, combinationButton3CollisionModel, parameters);
button4 = addBombParaphernalia(combinationButton4Model, combinationButton4CollisionModel, parameters);
button1.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.COM_BUTTON_1));
button2.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.COM_BUTTON_2));
button3.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.COM_BUTTON_3));
button4.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.COM_BUTTON_4));
button1.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.COM_BUTTON_1));
button2.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.COM_BUTTON_2));
button3.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.COM_BUTTON_3));
button4.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.COM_BUTTON_4));
button1.addToWorld();
button2.addToWorld();
@@ -332,31 +331,31 @@ public class BombGameEntityCreator extends EntityCreatorBase{
button4.addToWorld();
}
private void addBombInclinationButton(EntityParameters parameters, BombComponent bomb){
private void addBombInclinationButton(EntityParameters parameters){
Entity button;
button = addBombParaphernalia(inclinationBombButtonModel, inclinationBombButtonCollisionModel, bomb, parameters);
button.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.BIG_BUTTON));
button = addBombParaphernalia(inclinationBombButtonModel, inclinationBombButtonCollisionModel, parameters);
button.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.BIG_BUTTON));
button.addToWorld();
}
private void addBombWires(EntityParameters parameters, BombComponent bomb){
private void addBombWires(EntityParameters parameters){
Entity wire1, wire2, wire3;
wire1 = addBombParaphernalia(wiresBombModelWire1, wiresBombCollisionModelWire1, bomb, parameters);
wire2 = addBombParaphernalia(wiresBombModelWire2, wiresBombCollisionModelWire2, bomb, parameters);
wire3 = addBombParaphernalia(wiresBombModelWire3, wiresBombCollisionModelWire3, bomb, parameters);
wire1 = addBombParaphernalia(wiresBombModelWire1, wiresBombCollisionModelWire1, parameters);
wire2 = addBombParaphernalia(wiresBombModelWire2, wiresBombCollisionModelWire2, parameters);
wire3 = addBombParaphernalia(wiresBombModelWire3, wiresBombCollisionModelWire3, parameters);
wire1.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.BOMB_WIRE_1));
wire2.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.BOMB_WIRE_2));
wire3.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.BOMB_WIRE_3));
wire1.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.BOMB_WIRE_1));
wire2.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.BOMB_WIRE_2));
wire3.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.BOMB_WIRE_3));
wire1.addToWorld();
wire2.addToWorld();
wire3.addToWorld();
}
private Entity addBombParaphernalia(Model renderModel, Model collisionModel, BombComponent bomb, EntityParameters parameters){
private Entity addBombParaphernalia(Model renderModel, Model collisionModel, EntityParameters parameters){
Entity thing;
thing = world.createEntity();
@@ -365,7 +364,6 @@ public class BombGameEntityCreator extends EntityCreatorBase{
thing.addComponent(new ShaderComponent(parameters.shader));
thing.addComponent(new RenderModelComponent(renderModel));
thing.addComponent(new CollisionModelComponent(collisionModel));
thing.addComponent(new BombComponent(bomb));
thing.addComponent(new VisibilityComponent());
thing.addComponent(new MarkerCodeComponent(parameters.markerCode));
thing.addComponent(new CollisionDetectionComponent());
@@ -393,7 +391,7 @@ public class BombGameEntityCreator extends EntityCreatorBase{
frame.addComponent(new ShaderComponent(parameters.shader));
frame.addComponent(new VisibilityComponent());
frame.addComponent(new MarkerCodeComponent(parameters.markerCode));
frame.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.DOOR_FRAME));
frame.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.DOOR_FRAME));
groupManager.add(frame, Integer.toString(parameters.markerCode));
frame.addToWorld();
@@ -409,7 +407,7 @@ public class BombGameEntityCreator extends EntityCreatorBase{
doorColInstance = door.getComponent(CollisionModelComponent.class).instance;
door.addComponent(new AnimationComponent(doorInstance, parameters.nextAnimation, parameters.loopAnimation, doorColInstance));
door.addComponent(new CollisionDetectionComponent());
door.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.DOOR));
door.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.DOOR));
groupManager.add(door, CollisionDetectionSystem.COLLIDABLE_OBJECTS_GROUP);
groupManager.add(door, Integer.toString(parameters.markerCode));
groupManager.add(door, DOORS_GROUP);

View File

@@ -17,7 +17,7 @@ package ve.ucv.ciens.ccg.nxtar.game.bombgame;
import com.artemis.Component;
public class BombGameObjectTypeComponent extends Component {
public class BombGameEntityTypeComponent extends Component {
public static final int BOMB_WIRE_1 = 10;
public static final int BOMB_WIRE_2 = 11;
public static final int BOMB_WIRE_3 = 12;
@@ -32,7 +32,7 @@ public class BombGameObjectTypeComponent extends Component {
public int type;
public BombGameObjectTypeComponent(int type){
public BombGameEntityTypeComponent(int type){
this.type = type;
}
}

