5 Commits

4 changed files with 163 additions and 97 deletions

View File

@@ -15,6 +15,7 @@
*/
package ve.ucv.ciens.ccg.nxtar;
import ve.ucv.ciens.ccg.nxtar.interfaces.CVProcessor;
import ve.ucv.ciens.ccg.nxtar.interfaces.MulticastEnabler;
import ve.ucv.ciens.ccg.nxtar.interfaces.NetworkConnectionListener;
import ve.ucv.ciens.ccg.nxtar.interfaces.Toaster;
@@ -90,6 +91,7 @@ public class NxtARCore extends Game implements NetworkConnectionListener{
// Assorted fields.
public SpriteBatch batch;
public CVProcessor cvProc;
private Toaster toaster;
// Networking related fields.
@@ -130,6 +132,13 @@ public class NxtARCore extends Game implements NetworkConnectionListener{
Gdx.app.error(TAG, CLASS_NAME + ".Main() :: concreteApp does not implement MulticastEnabler. Quitting.");
Gdx.app.exit();
}
try{
this.cvProc = (CVProcessor)concreteApp;
}catch(ClassCastException cc){
Gdx.app.error(TAG, CLASS_NAME + ".Main() :: concreteApp does not implement the CVProcessor interface. Quitting.");
Gdx.app.exit();
}
}
public void create(){
@@ -204,9 +213,9 @@ public class NxtARCore extends Game implements NetworkConnectionListener{
Controllers.addListener(states[currState.getValue()]);
// Anything else.
Gdx.app.setLogLevel(Application.LOG_INFO);
//Gdx.app.setLogLevel(Application.LOG_INFO);
//Gdx.app.setLogLevel(Application.LOG_DEBUG);
//Gdx.app.setLogLevel(Application.LOG_NONE);
Gdx.app.setLogLevel(Application.LOG_NONE);
}
public void render(){

View File

@@ -0,0 +1,26 @@
/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ve.ucv.ciens.ccg.nxtar.interfaces;
public interface CVProcessor {
public class CVData{
public byte[] outFrame;
public int[] markerCodes;
// TODO: Add marker location data.
}
public CVData processFrame(byte[] frame, int w, int h);
}

View File

@@ -96,6 +96,7 @@ public class RobotControlThread extends Thread {
try{
client = server.accept();
client.setTcpNoDelay(true);
if(netListener != null) netListener.networkStreamConnected(THREAD_NAME);
os = new ObjectOutputStream(client.getOutputStream());
is = new ObjectInputStream(client.getInputStream());

