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@@ -21,6 +21,7 @@ import ve.ucv.ciens.ccg.networkdata.MotorEvent;
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import ve.ucv.ciens.ccg.networkdata.MotorEvent.motor_t;
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import ve.ucv.ciens.ccg.networkdata.MotorEvent.motor_t;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
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import ve.ucv.ciens.ccg.nxtar.interfaces.CVProcessor.CVData;
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import ve.ucv.ciens.ccg.nxtar.network.monitors.MotorEventQueue;
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import ve.ucv.ciens.ccg.nxtar.network.monitors.MotorEventQueue;
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import ve.ucv.ciens.ccg.nxtar.network.monitors.VideoFrameMonitor;
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import ve.ucv.ciens.ccg.nxtar.network.monitors.VideoFrameMonitor;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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@@ -121,9 +122,13 @@ public class InGameState extends BaseState{
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motorButtonsPointers[4] = -1;
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motorButtonsPointers[4] = -1;
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motorButtonsPointers[5] = -1;
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motorButtonsPointers[5] = -1;
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motorGamepadButtonPressed = new boolean[2];
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motorGamepadButtonPressed = new boolean[6];
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motorGamepadButtonPressed[0] = false;
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motorGamepadButtonPressed[0] = false;
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motorGamepadButtonPressed[1] = false;
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motorGamepadButtonPressed[1] = false;
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motorGamepadButtonPressed[2] = false;
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motorGamepadButtonPressed[3] = false;
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motorGamepadButtonPressed[4] = false;
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motorGamepadButtonPressed[5] = false;
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axisStopSent = new boolean[4];
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axisStopSent = new boolean[4];
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axisStopSent[0] = true;
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axisStopSent[0] = true;
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@@ -152,9 +157,11 @@ public class InGameState extends BaseState{
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@Override
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@Override
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public void render(float delta){
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public void render(float delta){
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int fW, fH;
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byte[] frame;
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byte[] frame;
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byte[] prevFrame = null;
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byte[] prevFrame = null;
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Size dimensions = null;
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Size dimensions = null;
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CVData data;
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Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClearColor(1, 1, 1, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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@@ -170,9 +177,20 @@ public class InGameState extends BaseState{
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}core.batch.end();
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}core.batch.end();
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frame = frameMonitor.getCurrentFrame();
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frame = frameMonitor.getCurrentFrame();
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if(frame != null && !Arrays.equals(frame, prevFrame)){
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fW = frameMonitor.getFrameDimensions().getWidth();
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fH = frameMonitor.getFrameDimensions().getHeight();
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data = core.cvProc.processFrame(frame, fW, fH);
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if(data != null){
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for(int i = 0; i < data.markerCodes.length; i++){
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Gdx.app.log(TAG, CLASS_NAME + String.format(".render(): Marker code[%d] = %d", i, data.markerCodes[i]));
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}
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}
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if(data != null && data.outFrame != null && !Arrays.equals(frame, prevFrame)){
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dimensions = frameMonitor.getFrameDimensions();
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dimensions = frameMonitor.getFrameDimensions();
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videoFrame = new Pixmap(frame, 0, dimensions.getWidth() * dimensions.getHeight());
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videoFrame = new Pixmap(data.outFrame, 0, dimensions.getWidth() * dimensions.getHeight());
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videoFrameTexture = new Texture(videoFrame);
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videoFrameTexture = new Texture(videoFrame);
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videoFrameTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
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videoFrameTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
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videoFrame.dispose();
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videoFrame.dispose();
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@@ -327,7 +345,7 @@ public class InGameState extends BaseState{
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motorButtonsPointers[0] = pointer;
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motorButtonsPointers[0] = pointer;
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte)100);
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event.setPower((byte)100);
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queue.addEvent(event);
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queue.addEvent(event);
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@@ -339,7 +357,7 @@ public class InGameState extends BaseState{