View File

@@ -53,7 +53,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
}
}
@Mapper ComponentMapper<BombGameObjectTypeComponent> typeMapper;
@Mapper ComponentMapper<BombGameEntityTypeComponent> typeMapper;
@Mapper ComponentMapper<AnimationComponent> animationMapper;
@Mapper ComponentMapper<VisibilityComponent> visibilityMapper;
@Mapper ComponentMapper<MarkerCodeComponent> markerMapper;
@@ -61,20 +61,20 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
@Mapper ComponentMapper<FadeEffectComponent> fadeMapper;
private MarkerCodeComponent tempMarker;
private BombGameObjectTypeComponent tempType;
private BombGameEntityTypeComponent tempType;
private GroupManager manager;
private int then;
@SuppressWarnings("unchecked")
public BombGameLogicSystem(){
super(Aspect.getAspectForAll(BombGameObjectTypeComponent.class));
super(Aspect.getAspectForAll(BombGameEntityTypeComponent.class));
manager = null;
then = 0;
}
@Override
protected void process(Entity e){
BombGameObjectTypeComponent typeComponent;
BombGameEntityTypeComponent typeComponent;
if(manager == null)
manager = world.getManager(GroupManager.class);
@@ -82,28 +82,28 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
typeComponent = typeMapper.get(e);
switch(typeComponent.type){
case BombGameObjectTypeComponent.BOMB_WIRE_1:
case BombGameObjectTypeComponent.BOMB_WIRE_2:
case BombGameObjectTypeComponent.BOMB_WIRE_3:
case BombGameEntityTypeComponent.BOMB_WIRE_1:
case BombGameEntityTypeComponent.BOMB_WIRE_2:
case BombGameEntityTypeComponent.BOMB_WIRE_3:
processWireBomb(e);
break;
case BombGameObjectTypeComponent.BIG_BUTTON:
case BombGameEntityTypeComponent.BIG_BUTTON:
processInclinationBomb(e);
break;
case BombGameObjectTypeComponent.COM_BUTTON_1:
case BombGameObjectTypeComponent.COM_BUTTON_2:
case BombGameObjectTypeComponent.COM_BUTTON_3:
case BombGameObjectTypeComponent.COM_BUTTON_4:
case BombGameEntityTypeComponent.COM_BUTTON_1:
case BombGameEntityTypeComponent.COM_BUTTON_2:
case BombGameEntityTypeComponent.COM_BUTTON_3:
case BombGameEntityTypeComponent.COM_BUTTON_4:
processCombinationBomb(e);
break;
case BombGameObjectTypeComponent.DOOR:
case BombGameEntityTypeComponent.DOOR:
processDoor(e);
break;
case BombGameObjectTypeComponent.FADE_EFFECT:
case BombGameEntityTypeComponent.FADE_EFFECT:
processFade(e);
break;
@@ -120,7 +120,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
private void processWireBomb(Entity b){
CollisionDetectionComponent collision;
MarkerCodeComponent marker;
BombGameObjectTypeComponent wireType;
BombGameEntityTypeComponent wireType;
// Get this wire's parameters.
collision = collisionMapper.getSafe(b);
@@ -140,7 +140,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
manager.remove(b, Integer.toString(marker.code));
b.deleteFromWorld();
if(wireType.type != BombGameObjectTypeComponent.BOMB_WIRE_1){
if(wireType.type != BombGameEntityTypeComponent.BOMB_WIRE_1){
Gdx.app.log(TAG, CLASS_NAME + ".processWireBomb(): Wire bomb exploded.");
createFadeOutEffect();
reducePlayerLivesByOne();
@@ -163,7 +163,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
combination_button_state_t state;
CollisionDetectionComponent collision;
MarkerCodeComponent marker;
BombGameObjectTypeComponent buttonType;
BombGameEntityTypeComponent buttonType;
// Get this wire's parameters.
