Ray casting with spheres.

This commit is contained in:
2016-12-25 21:47:28 -04:00
parent cc3525d064
commit 54bf4d4822
8 changed files with 319 additions and 0 deletions

1
.gitignore vendored
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*.exe
*.out
*.app
ray

20
Makefile Normal file
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TARGET = ray
HEADERS = ray.hpp sphere.hpp figure.hpp
OBJECTS = main.o sphere.o
CXX = g++
CXXFLAGS = -ansi -pedantic -Wall -g -DGLM_FORCE_RADIANS -fopenmp
LDLIBS = -lm
.PHONY: all
all: $(TARGET)
$(TARGET): $(OBJECTS) $(HEADERS)
$(CXX) $(CXXFLAGS) -o $@ $(OBJECTS) $(LDLIBS)
main.o: main.cpp $(HEADERS)
sphere.o: sphere.cpp $(HEADERS)
.PHONY: clean
clean:
$(RM) $(TARGET) *.o

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figure.hpp Normal file
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#pragma once
#ifndef FIGURE_HPP
#define FIGURE_HPP
#include <glm/vec3.hpp>
#include "ray.hpp"
class Figure {
public:
vec3 color;
virtual ~Figure() { }
virtual bool intersect(Ray & r, float & t) const = 0;
virtual void set_color(float r, float g, float b) {
color = vec3(r, g, b);
}
virtual void set_color(vec3 rgb) {
color = vec3(rgb);
}
};
#endif

176
main.cpp Normal file
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#include <iostream>
#include <vector>
#include <limits>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <omp.h>
#include <glm/glm.hpp>
#include "ray.hpp"
#include "figure.hpp"
#include "sphere.hpp"
using namespace std;
using namespace glm;
static const vec3 BCKG_COLOR = vec3(0.16f, 0.66f, 0.72f);
static const char * OUT_FILE = "output.ppm";
static char * input_file;
static int g_samples = 25;
static float g_fov = 90.0f;
static int g_w = 640;
static int g_h = 480;
static float g_aspect_ratio = static_cast<float>(g_w) / g_h;
static vec3 ** image;
float random01();
vec2 sample_pixel(int i, int j);
int main(int argc, char ** argv) {
FILE * out;
float t;
float _t;
Sphere * s;
Figure * _f;
Ray r;
vec2 sample;
vector<Figure *> figures;
if(argc < 2 || argc == 3 || argc > 6) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
return EXIT_FAILURE;
}
input_file = argv[2];
if(argc >= 4) {
g_h = atoi(argv[2]);
if (g_h <= 0) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
cerr << "HEIGHT must be positive" << endl;
return EXIT_FAILURE;
}
g_w = atoi(argv[3]);
if (g_w <= 0) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
cerr << "WIDTH must be positive" << endl;
return EXIT_FAILURE;
}
if(argc >= 5) {
g_samples = atoi(argv[4]);
if (g_samples <= 0) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
cerr << "SAMPLES must be greater than 1" << endl;
return EXIT_FAILURE;
}
if(argc >= 6) {
g_fov = atof(argv[5]);
if (g_fov <= 0) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
cerr << "FIELD OF VIEW must be greater than 1.0" << endl;
return EXIT_FAILURE;
}
}
}
}
out = fopen(argc >= 2 ? argv[1] : OUT_FILE, "wb");
image = new vec3*[g_h];
for (int i = 0; i < g_h; i++) {
image[i] = new vec3[g_w];
}
s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
s->set_color(1.0f, 0.0f, 0.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
s->set_color(0.0f, 1.0f, 0.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
s->set_color(0.0f, 0.0f, 1.0f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
s->set_color(0.5f, 0.5f, 0.5f);
figures.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
s->set_color(1.0f, 1.0f, 0.0f);
figures.push_back(static_cast<Figure *>(s));
#pragma omp parallel for schedule(dynamic, 1) private(r, sample, _f, t, _t)
for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) {
for (int k = 0; k < g_samples; k++) {
sample = sample_pixel(i, j);
r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f));
t = numeric_limits<float>::max();
_f = NULL;
for (size_t f = 0; f < figures.size(); f++) {
if (figures[f]->intersect(r, _t) && _t < t) {
t = _t;
_f = figures[f];
}
}
if (_f != NULL) {
image[i][j] += vec3(_f->color);
} else {
image[i][j] += vec3(BCKG_COLOR);
}
}
image[i][j] /= g_samples;
}
}
for (size_t f = 0; f < figures.size(); f++) {
delete static_cast<Sphere *>(figures[f]);
}
figures.clear();
fprintf(out, "P6 %d %d %d ", g_w, g_h, 255);
for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) {
fputc(static_cast<int>(image[i][j].r * 255.0f), out);
fputc(static_cast<int>(image[i][j].g * 255.0f), out);
fputc(static_cast<int>(image[i][j].b * 255.0f), out);
}
}
fclose(out);
for (int i = 0; i < g_h; i++)
delete[] image[i];
delete[] image;
return EXIT_SUCCESS;
}
inline float random01() {
return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
}
vec2 sample_pixel(int i, int j) {
float pxNDC;
float pyNDC;
float pxS;
float pyS;
pyNDC = (static_cast<float>(i) + random01()) / g_h;
pyS = (1.0f - (2.0f * pyNDC)) * tan(radians(g_fov) / 2);
pxNDC = (static_cast<float>(j) + random01()) / g_w;
pxS = (2.0f * pxNDC) - 1.0f;
pxS *= g_aspect_ratio * tan(radians(g_fov) / 2);
return vec2(pxS, pyS);
}

