Scene loads light sources now.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-19 09:39:10 -04:00
parent 20a672388f
commit 33aba8cae2
5 changed files with 76 additions and 85 deletions

View File

@@ -1,4 +1,4 @@
* Features [12/20]
* Features [13/20]
- [X] Perspective projection
- [X] Ray-sphere intersection
@@ -18,7 +18,7 @@
- [X] Phong shading
- [X] Specular reflections
- [X] Transmission
- [ ] Scene description input files (JSON)
- [X] Scene description input files (JSON)
- [X] Indirect illumination
- [ ] Glossy reflections
- [X] Image based lighting
@@ -106,79 +106,4 @@
l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
}
void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
PointLight * l;
s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.2f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f));
p->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f);
s->m_mat->m_rho = 1.0f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat->m_refract = true;
s->m_mat->m_ref_index = 1.33f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f);
vf.push_back(static_cast<Figure *>(d));
l = new PointLight();
l->m_position = vec3(0.0f, 0.9f, -1.0f);
l->m_diffuse = vec3(1.0f);
vl.push_back(static_cast<Light *>(l));
}
#+END_SRC