collision = collisionMapper.getSafe(b);
@@ -360,10 +360,10 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
// Enable collisions with the corresponding door frame entity. Disable collisions with other related entities.
if(tempMarker != null) tempMarker.enabled = false;
if(tempType != null){
if(tempType.type != BombGameObjectTypeComponent.DOOR_FRAME && tempType.type != BombGameObjectTypeComponent.DOOR){
if(tempType.type != BombGameEntityTypeComponent.DOOR_FRAME && tempType.type != BombGameEntityTypeComponent.DOOR){
manager.remove(related.get(i), CollisionDetectionSystem.COLLIDABLE_OBJECTS_GROUP);
manager.remove(related.get(i), Integer.toString(markerCode));
}else if(tempType.type != BombGameObjectTypeComponent.DOOR_FRAME){
}else if(tempType.type != BombGameEntityTypeComponent.DOOR_FRAME){
manager.add(related.get(i), CollisionDetectionSystem.COLLIDABLE_OBJECTS_GROUP);
}
}
@@ -373,7 +373,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
/**
* <p>Checks if a combination bomb is being disabled in the correct sequence.</p>
*
* @param buttonType A number between {@link BombGameObjectTypeComponent.COM_BUTTON_1} and {@link BombGameObjectTypeComponent.COM_BUTTON_4}.
* @param buttonType A number between {@link BombGameEntityTypeComponent.COM_BUTTON_1} and {@link BombGameEntityTypeComponent.COM_BUTTON_4}.
* @param markerCode A marker code between [0, 1023], inclusive.
* @return The current state of the bomb.
* @throws IllegalArgumentException If marker code is not in range or if buttonType is not valid.
@@ -384,7 +384,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
int remainingButtons = 0;
ImmutableBag<Entity> related;
if(buttonType < BombGameObjectTypeComponent.COM_BUTTON_1 || buttonType > BombGameObjectTypeComponent.COM_BUTTON_4)
if(buttonType < BombGameEntityTypeComponent.COM_BUTTON_1 || buttonType > BombGameEntityTypeComponent.COM_BUTTON_4)
throw new IllegalArgumentException("Button is not a valid combination bomb button: " + Integer.toString(buttonType));
if(markerCode < 0 || markerCode > 1023)
@@ -398,7 +398,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
if(tempType == null) continue;
if(tempType.type >= BombGameObjectTypeComponent.COM_BUTTON_1 && tempType.type <= BombGameObjectTypeComponent.COM_BUTTON_4){
if(tempType.type >= BombGameEntityTypeComponent.COM_BUTTON_1 && tempType.type <= BombGameEntityTypeComponent.COM_BUTTON_4){
if(tempType.type >= buttonType){
// If this remaining button is a correct one then skip it.
remainingButtons++;
@@ -427,7 +427,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
*/
private void createFadeOutEffect(){
Entity effect = world.createEntity();
effect.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.FADE_EFFECT));
effect.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.FADE_EFFECT));
effect.addComponent(new FadeEffectComponent());
effect.addToWorld();
}
@@ -437,7 +437,7 @@ public class BombGameLogicSystem extends GameLogicSystemBase {
*/
private void createFadeInEffect(){
Entity effect = world.createEntity();
effect.addComponent(new BombGameObjectTypeComponent(BombGameObjectTypeComponent.FADE_EFFECT));
effect.addComponent(new BombGameEntityTypeComponent(BombGameEntityTypeComponent.FADE_EFFECT));
effect.addComponent(new FadeEffectComponent(true));
effect.addToWorld();
}

