Assorted changes.
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@@ -2,4 +2,5 @@
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-pedantic
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-Wall
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-DGLM_FORCE_RADIANS
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-fopenmp
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-fopenmp
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-std=c++11
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4
Makefile
4
Makefile
@@ -5,11 +5,11 @@ OBJECTS = main.o sampling.o camera.o environment.o disk.o plane.o sphere.o \
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spot_light.o sphere_area_light.o disk_area_light.o scene.o tracer.o \
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path_tracer.o whitted_tracer.o rgbe.o kd_tree.o photon_tracer.o
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DEPENDS = $(OBJECTS:.o=.d)
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CXXFLAGS = -ansi -pedantic -Wall -DGLM_FORCE_RADIANS -fopenmp
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CXXFLAGS = -ansi -pedantic -Wall -DGLM_FORCE_RADIANS -fopenmp -std=c++11
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LDLIBS = -lfreeimage -ljson_spirit
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.PHONY: all
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all: CXXFLAGS += -O2 -DNDEBUG
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all: CXXFLAGS += -O3 -DNDEBUG
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all: $(TARGET)
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.PHONY: debug
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9
main.cpp
9
main.cpp
@@ -4,6 +4,7 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cstdint>
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#include <unistd.h>
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#include <omp.h>
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@@ -69,8 +70,8 @@ int main(int argc, char ** argv) {
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vec2 sample;
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Tracer * tracer;
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PhotonTracer * p_tracer;
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size_t total;
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size_t current = 0;
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uint64_t total;
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uint64_t current = 0;
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FIBITMAP * input_bitmap;
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FIBITMAP * output_bitmap;
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FREE_IMAGE_FORMAT fif;
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@@ -122,7 +123,7 @@ int main(int argc, char ** argv) {
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}
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// Generate the image.
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total = g_h * g_w * g_samples;
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total = static_cast<uint64_t>(g_h) * static_cast<uint64_t>(g_w) * static_cast<uint64_t>(g_samples);
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cout << "Tracing a total of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary rays:" << endl;
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current)
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for (int i = 0; i < g_h; i++) {
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@@ -138,7 +139,7 @@ int main(int argc, char ** argv) {
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image[i][j] /= g_samples;
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}
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#pragma omp critical
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cout << "\r" << setw(3) << static_cast<size_t>((static_cast<double>(current) / static_cast<double>(total)) * 100.0) << "% done.";
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cout << "\r" << ANSI_BOLD_YELLOW << current << ANSI_RESET_STYLE << " of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary rays traced.";
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}
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cout << endl;
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@@ -2,6 +2,7 @@
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#include <iomanip>
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#include <limits>
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#include <vector>
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#include <cstdint>
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#include <glm/gtc/constants.hpp>
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@@ -159,12 +160,12 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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Vec3 ls, dir;
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float r1, r2;
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Photon ph;
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size_t total = 0, current = 0;
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uint64_t total = 0, current = 0;
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for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
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total += (*it)->light_type() == Light::AREA ? 1 : 0;
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}
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total *= n_photons_per_ligth;
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total *= static_cast<uint64_t>(n_photons_per_ligth);
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cout << "Tracing a total of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary photons:" << endl;
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