View File

@@ -21,6 +21,7 @@ import ve.ucv.ciens.ccg.networkdata.MotorEvent;
import ve.ucv.ciens.ccg.networkdata.MotorEvent.motor_t;
import ve.ucv.ciens.ccg.nxtar.NxtARCore;
import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
import ve.ucv.ciens.ccg.nxtar.interfaces.CVProcessor.CVData;
import ve.ucv.ciens.ccg.nxtar.network.monitors.MotorEventQueue;
import ve.ucv.ciens.ccg.nxtar.network.monitors.VideoFrameMonitor;
import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
@@ -121,9 +122,13 @@ public class InGameState extends BaseState{
motorButtonsPointers[4] = -1;
motorButtonsPointers[5] = -1;
motorGamepadButtonPressed = new boolean[2];
motorGamepadButtonPressed = new boolean[6];
motorGamepadButtonPressed[0] = false;
motorGamepadButtonPressed[1] = false;
motorGamepadButtonPressed[2] = false;
motorGamepadButtonPressed[3] = false;
motorGamepadButtonPressed[4] = false;
motorGamepadButtonPressed[5] = false;
axisStopSent = new boolean[4];
axisStopSent[0] = true;
@@ -152,9 +157,11 @@ public class InGameState extends BaseState{
@Override
public void render(float delta){
int fW, fH;
byte[] frame;
byte[] prevFrame = null;
Size dimensions = null;
CVData data;
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
@@ -170,9 +177,20 @@ public class InGameState extends BaseState{
}core.batch.end();
frame = frameMonitor.getCurrentFrame();
if(frame != null && !Arrays.equals(frame, prevFrame)){
fW = frameMonitor.getFrameDimensions().getWidth();
fH = frameMonitor.getFrameDimensions().getHeight();
data = core.cvProc.processFrame(frame, fW, fH);
if(data != null){
for(int i = 0; i < data.markerCodes.length; i++){
Gdx.app.log(TAG, CLASS_NAME + String.format(".render(): Marker code[%d] = %d", i, data.markerCodes[i]));
}
}
if(data != null && data.outFrame != null && !Arrays.equals(frame, prevFrame)){
dimensions = frameMonitor.getFrameDimensions();
videoFrame = new Pixmap(frame, 0, dimensions.getWidth() * dimensions.getHeight());
videoFrame = new Pixmap(data.outFrame, 0, dimensions.getWidth() * dimensions.getHeight());
videoFrameTexture = new Texture(videoFrame);
videoFrameTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
videoFrame.dispose();
@@ -327,7 +345,7 @@ public class InGameState extends BaseState{
motorButtonsPointers[0] = pointer;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)100);
queue.addEvent(event);
@@ -339,7 +357,7 @@ public class InGameState extends BaseState{
motorButtonsPointers[1] = pointer;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)-100);
queue.addEvent(event);
@@ -350,7 +368,7 @@ public class InGameState extends BaseState{
motorButtonsPointers[2] = pointer;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)-100);
queue.addEvent(event);
@@ -361,7 +379,7 @@ public class InGameState extends BaseState{
motorButtonsPointers[3] = pointer;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)100);
queue.addEvent(event);
@@ -413,7 +431,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[1]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -427,7 +445,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[0]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -441,7 +459,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[3]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -455,7 +473,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[2]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -511,7 +529,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[1]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -525,7 +543,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[0]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -539,7 +557,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[3]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -553,7 +571,7 @@ public class InGameState extends BaseState{
// Enqueue the event corresponding to releasing this button if the opposing button is not pressed already.
if(!motorButtonsTouched[2]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte) 0);
queue.addEvent(event);
}
@@ -609,26 +627,64 @@ public class InGameState extends BaseState{
public boolean buttonDown(Controller controller, int buttonCode){
MotorEvent event;
if(stateActive && Ouya.runningOnOuya){
if(stateActive /*&& Ouya.runningOnOuya*/){
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
if(buttonCode == Ouya.BUTTON_L1){
motorGamepadButtonPressed[0] = true;
if(!motorGamepadButtonPressed[1]){
if(!motorGamepadButtonPressed[4]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setPower((byte)100);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)-100);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_R1){
motorGamepadButtonPressed[1] = true;
if(!motorGamepadButtonPressed[0]){
if(!motorGamepadButtonPressed[5]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)-100);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_DPAD_LEFT){
motorGamepadButtonPressed[2] = false;