View File

@@ -29,7 +29,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Disposable;
public class BombGamePlayerSystem extends PlayerSystemBase implements Disposable{
private static final float HEART_Y_POS = (Utils.getScreenHeight() / 2) - 69;
private static final float HEART_Y_POS = (Utils.getScreenHeightWithOverscan() / 2) - 69;
@Mapper ComponentMapper<BombGamePlayerComponent> playerMapper;
private SpriteBatch batch;
@@ -50,7 +50,7 @@ public class BombGamePlayerSystem extends PlayerSystemBase implements Disposable
BombGamePlayerComponent player = playerMapper.get(e);
// Render remaining lives.
heartXPos = -(Utils.getScreenWidth() / 2) + 5;
heartXPos = -(Utils.getScreenWidthWithOverscan() / 2) + 5;
for(int i = 0; i < player.lives; ++i){
heart.setPosition(heartXPos, HEART_Y_POS);
heart.draw(batch);

View File

@@ -85,6 +85,7 @@ public class AutomaticActionState extends BaseState{
private boolean ignoreBackKey;
private boolean automaticActionEnabled;
private AutomaticActionPerformerBase automaticActionPerformer;
private automatic_action_t previousAction;
// Cameras.
private OrthographicCamera unitaryOrthographicCamera;
@@ -136,6 +137,7 @@ public class AutomaticActionState extends BaseState{
automaticActionEnabled = false;
startButtonPressed = false;
automaticActionPerformer = GameGlobals.getAutomaticActionPerformer();
previousAction = automatic_action_t.NO_ACTION;
// Set up the cameras.
pixelPerfectOrthographicCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
@@ -306,11 +308,11 @@ public class AutomaticActionState extends BaseState{
frameBufferSprite.translate(-frameBufferSprite.getWidth() / 2, 0.5f - frameBufferSprite.getHeight());
}else{
float xSize = Gdx.graphics.getHeight() * (w / h);
renderableVideoFrame.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeight());
renderableVideoFrame.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeightWithOverscan());
renderableVideoFrame.rotate90(true);
renderableVideoFrame.translate(-renderableVideoFrame.getWidth() / 2, -renderableVideoFrame.getHeight() / 2);
frameBufferSprite.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeight());
frameBufferSprite.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeightWithOverscan());
frameBufferSprite.rotate90(true);
frameBufferSprite.translate(-frameBufferSprite.getWidth() / 2, -frameBufferSprite.getHeight() / 2);
}
@@ -342,6 +344,14 @@ public class AutomaticActionState extends BaseState{
data = null;
}
@Override
public void pause(){
automaticActionPerformer.reset();
startButton.setDisabled(false);
ignoreBackKey = false;
automaticActionEnabled = false;
}
@Override
public void dispose(){
SensorReportThread.freeInstance();
@@ -457,104 +467,109 @@ public class AutomaticActionState extends BaseState{
if(!automaticActionPerformer.performAutomaticAction(sensorThread.getLightSensorReading(), data)){
nextAction = automaticActionPerformer.getNextAction();
switch(nextAction){
case GO_BACKWARDS:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)-100);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)-100);
break;
if(nextAction != previousAction){
switch(nextAction){
case GO_BACKWARDS:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)-20);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)-20);
break;
case GO_FORWARD:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)100);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)100);
break;
case GO_FORWARD:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)20);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)20);
break;
case STOP:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)0);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)0);
break;
case STOP:
event1 = new MotorEvent();
event2 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)0);
event2.setMotor(motor_t.MOTOR_C);
event2.setPower((byte)0);
break;
case ROTATE_90:
event1 = new MotorEvent();
event1.setMotor(motor_t.ROTATE_90);
event1.setPower((byte)100);
break;
case ROTATE_90:
event1 = new MotorEvent();
event1.setMotor(motor_t.ROTATE_90);
event1.setPower((byte)20);
break;
case RECENTER:
event1 = new MotorEvent();
event1.setMotor(motor_t.RECENTER);
event1.setPower((byte)100);
break;
case RECENTER:
event1 = new MotorEvent();
event1.setMotor(motor_t.RECENTER);
event1.setPower((byte)20);
break;
case TURN_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)100);
break;
case TURN_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)20);
break;
case TURN_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_C);
event1.setPower((byte)100);
break;
case TURN_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_C);
event1.setPower((byte)20);
break;
case BACKWARDS_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_C);
event1.setPower((byte)-100);
break;
case BACKWARDS_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_C);
event1.setPower((byte)-20);
break;
case BACKWARDS_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)-100);
break;
case BACKWARDS_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_A);
event1.setPower((byte)-20);
break;
case LOOK_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)25);
break;
case LOOK_RIGHT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)25);
break;
case LOOK_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)-25);
break;
case LOOK_LEFT:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)-25);
break;
case STOP_LOOKING:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)0);
break;
case STOP_LOOKING:
event1 = new MotorEvent();
event1.setMotor(motor_t.MOTOR_B);
event1.setPower((byte)0);
break;
case NO_ACTION:
default:
break;
case NO_ACTION:
default:
break;
}
if(event1 != null)
queue.addEvent(event1);
if(event2 != null)
queue.addEvent(event2);
previousAction = nextAction;
}else{
Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Skipping repeated action.");
}
if(event1 != null)
queue.addEvent(event1);
if(event2 != null)
queue.addEvent(event2);
}else{
// TODO: Go to summary screen.
startButton.setDisabled(false);
ignoreBackKey = false;
automaticActionEnabled = false;
core.nextState = game_states_t.MAIN_MENU;
core.nextState = game_states_t.SUMMARY;
}
}catch(IllegalArgumentException e){

