3.3 KiB
3.3 KiB
Features [13/20]
- Perspective projection
- Ray-sphere intersection
-
Ray-plane and derived intersections
- Ray-plane
- Ray-disk
- Ray-triangle
- Ray-box
- Ray-mesh intersection
- Octree mesh
- Directional lights
- Point lights
- Spotlights
-
Area lights
- Sphere lights
- Box/planar lights
- Phong shading
- Specular reflections
- Transmission
- Scene description input files (JSON)
- Indirect illumination
- Glossy reflections
- Image based lighting
- HDR light probes for IBL
- Tone mapping
- Texture mapping
- Photon mapping
Junk
void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
DirectionalLight * l;
e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.3f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.08f;
s->m_mat->m_refract = true;
s->m_mat->m_ref_index = 1.1f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.5f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
s->m_mat->m_rho = 0.1f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
d->m_mat->m_rho = 0.3f;
d->m_mat->m_refract = true;
d->m_mat->m_ref_index = 1.33f;
vf.push_back(static_cast<Figure *>(d));
l = new DirectionalLight();
l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
}