if(!motorGamepadButtonPressed[3]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setPower((byte)-100);
event.setPower((byte)-40);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_DPAD_RIGHT){
motorGamepadButtonPressed[3] = false;
if(!motorGamepadButtonPressed[2]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setPower((byte)40);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_L2){
motorGamepadButtonPressed[4] = false;
if(!motorGamepadButtonPressed[0]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)100);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_R2){
motorGamepadButtonPressed[5] = false;
if(!motorGamepadButtonPressed[1]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)100);
queue.addEvent(event);
}
@@ -644,29 +700,66 @@ public class InGameState extends BaseState{
public boolean buttonUp(Controller controller, int buttonCode){
MotorEvent event;
if(stateActive && Ouya.runningOnOuya){
if(stateActive /*&& Ouya.runningOnOuya*/){
Gdx.app.log(TAG, CLASS_NAME + ".buttonDown() :: " + controller.getName() + " :: " + Integer.toString(buttonCode));
if(buttonCode == Ouya.BUTTON_L1){
if(buttonCode == Ouya.BUTTON_L1){
motorGamepadButtonPressed[0] = false;
if(!motorGamepadButtonPressed[1]){
if(!motorGamepadButtonPressed[4]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)0);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_R1){
motorGamepadButtonPressed[1] = false;
if(!motorGamepadButtonPressed[5]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)0);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_DPAD_LEFT){
motorGamepadButtonPressed[2] = false;
if(!motorGamepadButtonPressed[3]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setPower((byte)0);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_DPAD_RIGHT){
motorGamepadButtonPressed[3] = false;
}else if(buttonCode == Ouya.BUTTON_R1){
motorGamepadButtonPressed[1] = false;
if(!motorGamepadButtonPressed[2]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setPower((byte)0);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_L2){
motorGamepadButtonPressed[4] = false;
if(!motorGamepadButtonPressed[0]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_B);
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)0);
queue.addEvent(event);
}
}else if(buttonCode == Ouya.BUTTON_R2){
motorGamepadButtonPressed[5] = false;
if(!motorGamepadButtonPressed[1]){
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)0);
queue.addEvent(event);
}
}
return true;
@@ -677,59 +770,7 @@ public class InGameState extends BaseState{
@Override
public boolean axisMoved(Controller controller, int axisCode, float value){
MotorEvent event;
if(stateActive && Ouya.runningOnOuya){
if(Math.abs(value) >= Ouya.STICK_DEADZONE * 3.0f){
if(axisCode == Ouya.AXIS_LEFT_Y){
Gdx.app.log(TAG, CLASS_NAME + ".axisMoved() :: LEFT Y moved: "+ Float.toString(value));
axisStopSent[0] = false;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)(100.0f * -value));
queue.addEvent(event);
}else if(axisCode == Ouya.AXIS_RIGHT_Y){
Gdx.app.log(TAG, CLASS_NAME + ".axisMoved() :: RIGHT Y moved: "+ Float.toString(value));
axisStopSent[1] = false;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)(100.0f * -value));
queue.addEvent(event);
}
}else{
if(axisCode == Ouya.AXIS_LEFT_Y && !axisStopSent[0]){
axisStopSent[0] = true;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_A);
event.setPower((byte)0);
queue.addEvent(event);
}else if(axisCode == Ouya.AXIS_RIGHT_Y && !axisStopSent[1]){
axisStopSent[1] = true;
event = new MotorEvent();
event.setMotor(motor_t.MOTOR_C);
event.setPower((byte)0);
queue.addEvent(event);
}
}
return true;
}else{
return false;
}
return false;
}
@Override
@@ -749,47 +790,36 @@ public class InGameState extends BaseState{
@Override
public boolean keyUp(int keycode){
// TODO Auto-generated method stub
return false;
}
@Override
public boolean keyTyped(char character){
// TODO Auto-generated method stub
return false;
}
@Override
public boolean povMoved(Controller controller, int povCode,
PovDirection value){
// TODO Auto-generated method stub
public boolean povMoved(Controller controller, int povCode, PovDirection value){
return false;
}
@Override
public boolean xSliderMoved(Controller controller, int sliderCode,
boolean value){
// TODO Auto-generated method stub
public boolean xSliderMoved(Controller controller, int sliderCode, boolean value){
return false;
}
@Override
public boolean ySliderMoved(Controller controller, int sliderCode,
boolean value){
// TODO Auto-generated method stub
public boolean ySliderMoved(Controller controller, int sliderCode, boolean value){
return false;
}
@Override
public boolean accelerometerMoved(Controller controller,
int accelerometerCode, Vector3 value){
// TODO Auto-generated method stub
public boolean accelerometerMoved(Controller controller, int accelerometerCode, Vector3 value){
return false;
}
@Override
public boolean scrolled(int amount){
// TODO Auto-generated method stub
return false;
}
}