View File

@@ -0,0 +1,330 @@
/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ve.ucv.ciens.ccg.nxtar.states;
import ve.ucv.ciens.ccg.nxtar.NxtARCore;
import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionPerformerBase;
import ve.ucv.ciens.ccg.nxtar.game.AutomaticActionSummaryOverlayBase;
import ve.ucv.ciens.ccg.nxtar.game.GameGlobals;
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
import ve.ucv.ciens.ccg.nxtar.utils.Utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.controllers.Controller;
import com.badlogic.gdx.controllers.mappings.Ouya;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable;
public class AutomaticActionSummaryState extends BaseState{
private static final String TAG = "AUTO_SUMMARY";
private static final String CLASS_NAME = AutomaticActionSummaryState.class.getSimpleName();
private static final String SHADER_PATH = "shaders/movingBckg/movingBckg";
// Helper fields.
private float u_scaling[];
private float u_displacement;
// Buttons and other gui components.
private TextButton continueButton;
private Rectangle continueButtonBBox;
private Sprite background;
private Texture backgroundTexture;
private ShaderProgram backgroundShader;
private Texture ouyaOButtonTexture;
private Sprite ouyaOButton;
private boolean oButtonPressed;
// Graphic data for the start button.
private Texture buttonEnabledTexture;
private Texture buttonDisabledTexture;
private Texture buttonPressedTexture;
private NinePatch buttonEnabled9p;
private NinePatch buttonDisabled9p;
private NinePatch buttonPressed9p;
private BitmapFont font;
// Summary overlay related fields.
AutomaticActionPerformerBase automaticActionPerformer;
AutomaticActionSummaryOverlayBase summaryOverlay;
// Button touch helper fields.
private boolean continueButtonTouched;
private int continueButtonTouchPointer;
public AutomaticActionSummaryState(NxtARCore core) throws IllegalArgumentException{
TextButtonStyle textButtonStyle;
FreeTypeFontGenerator fontGenerator;
FreeTypeFontParameter fontParameters;
if(core == null)
throw new IllegalArgumentException(CLASS_NAME + ": Core is null.");
this.core = core;
this.pixelPerfectCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
oButtonPressed = false;
automaticActionPerformer = GameGlobals.getAutomaticActionPerformer();
summaryOverlay = GameGlobals.getAutomaticActionSummaryOverlay();
// Create the start button background.
buttonEnabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Yellow.png"));
buttonEnabled9p = new NinePatch(new TextureRegion(buttonEnabledTexture, 0, 0, buttonEnabledTexture.getWidth(), buttonEnabledTexture.getHeight()), 49, 49, 45, 45);
buttonDisabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Cyan.png"));
buttonDisabled9p = new NinePatch(new TextureRegion(buttonDisabledTexture, 0, 0, buttonDisabledTexture.getWidth(), buttonDisabledTexture.getHeight()), 49, 49, 45, 45);
buttonPressedTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Blue.png"));
buttonPressed9p = new NinePatch(new TextureRegion(buttonPressedTexture, 0, 0, buttonPressedTexture.getWidth(), buttonPressedTexture.getHeight()), 49, 49, 45, 45);
// Create the start button font.
fontParameters = new FreeTypeFontParameter();
fontParameters.characters = ProjectConstants.FONT_CHARS;
fontParameters.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
fontParameters.flip = false;
fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
font = fontGenerator.generateFont(fontParameters);
fontGenerator.dispose();
// Create the contine button.
textButtonStyle = new TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = new NinePatchDrawable(buttonEnabled9p);
textButtonStyle.checked = new NinePatchDrawable(buttonPressed9p);
textButtonStyle.disabled = new NinePatchDrawable(buttonDisabled9p);
textButtonStyle.fontColor = new Color(Color.BLACK);
textButtonStyle.downFontColor = new Color(Color.WHITE);
textButtonStyle.disabledFontColor = new Color(Color.BLACK);
continueButton = new TextButton("Continue", textButtonStyle);
continueButton.setText("Continue");
continueButton.setPosition(-(continueButton.getWidth() / 2), -(Utils.getScreenHeightWithOverscan() / 2) + 10);
continueButtonBBox = new Rectangle(0, 0, continueButton.getWidth(), continueButton.getHeight());
continueButtonBBox.setPosition(continueButton.getX(), continueButton.getY());
// Set OUYA's O button.
if(Ouya.runningOnOuya){
ouyaOButtonTexture = new Texture("data/gfx/gui/OUYA_O.png");
ouyaOButton = new Sprite(ouyaOButtonTexture);
ouyaOButton.setSize(ouyaOButton.getWidth() * 0.6f, ouyaOButton.getHeight() * 0.6f);
oButtonPressed = false;
}else{
ouyaOButtonTexture = null;
}
// Set up the background.
backgroundTexture = new Texture(Gdx.files.internal("data/gfx/textures/tile_aqua.png"));
backgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
backgroundTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
background = new Sprite(backgroundTexture);
background.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
