Files
PhotonMF/TODO.org
Miguel Angel Astor Romero 33aba8cae2 Scene loads light sources now.
2017-01-19 09:39:10 -04:00

3.3 KiB

Features [13/20]

  • Perspective projection
  • Ray-sphere intersection
  • Ray-plane and derived intersections

    • Ray-plane
    • Ray-disk
    • Ray-triangle
    • Ray-box
  • Ray-mesh intersection
  • Octree mesh
  • Directional lights
  • Point lights
  • Spotlights
  • Area lights

    • Sphere lights
    • Box/planar lights
  • Phong shading
  • Specular reflections
  • Transmission
  • Scene description input files (JSON)
  • Indirect illumination
  • Glossy reflections
  • Image based lighting
  • HDR light probes for IBL
  • Tone mapping
  • Texture mapping
  • Photon mapping

Junk

  void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
    Sphere * s;
    Plane * p;
    Disk * d;
    DirectionalLight * l;

    e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
    
    s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
    s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
    vf.push_back(static_cast<Figure *>(s));

    p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
    p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
    vf.push_back(static_cast<Figure *>(p));

    s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
    s->m_mat->m_rho = 0.3f;
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
    s->m_mat->m_rho = 0.08f;
    s->m_mat->m_refract = true;
    s->m_mat->m_ref_index = 1.1f;
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
    s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
    s->m_mat->m_rho = 0.5f;
    vf.push_back(static_cast<Figure *>(s));

    s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
    s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
    s->m_mat->m_rho = 0.1f;
    vf.push_back(static_cast<Figure *>(s));

    d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
    d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
    d->m_mat->m_rho = 0.3f;
    d->m_mat->m_refract = true;
    d->m_mat->m_ref_index = 1.33f;
    vf.push_back(static_cast<Figure *>(d));

    l = new DirectionalLight();
    l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
    l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
    vl.push_back(static_cast<Light *>(l));

    l = new DirectionalLight();
    l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
    l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
    vl.push_back(static_cast<Light *>(l));

    l = new DirectionalLight();
    l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
    l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
    vl.push_back(static_cast<Light *>(l));
  }