Code clean up and refactoring.

This commit is contained in:
2016-12-26 15:41:29 -04:00
parent 876ecc14cc
commit 2d437f07bc
10 changed files with 183 additions and 85 deletions

3
.gitignore vendored
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@@ -28,3 +28,6 @@
*.out
*.app
ray
# Emacs droppings
*~

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@@ -1,6 +1,6 @@
TARGET = ray
HEADERS = ray.hpp sphere.hpp figure.hpp
OBJECTS = main.o sphere.o
HEADERS = ray.hpp sphere.hpp figure.hpp light.hpp tracer.hpp
OBJECTS = main.o sphere.o tracer.o
CXX = g++
CXXFLAGS = -ansi -pedantic -Wall -g -DGLM_FORCE_RADIANS -fopenmp
LDLIBS = -lm
@@ -15,6 +15,8 @@ main.o: main.cpp $(HEADERS)
sphere.o: sphere.cpp $(HEADERS)
tracer.o: tracer.cpp $(HEADERS)
.PHONY: clean
clean:
$(RM) $(TARGET) *.o
$(RM) $(TARGET) $(OBJECTS)

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@@ -6,13 +6,15 @@
#include "ray.hpp"
using glm::vec3;
class Figure {
public:
vec3 color;
virtual ~Figure() { }
virtual bool intersect(Ray & r, float & t) const = 0;
virtual bool intersect(Ray & r, float & t, vec3 & n) const = 0;
virtual void set_color(float r, float g, float b) {
color = vec3(r, g, b);

18
light.hpp Normal file
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@@ -0,0 +1,18 @@
#pragma once
#ifndef LIGHT_HPP
#define LIGHT_HPP
#include <glm/vec3.hpp>
class Light {
public:
vec3 position;
vec3 diffuse;
vec3 specular;
vec3 ambient;
Light(): position(vec3(0.0f)), diffuse(vec3(1.0f)), specular(vec3(1.0f)), ambient(vec3(0.1f)) { }
Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): position(_p), diffuse(_d), specular(_s), ambient(_a) { }
};
#endif

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@@ -1,10 +1,8 @@
#include <iostream>
#include <vector>
#include <limits>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <omp.h>
#include <glm/glm.hpp>
@@ -12,11 +10,14 @@
#include "ray.hpp"
#include "figure.hpp"
#include "sphere.hpp"
#include "light.hpp"
#include "tracer.hpp"
using namespace std;
using namespace glm;
static const vec3 BCKG_COLOR = vec3(0.16f, 0.66f, 0.72f);
#define MAX_RECURSION 9
static const char * OUT_FILE = "output.ppm";
static char * input_file;
@@ -24,21 +25,17 @@ static int g_samples = 25;
static float g_fov = 90.0f;
static int g_w = 640;
static int g_h = 480;
static float g_aspect_ratio = static_cast<float>(g_w) / g_h;
static vec3 ** image;
float random01();
vec2 sample_pixel(int i, int j);
int main(int argc, char ** argv) {
FILE * out;
float t;
float _t;
Sphere * s;
Figure * _f;
Light * l;
Ray r;
vec2 sample;
vector<Figure *> figures;
vector<Light *> lights;
Tracer tracer;
if(argc < 2 || argc == 3 || argc > 6) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
@@ -108,38 +105,34 @@ int main(int argc, char ** argv) {
s->set_color(1.0f, 1.0f, 0.0f);
figures.push_back(static_cast<Figure *>(s));
#pragma omp parallel for schedule(dynamic, 1) private(r, sample, _f, t, _t)
l = new Light();
lights.push_back(l);
tracer = Tracer(g_h, g_w, g_fov);
#pragma omp parallel for schedule(dynamic, 1) private(r, sample)
for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) {
for (int k = 0; k < g_samples; k++) {
sample = sample_pixel(i, j);
sample = tracer.sample_pixel(i, j);
r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f));
t = numeric_limits<float>::max();
_f = NULL;
for (size_t f = 0; f < figures.size(); f++) {
if (figures[f]->intersect(r, _t) && _t < t) {
t = _t;
_f = figures[f];
}
}
if (_f != NULL) {
image[i][j] += vec3(_f->color);
} else {
image[i][j] += vec3(BCKG_COLOR);
}
image[i][j] += tracer.trace_ray(r, figures, lights, MAX_RECURSION);
}
image[i][j] /= g_samples;
}
}
for (size_t f = 0; f < figures.size(); f++) {
delete static_cast<Sphere *>(figures[f]);
for (size_t i = 0; i < figures.size(); i++) {
delete static_cast<Sphere *>(figures[i]);
}
figures.clear();
for (size_t i = 0; i < figures.size(); i++) {
delete lights[i];
}
lights.clear();
fprintf(out, "P6 %d %d %d ", g_w, g_h, 255);
for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) {
@@ -156,21 +149,3 @@ int main(int argc, char ** argv) {
return EXIT_SUCCESS;
}
inline float random01() {
return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
}
vec2 sample_pixel(int i, int j) {
float pxNDC;
float pyNDC;
float pxS;
float pyS;
pyNDC = (static_cast<float>(i) + random01()) / g_h;
pyS = (1.0f - (2.0f * pyNDC)) * tan(radians(g_fov) / 2);
pxNDC = (static_cast<float>(j) + random01()) / g_w;
pxS = (2.0f * pxNDC) - 1.0f;
pxS *= g_aspect_ratio * tan(radians(g_fov) / 2);
return vec2(pxS, pyS);
}