background.setPosition(-(Gdx.graphics.getWidth() / 2), -(Gdx.graphics.getHeight() / 2));
backgroundShader = new ShaderProgram(Gdx.files.internal(SHADER_PATH + "_vert.glsl"), Gdx.files.internal(SHADER_PATH + "_frag.glsl"));
if(!backgroundShader.isCompiled()){
Gdx.app.error(TAG, CLASS_NAME + ".MainMenuStateBase() :: Failed to compile the background shader.");
Gdx.app.error(TAG, CLASS_NAME + backgroundShader.getLog());
backgroundShader = null;
}
u_scaling = new float[2];
u_scaling[0] = Gdx.graphics.getWidth() > Gdx.graphics.getHeight() ? 16.0f : 9.0f;
u_scaling[1] = Gdx.graphics.getHeight() > Gdx.graphics.getWidth() ? 16.0f : 9.0f;
u_displacement = 1.0f;
win2world = new Vector3(0.0f, 0.0f, 0.0f);
touchPointWorldCoords = new Vector2();
continueButtonTouched = false;
continueButtonTouchPointer = -1;
stateActive = false;
}
@Override
public void render(float delta){
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
core.batch.setProjectionMatrix(pixelPerfectCamera.combined);
core.batch.begin();{
// Render background.
core.batch.disableBlending();
drawBackground(core.batch);
core.batch.enableBlending();
summaryOverlay.render(core.batch, automaticActionPerformer.getSummary());
// Render buttons.
continueButton.draw(core.batch, 1.0f);
if(Ouya.runningOnOuya)
ouyaOButton.draw(core.batch);
}core.batch.end();
}
@Override
public void dispose(){
buttonEnabledTexture.dispose();
buttonDisabledTexture.dispose();
buttonPressedTexture.dispose();
if(ouyaOButtonTexture != null)
ouyaOButtonTexture.dispose();
backgroundTexture.dispose();
if(backgroundShader != null) backgroundShader.dispose();
font.dispose();
}
private void drawBackground(SpriteBatch batch){
if(backgroundShader != null){
batch.setShader(backgroundShader);
backgroundShader.setUniform2fv("u_scaling", u_scaling, 0, 2);
backgroundShader.setUniformf("u_displacement", u_displacement);
}
background.draw(batch);
if(backgroundShader != null) batch.setShader(null);
u_displacement = u_displacement < 0.0f ? 1.0f : u_displacement - 0.0005f;
}
@Override
public void onStateSet(){
stateActive = true;
Gdx.input.setInputProcessor(this);
Gdx.input.setCatchBackKey(true);
Gdx.input.setCatchMenuKey(true);
}
@Override
public void onStateUnset(){
stateActive = false;
Gdx.input.setInputProcessor(null);
Gdx.input.setCatchBackKey(false);
Gdx.input.setCatchMenuKey(false);
}
/*;;;;;;;;;;;;;;;;;;;;;;;;;;
; INPUT LISTENER METHODS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;*/
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
unprojectTouch(screenX, screenY);
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown(%d, %d, %d, %d)", screenX, screenY, pointer, button));
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
if(!continueButton.isDisabled() && continueButtonBBox.contains(touchPointWorldCoords)){
continueButton.setChecked(true);
continueButtonTouched = true;
continueButtonTouchPointer = pointer;
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button pressed.");
}
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button){
unprojectTouch(screenX, screenY);
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp(%d, %d, %d, %d)", screenX, screenY, pointer, button));
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
if(!continueButton.isDisabled() && continueButtonBBox.contains(touchPointWorldCoords) && continueButtonTouched){
continueButton.setChecked(false);
continueButtonTouched = false;
continueButtonTouchPointer = -1;
core.nextState = game_states_t.MAIN_MENU;
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button released.");
}
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer){
unprojectTouch(screenX, screenY);
if(!continueButton.isDisabled() && continueButtonTouched && pointer == continueButtonTouchPointer && !continueButtonBBox.contains(touchPointWorldCoords)){
continueButtonTouchPointer = -1;
continueButtonTouched = false;
continueButton.setChecked(false);
Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Start button released.");
}
return true;
}
@Override
public boolean keyDown(int keycode){
if(keycode == Input.Keys.BACK){
core.nextState = game_states_t.MAIN_MENU;
return true;
}
return false;
}
/*;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CONTROLLER LISTENER METHODS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;*/
@Override
public boolean buttonDown(Controller controller, int buttonCode){
if(stateActive){
if(buttonCode == Ouya.BUTTON_O && !continueButton.isDisabled()){
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): O button pressed.");
oButtonPressed = true;
continueButton.setChecked(true);
}
return true;
}else{
return false;
}
}
@Override
public boolean buttonUp(Controller controller, int buttonCode){
if(stateActive){
if(buttonCode == Ouya.BUTTON_O){
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): O button released.");
if(oButtonPressed){
oButtonPressed = false;
continueButton.setChecked(false);
core.nextState = game_states_t.MAIN_MENU;
}
}
return true;
}else{
return false;
}
}
}