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motorButtonsPointers[1] = pointer;
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motorButtonsPointers[1] = pointer;
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte)-100);
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event.setPower((byte)-100);
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queue.addEvent(event);
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queue.addEvent(event);
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@@ -350,7 +368,7 @@ public class InGameState extends BaseState{
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motorButtonsPointers[2] = pointer;
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motorButtonsPointers[2] = pointer;
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte)-100);
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event.setPower((byte)-100);
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queue.addEvent(event);
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queue.addEvent(event);
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@@ -361,7 +379,7 @@ public class InGameState extends BaseState{
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motorButtonsPointers[3] = pointer;
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motorButtonsPointers[3] = pointer;
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte)100);
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event.setPower((byte)100);
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queue.addEvent(event);
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queue.addEvent(event);
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@@ -413,7 +431,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[1]){
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if(!motorButtonsTouched[1]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -427,7 +445,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[0]){
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if(!motorButtonsTouched[0]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -441,7 +459,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[3]){
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if(!motorButtonsTouched[3]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -455,7 +473,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[2]){
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if(!motorButtonsTouched[2]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -511,7 +529,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[1]){
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if(!motorButtonsTouched[1]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -525,7 +543,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[0]){
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if(!motorButtonsTouched[0]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -539,7 +557,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[3]){
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if(!motorButtonsTouched[3]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -553,7 +571,7 @@ public class InGameState extends BaseState{
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
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if(!motorButtonsTouched[2]){
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if(!motorButtonsTouched[2]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_A);
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte) 0);
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event.setPower((byte) 0);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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@@ -609,26 +627,64 @@ public class InGameState extends BaseState{
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public boolean buttonDown(Controller controller, int buttonCode){
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public boolean buttonDown(Controller controller, int buttonCode){
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MotorEvent event;
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MotorEvent event;
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if(stateActive && Ouya.runningOnOuya){
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if(stateActive /*&& Ouya.runningOnOuya*/){
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
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if(buttonCode == Ouya.BUTTON_L1){
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if(buttonCode == Ouya.BUTTON_L1){
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motorGamepadButtonPressed[0] = true;
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motorGamepadButtonPressed[0] = true;
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if(!motorGamepadButtonPressed[1]){
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if(!motorGamepadButtonPressed[4]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_B);
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event.setMotor(motor_t.MOTOR_A);
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event.setPower((byte)100);
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event.setPower((byte)-100);
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queue.addEvent(event);
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queue.addEvent(event);
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}
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}
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}else if(buttonCode == Ouya.BUTTON_R1){
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}else if(buttonCode == Ouya.BUTTON_R1){
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motorGamepadButtonPressed[1] = true;
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motorGamepadButtonPressed[1] = true;
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if(!motorGamepadButtonPressed[0]){
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if(!motorGamepadButtonPressed[5]){
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_C);
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event.setPower((byte)-100);
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_DPAD_LEFT){
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motorGamepadButtonPressed[2] = false;
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if(!motorGamepadButtonPressed[3]){
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event = new MotorEvent();
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event = new MotorEvent();
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event.setMotor(motor_t.MOTOR_B);
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event.setMotor(motor_t.MOTOR_B);
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event.setPower((byte)-100);
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event.setPower((byte)-40);
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queue.addEvent(event);
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}