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output.ppm Normal file

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ray.hpp Normal file
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#pragma once
#ifndef RAY_HPP
#define RAY_HPP
#include <glm/vec3.hpp>
using glm::vec3;
class Ray {
public:
vec3 m_direction;
vec3 m_origin;
Ray(): m_direction(vec3(0.0f, 0.0f, -1.0f)), m_origin(vec3(0.0f)) { }
Ray(float dx, float dy, float dz, float ox, float oy, float oz): m_direction(vec3(dx, dy, dz)), m_origin(vec3(ox, oy, oz)) {}
Ray(vec3 _d, vec3 _o): m_direction(_d), m_origin(_o) { }
};
#endif

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sphere.cpp Normal file
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#include <cmath>
#include "sphere.hpp"
bool Sphere::intersect(Ray & r, float & t) const {
float d;
float a = (r.m_direction.x * r.m_direction.x) +
(r.m_direction.y * r.m_direction.y) +
(r.m_direction.z * r.m_direction.z);
float b = (2 * r.m_direction.x * (r.m_origin.x - m_center.x)) +
(2 * r.m_direction.y * (r.m_origin.y - m_center.y)) +
(2 * r.m_direction.z * (r.m_origin.z - m_center.z));
float c = (m_center.x * m_center.x) +
(m_center.y * m_center.y) +
(m_center.z * m_center.z) +
(r.m_origin.x * r.m_origin.x) +
(r.m_origin.y * r.m_origin.y) +
(r.m_origin.z * r.m_origin.z) -
2 * ((m_center.x * r.m_origin.x) + (m_center.y * r.m_origin.y) + (m_center.z * r.m_origin.z)) - (m_radius * m_radius);
d = (b * b) - (4 * a * c);
t = (-b - sqrt(d)) / (2 * a);
return d >= 0.0f;
}

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sphere.hpp Normal file
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#pragma once
#ifndef SPHERE_HPP
#define SPHERE_HPP
#include <glm/vec3.hpp>
#include "figure.hpp"
using glm::vec3;
class Sphere : public Figure {
public:
vec3 m_center;
float m_radius;
Sphere(): m_center(vec3(0.0f)), m_radius(0.5f) { }
Sphere(float x, float y, float z, float r): m_center(vec3(x, y, z)), m_radius(r) { }
Sphere(vec3 _c, float r): m_center(_c), m_radius(r) { }
virtual ~Sphere() { }
virtual bool intersect(Ray & r, float & t) const;
};
#endif