View File

@@ -246,8 +246,8 @@ public class InGameState extends BaseState{
@Override
public void render(float delta){
final float MIN_SLIDER_X = correctAngleLedOnSprite != null ? -(Utils.getScreenWidth() / 2) + 5 + correctAngleLedOnSprite.getWidth() : -(Utils.getScreenWidth() / 2) + 5;
final float MAX_SLIDER_X = correctAngleLedOnSprite != null ? (Utils.getScreenWidth() / 2) - 5 - correctAngleLedOnSprite.getWidth(): (Utils.getScreenWidth() / 2) - 5;
final float MIN_SLIDER_X = correctAngleLedOnSprite != null ? -(Utils.getScreenWidthWithOverscan() / 2) + 5 + correctAngleLedOnSprite.getWidth() : -(Utils.getScreenWidthWithOverscan() / 2) + 5;
final float MAX_SLIDER_X = correctAngleLedOnSprite != null ? (Utils.getScreenWidthWithOverscan() / 2) - 5 - correctAngleLedOnSprite.getWidth(): (Utils.getScreenWidthWithOverscan() / 2) - 5;
int w, h;
float t, xSliderPos;
byte[] frame;
@@ -362,11 +362,11 @@ public class InGameState extends BaseState{
}else{
float xSize = Gdx.graphics.getHeight() * (w / h);
renderableVideoFrame.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeight());
renderableVideoFrame.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeightWithOverscan());
renderableVideoFrame.rotate90(true);
renderableVideoFrame.translate(-renderableVideoFrame.getWidth() / 2, -renderableVideoFrame.getHeight() / 2);
frameBufferSprite.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeight());
frameBufferSprite.setSize(xSize * ProjectConstants.OVERSCAN, Utils.getScreenHeightWithOverscan());
frameBufferSprite.rotate90(true);
frameBufferSprite.translate(-frameBufferSprite.getWidth() / 2, -frameBufferSprite.getHeight() / 2);
}
@@ -595,7 +595,7 @@ public class InGameState extends BaseState{
orientationSliderTexture = new Texture(Gdx.files.internal("data/gfx/gui/slider_black.png"));
orientationSlider = new Sprite(orientationSliderTexture);
orientationSlider.setSize(orientationSlider.getWidth() * 0.25f, orientationSlider.getHeight() * 0.25f);
orientationSlider.setPosition(-(orientationSlider.getWidth() / 2), (Utils.getScreenHeight() / 2) - orientationSlider.getHeight() - 5);
orientationSlider.setPosition(-(orientationSlider.getWidth() / 2), (Utils.getScreenHeightWithOverscan() / 2) - orientationSlider.getHeight() - 5);
}
/*;;;;;;;;;;;;;;;;;;;;;;;;;;;

View File

@@ -65,8 +65,7 @@ public abstract class MainMenuStateBase extends BaseState{
protected Sprite cameraCalibratedLedOff;
protected Sprite assetsLoadedLedOn;
protected Sprite assetsLoadedLedOff;
protected Sprite background;
protected Sprite background;
// Graphic data for the start button.
private Texture menuButtonEnabledTexture;
@@ -102,10 +101,8 @@ public abstract class MainMenuStateBase extends BaseState{
// Create the start button background.
menuButtonEnabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Yellow.png"));
menuButtonEnabled9p = new NinePatch(new TextureRegion(menuButtonEnabledTexture, 0, 0, menuButtonEnabledTexture.getWidth(), menuButtonEnabledTexture.getHeight()), 49, 49, 45, 45);
menuButtonDisabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Cyan.png"));
menuButtonDisabled9p = new NinePatch(new TextureRegion(menuButtonDisabledTexture, 0, 0, menuButtonDisabledTexture.getWidth(), menuButtonDisabledTexture.getHeight()), 49, 49, 45, 45);
menuButtonPressedTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Blue.png"));
menuButtonPressed9p = new NinePatch(new TextureRegion(menuButtonPressedTexture, 0, 0, menuButtonPressedTexture.getWidth(), menuButtonPressedTexture.getHeight()), 49, 49, 45, 45);
@@ -118,7 +115,7 @@ public abstract class MainMenuStateBase extends BaseState{
font = fontGenerator.generateFont(fontParameters);
fontGenerator.dispose();
// Create the start button.
// Create the buttons.
textButtonStyle = new TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = new NinePatchDrawable(menuButtonEnabled9p);
@@ -133,7 +130,6 @@ public abstract class MainMenuStateBase extends BaseState{
startButton.setDisabled(true);
startButtonBBox = new Rectangle(0, 0, startButton.getWidth(), startButton.getHeight());
// Create the calibration button.
calibrationButton = new TextButton("Calibrate camera", textButtonStyle);
calibrationButton.setText("Calibrate camera");
calibrationButton.setDisabled(true);
@@ -150,13 +146,10 @@ public abstract class MainMenuStateBase extends BaseState{
region = new TextureRegion(ledOnTexture);
cameraCalibratedLedOn = new Sprite(region);
region = new TextureRegion(ledOffTexture);
cameraCalibratedLedOff = new Sprite(region);
region = new TextureRegion(ledOnTexture);
assetsLoadedLedOn = new Sprite(region);
region = new TextureRegion(ledOffTexture);
assetsLoadedLedOff = new Sprite(region);