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@@ -2,7 +2,10 @@
#include "sphere.hpp"
bool Sphere::intersect(Ray & r, float & t) const {
using glm::normalize;
bool Sphere::intersect(Ray & r, float & t, vec3 & n) const {
vec3 i;
float d;
float a = (r.m_direction.x * r.m_direction.x) +
@@ -23,7 +26,11 @@ bool Sphere::intersect(Ray & r, float & t) const {
d = (b * b) - (4 * a * c);
if (d >= 0.0f) {
t = (-b - sqrt(d)) / (2 * a);
i = vec3(r.m_origin + (t * r.m_direction));
n = normalize(vec3((i - m_center) / m_radius));
}
return d >= 0.0f;
}

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@@ -2,7 +2,7 @@
#ifndef SPHERE_HPP
#define SPHERE_HPP
#include <glm/vec3.hpp>
#include <glm/glm.hpp>
#include "figure.hpp"
@@ -21,7 +21,7 @@ public:
virtual ~Sphere() { }
virtual bool intersect(Ray & r, float & t) const;
virtual bool intersect(Ray & r, float & t, vec3 & n) const;
};
#endif

57
tracer.cpp Normal file
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@@ -0,0 +1,57 @@
#include <limits>
#include <cstdlib>
#include <cmath>
#include <omp.h>
#include "tracer.hpp"
using namespace std;
static const vec3 BCKG_COLOR = vec3(0.16f, 0.66f, 0.72f);
static inline float random01() {
return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
}
Tracer::Tracer(): m_h(640), m_w(480), m_fov(90.0f), m_a_ratio(640.0f / 480.0f) {}
Tracer::Tracer(int h, int w, float fov): m_h(h), m_w(w), m_fov(fov) {
m_a_ratio = static_cast<float>(w) / h;
}
vec2 Tracer::sample_pixel(int i, int j) const {
float pxNDC;
float pyNDC;
float pxS;
float pyS;
pyNDC = (static_cast<float>(i) + random01()) / m_h;
pyS = (1.0f - (2.0f * pyNDC)) * tan(radians(m_fov) / 2);
pxNDC = (static_cast<float>(j) + random01()) / m_w;
pxS = (2.0f * pxNDC) - 1.0f;
pxS *= m_a_ratio * tan(radians(m_fov) / 2);
return vec2(pxS, pyS);
}
vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & vf, vector<Light *> & vl, unsigned int rec_level) const {
float t;
float _t;
Figure * _f;
vec3 n;
t = numeric_limits<float>::max();
_f = NULL;
for (size_t f = 0; f < vf.size(); f++) {
if (vf[f]->intersect(r, _t, n) && _t < t) {
t = _t;
_f = vf[f];
}
}
if (_f != NULL)
return _f->color;
else
return vec3(BCKG_COLOR);
}

32
tracer.hpp Normal file
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@@ -0,0 +1,32 @@
#pragma once
#ifndef TRACER_HPP
#define TRACER_HPP
#include <vector>
#include <glm/glm.hpp>
#include "figure.hpp"
#include "light.hpp"
#include "ray.hpp"
using std::vector;
using glm::radians;
using glm::vec3;
using glm::vec2;
class Tracer {
public:
int m_h;
int m_w;
float m_fov;
float m_a_ratio;
Tracer();
Tracer(int w, int h, float fov);
vec2 sample_pixel(int i, int j) const;
vec3 trace_ray(Ray & r, vector<Figure *> & f, vector<Light *> & l, unsigned int rec_level) const;
};
#endif