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}else if(buttonCode == Ouya.BUTTON_DPAD_RIGHT){
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|
|
|
|
motorGamepadButtonPressed[3] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[2]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_B);
|
|
|
|
|
|
|
|
event.setPower((byte)40);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_L2){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[4] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[0]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_A);
|
|
|
|
|
|
|
|
event.setPower((byte)100);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_R2){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[5] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[1]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_C);
|
|
|
|
|
|
|
|
event.setPower((byte)100);
|
|
|
|
queue.addEvent(event);
|
|
|
|
queue.addEvent(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@@ -644,29 +700,66 @@ public class InGameState extends BaseState{
|
|
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|
public boolean buttonUp(Controller controller, int buttonCode){
|
|
|
|
public boolean buttonUp(Controller controller, int buttonCode){
|
|
|
|
MotorEvent event;
|
|
|
|
MotorEvent event;
|
|
|
|
|
|
|
|
|
|
|
|
if(stateActive && Ouya.runningOnOuya){
|
|
|
|
if(stateActive /*&& Ouya.runningOnOuya*/){
|
|
|
|
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
|
|
|
|
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
|
|
|
|
|
|
|
|
|
|
|
|
if(buttonCode == Ouya.BUTTON_L1){
|
|
|
|
if(buttonCode == Ouya.BUTTON_L1){
|
|
|
|
motorGamepadButtonPressed[0] = false;
|
|
|
|
motorGamepadButtonPressed[0] = false;
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[1]){
|
|
|
|
if(!motorGamepadButtonPressed[4]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_A);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_R1){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[1] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[5]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_C);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_DPAD_LEFT){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[2] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[3]){
|
|
|
|
event = new MotorEvent();
|
|
|
|
event = new MotorEvent();
|
|
|
|
event.setMotor(motor_t.MOTOR_B);
|
|
|
|
event.setMotor(motor_t.MOTOR_B);
|
|
|
|
event.setPower((byte)0);
|
|
|
|
event.setPower((byte)0);
|
|
|
|
queue.addEvent(event);
|
|
|
|
queue.addEvent(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_DPAD_RIGHT){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[3] = false;
|
|
|
|
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_R1){
|
|
|
|
if(!motorGamepadButtonPressed[2]){
|
|
|
|
motorGamepadButtonPressed[1] = false;
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_B);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_L2){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[4] = false;
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[0]){
|
|
|
|
if(!motorGamepadButtonPressed[0]){
|
|
|
|
event = new MotorEvent();
|
|
|
|
event = new MotorEvent();
|
|
|
|
event.setMotor(motor_t.MOTOR_B);
|
|
|
|
event.setMotor(motor_t.MOTOR_A);
|
|
|
|
event.setPower((byte)0);
|
|
|
|
event.setPower((byte)0);
|
|
|
|
queue.addEvent(event);
|
|
|
|
queue.addEvent(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(buttonCode == Ouya.BUTTON_R2){
|
|
|
|
|
|
|
|
motorGamepadButtonPressed[5] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(!motorGamepadButtonPressed[1]){
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_C);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
@@ -677,59 +770,7 @@ public class InGameState extends BaseState{
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean axisMoved(Controller controller, int axisCode, float value){
|
|
|
|
public boolean axisMoved(Controller controller, int axisCode, float value){
|
|
|
|
MotorEvent event;
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
if(stateActive && Ouya.runningOnOuya){
|
|
|
|
|
|
|
|
if(Math.abs(value) >= Ouya.STICK_DEADZONE * 3.0f){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(axisCode == Ouya.AXIS_LEFT_Y){
|
|
|
|
|
|
|
|
Gdx.app.log(TAG, CLASS_NAME + ".axisMoved() :: LEFT Y moved: "+ Float.toString(value));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
axisStopSent[0] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_A);
|
|
|
|
|
|
|
|
event.setPower((byte)(100.0f * -value));
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(axisCode == Ouya.AXIS_RIGHT_Y){
|
|
|
|
|
|
|
|
Gdx.app.log(TAG, CLASS_NAME + ".axisMoved() :: RIGHT Y moved: "+ Float.toString(value));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
axisStopSent[1] = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_C);
|
|
|
|
|
|
|
|
event.setPower((byte)(100.0f * -value));
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(axisCode == Ouya.AXIS_LEFT_Y && !axisStopSent[0]){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
axisStopSent[0] = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_A);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}else if(axisCode == Ouya.AXIS_RIGHT_Y && !axisStopSent[1]){
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
axisStopSent[1] = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
event = new MotorEvent();
|
|
|
|
|
|
|
|
event.setMotor(motor_t.MOTOR_C);
|
|
|
|
|
|
|
|
event.setPower((byte)0);
|
|
|
|
|
|
|
|
queue.addEvent(event);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
@@ -749,47 +790,36 @@ public class InGameState extends BaseState{
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean keyUp(int keycode){
|
|
|
|
public boolean keyUp(int keycode){
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean keyTyped(char character){
|
|
|
|
public boolean keyTyped(char character){
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean povMoved(Controller controller, int povCode,
|
|
|
|
public boolean povMoved(Controller controller, int povCode, PovDirection value){
|
|
|
|
PovDirection value){
|
|
|
|
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean xSliderMoved(Controller controller, int sliderCode,
|
|
|
|
public boolean xSliderMoved(Controller controller, int sliderCode, boolean value){
|
|
|
|
boolean value){
|
|
|
|
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean ySliderMoved(Controller controller, int sliderCode,
|
|
|
|
public boolean ySliderMoved(Controller controller, int sliderCode, boolean value){
|
|
|
|
boolean value){
|
|
|
|
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean accelerometerMoved(Controller controller,
|
|
|
|
public boolean accelerometerMoved(Controller controller, int accelerometerCode, Vector3 value){
|
|
|
|
int accelerometerCode, Vector3 value){
|
|
|
|
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
@Override
|
|
|
|
public boolean scrolled(int amount){
|
|
|
|
public boolean scrolled(int amount){
|
|
|
|
// TODO Auto-generated method stub
|
|
|
|
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|