View File

@@ -36,9 +36,12 @@ public class OuyaMainMenuState extends MainMenuStateBase{
private int oButtonSelection;
private float ledYPos;
public OuyaMainMenuState(final NxtARCore core){
public OuyaMainMenuState(final NxtARCore core) throws IllegalArgumentException{
super();
if(core == null)
throw new IllegalArgumentException(CLASS_NAME + ": Core is null.");
this.core = core;
// Set buttons.
@@ -50,7 +53,7 @@ public class OuyaMainMenuState extends MainMenuStateBase{
autoButtonBBox.setPosition(autoButton.getX(), autoButton.getY());
//Set leds.
ledYPos = -(Utils.getScreenHeight() / 2) + 10;
ledYPos = -(Utils.getScreenHeightWithOverscan() / 2) + 10;
cameraCalibratedLedOn.setSize(cameraCalibratedLedOn.getWidth() * 0.5f, cameraCalibratedLedOn.getHeight() * 0.5f);
cameraCalibratedLedOn.setPosition(-cameraCalibratedLedOn.getWidth() - 5, ledYPos);
cameraCalibratedLedOff.setSize(cameraCalibratedLedOff.getWidth() * 0.5f, cameraCalibratedLedOff.getHeight() * 0.5f);
@@ -111,9 +114,9 @@ public class OuyaMainMenuState extends MainMenuStateBase{
ouyaOButtonTexture.dispose();
}
/*;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BEGIN CONTROLLER LISTENER METHODS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;*/
/*;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CONTROLLER LISTENER METHODS ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;*/
@Override
public boolean buttonDown(Controller controller, int buttonCode){

View File

@@ -22,11 +22,16 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
public class TabletMainMenuState extends MainMenuStateBase{
private static final String CLASS_NAME = TabletMainMenuState.class.getSimpleName();
private float ledYPos;
public TabletMainMenuState(final NxtARCore core){
public TabletMainMenuState(final NxtARCore core) throws IllegalArgumentException{
super();
if(core == null)
throw new IllegalArgumentException(CLASS_NAME + ": Core is null.");
this.core = core;
// Set buttons.
@@ -38,7 +43,7 @@ public class TabletMainMenuState extends MainMenuStateBase{
autoButtonBBox.setPosition(autoButton.getX(), autoButton.getY());
// Set leds.
ledYPos = -(Utils.getScreenHeight() / 2) + 10;
ledYPos = -(Utils.getScreenHeightWithOverscan() / 2) + 10;
cameraCalibratedLedOn.setSize(cameraCalibratedLedOn.getWidth() * 0.5f, cameraCalibratedLedOn.getHeight() * 0.5f);
cameraCalibratedLedOn.setPosition(-cameraCalibratedLedOn.getWidth() - 5, ledYPos);
cameraCalibratedLedOff.setSize(cameraCalibratedLedOff.getWidth() * 0.5f, cameraCalibratedLedOff.getHeight() * 0.5f);

View File

@@ -35,7 +35,7 @@ public abstract class ProjectConstants{
public static final float OVERSCAN;
public static final int MENU_BUTTON_FONT_SIZE;
public static final String FONT_CHARS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
public static final String FONT_CHARS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890:";
public static final int MAXIMUM_NUMBER_OF_MARKERS = 5;
public static final int CALIBRATION_PATTERN_POINTS = 54;

View File

@@ -41,14 +41,14 @@ public abstract class Utils{
/**
* @return The width of the screen accounting for screen overscan.
*/
public static int getScreenWidth(){
public static int getScreenWidthWithOverscan(){
return (int)(Gdx.graphics.getWidth() * ProjectConstants.OVERSCAN);
}
/**
* @return The height of the screen accounting for screen overscan.
*/
public static int getScreenHeight(){
public static int getScreenHeightWithOverscan(){
return (int)(Gdx.graphics.getHeight() * ProjectConstants.OVERSCAN);
}