Some fixes to the photon tracing.
This commit is contained in:
7
main.cpp
7
main.cpp
@@ -114,8 +114,11 @@ int main(int argc, char ** argv) {
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cout << "Using " << ANSI_BOLD_YELLOW << "Jensen's photon mapping" << ANSI_RESET_STYLE << " with ray tracing." << endl;
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p_tracer = new PhotonTracer(g_max_depth, g_p_sample_radius);
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if (g_photons_file == NULL) {
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cout << "Building photon map with " << ANSI_BOLD_YELLOW << g_photons << ANSI_RESET_STYLE << " primary photons per light source." << endl;
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p_tracer->build_photon_map(scn, g_photons, false);
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//cout << "Building global photon map with " << ANSI_BOLD_YELLOW << g_photons / 2 << ANSI_RESET_STYLE << " primary photons per light source." << endl;
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//p_tracer->photon_tracing(scn, g_photons / 2);
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cout << "Building caustics photon map with " << ANSI_BOLD_YELLOW << g_photons / 2 << ANSI_RESET_STYLE << " primary photons per light source." << endl;
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p_tracer->photon_tracing(scn, g_photons / 2, true);
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p_tracer->build_photon_map();
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} else {
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p_tracer->build_photon_map(g_photons_file);
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}
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@@ -162,7 +162,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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return s->m_env->get_color(r);
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}
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void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth, const bool specular) {
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void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, const bool specular) {
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Light * l;
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AreaLight * al;
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vec3 l_sample, s_normal, h_sample, power;
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@@ -170,6 +170,7 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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float r1, r2;
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Photon ph;
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uint64_t total = 0, current = 0;
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vector<Figure *> spec_figures;
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for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
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total += (*it)->light_type() == Light::AREA ? 1 : 0;
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@@ -178,6 +179,12 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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cout << "Tracing a total of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary photons:" << endl;
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if (specular) {
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for (vector<Figure *>::iterator it = s->m_figures.begin(); it != s->m_figures.end(); it++)
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if ((*it)->m_mat->m_refract || (*it)->m_mat->m_rho > 0.0f)
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spec_figures.push_back((*it));
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}
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for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
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l = *it;
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@@ -189,23 +196,26 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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#pragma omp parallel for schedule(dynamic, 1) private(l_sample, s_normal, h_sample, r1, r2) shared(current)
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for (size_t p = 0; p < n_photons_per_ligth; p++) {
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if (!specular) {
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l_sample = al->sample_at_surface();
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s_normal = al->normal_at_last_sample();
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if (!specular || spec_figures.size() == 0) {
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// Generate photon from light source in random direction.
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r1 = random01();
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r2 = random01();
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h_sample = normalize(sample_hemisphere(r1, r2));
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rotate_sample(h_sample, s_normal);
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} else {
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// Generate photon from light source in direction of specular reflective objects.
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h_sample = normalize(spec_figures[p % spec_figures.size()]->sample_at_surface() - l_sample);
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}
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// Create the primary photon.
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ls = Vec3(l_sample.x, l_sample.y, l_sample.z);
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dir = Vec3(h_sample.x, h_sample.y, h_sample.z);
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power = (al->m_figure->m_mat->m_emission / static_cast<float>(n_photons_per_ligth)) / (al->m_figure->pdf());
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ph = Photon(ls, dir, power.r, power.g, power.b, 1.0f);
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} else {
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// TODO: Generate photon from light source in direction of specular reflective objects.
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}
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#pragma omp critical
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{
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m_photon_map.addPhoton(ph);
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@@ -220,11 +230,6 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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cout << "\r" << setw(3) << static_cast<size_t>((static_cast<double>(current) / static_cast<double>(total)) * 100.0) << "% done.";
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}
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cout << endl;
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cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " total photons." << endl;
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m_photon_map.save_photon_list();
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cout << "Building photon map Kd-tree." << endl;
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m_photon_map.buildKdTree();
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}
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void PhotonTracer::build_photon_map(const char * photons_file) {
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@@ -247,6 +252,12 @@ void PhotonTracer::build_photon_map(const char * photons_file) {
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ifs.close();
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build_photon_map();
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}
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void PhotonTracer::build_photon_map() {
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cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " total photons." << endl;
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m_photon_map.save_photon_list();
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cout << "Building photon map Kd-tree." << endl;
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m_photon_map.buildKdTree();
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}
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@@ -279,16 +290,12 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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n = _f->normal_at_int(r, t);
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// Store the diffuse photon and trace.
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if (!_f->m_mat->m_refract && rec_level < m_max_depth){
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if (rec_level < m_max_depth) {
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if (!_f->m_mat->m_refract){
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r1 = random01();
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r2 = random01();
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sample = sample_hemisphere(r1, r2);
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rotate_sample(sample, n);
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normalize(sample);
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} else
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sample = vec3(0.0f);
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ph.getColor(red, green, blue);
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color = (1.0f - _f->m_mat->m_rho) * (vec3(red, green, blue) * (_f->m_mat->m_diffuse / pi<float>()));
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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@@ -299,6 +306,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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m_photon_map.addPhoton(photon);
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}
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if (rec_level < m_max_depth)
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trace_photon(photon, s, rec_level + 1);
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}
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@@ -312,12 +320,12 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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} else if (_f->m_mat->m_refract && rec_level >= m_max_depth) {
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} else if (_f->m_mat->m_refract && rec_level < m_max_depth) {
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// If the material has transmission enabled, calculate the Fresnel term.
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kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
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kr = fresnel(r.m_direction, n, ph.ref_index, _f->m_mat->m_ref_index);
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// Trace the reflected photon.
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if (kr > 0.0f && rec_level < m_max_depth) {
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if (kr > 0.0f) {
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color = kr * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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@@ -328,7 +336,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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}
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// Trace the transmitted photon.
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if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
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if (kr < 1.0f) {
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color = (1.0f - kr) * vec3(red, green, blue);
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i_pos -= n * (2 * BIAS);
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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@@ -13,9 +13,9 @@ public:
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virtual ~PhotonTracer();
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virtual vec3 trace_ray(Ray & r, Scene * s, unsigned int rec_level) const;
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void build_photon_map(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false);
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void photon_tracing(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false);
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void build_photon_map(const char * photons_file);
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void build_photon_map();
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private:
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float m_h_radius;
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kdTree m_photon_map;
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