Some fixes to the photon tracing.

This commit is contained in:
2017-03-06 16:51:12 -04:00
parent 9e75590498
commit 8e7c6490ec
3 changed files with 46 additions and 35 deletions

View File

@@ -114,8 +114,11 @@ int main(int argc, char ** argv) {
cout << "Using " << ANSI_BOLD_YELLOW << "Jensen's photon mapping" << ANSI_RESET_STYLE << " with ray tracing." << endl;
p_tracer = new PhotonTracer(g_max_depth, g_p_sample_radius);
if (g_photons_file == NULL) {
cout << "Building photon map with " << ANSI_BOLD_YELLOW << g_photons << ANSI_RESET_STYLE << " primary photons per light source." << endl;
p_tracer->build_photon_map(scn, g_photons, false);
//cout << "Building global photon map with " << ANSI_BOLD_YELLOW << g_photons / 2 << ANSI_RESET_STYLE << " primary photons per light source." << endl;
//p_tracer->photon_tracing(scn, g_photons / 2);
cout << "Building caustics photon map with " << ANSI_BOLD_YELLOW << g_photons / 2 << ANSI_RESET_STYLE << " primary photons per light source." << endl;
p_tracer->photon_tracing(scn, g_photons / 2, true);
p_tracer->build_photon_map();
} else {
p_tracer->build_photon_map(g_photons_file);
}

View File

@@ -162,7 +162,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
return s->m_env->get_color(r);
}
void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth, const bool specular) {
void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, const bool specular) {
Light * l;
AreaLight * al;
vec3 l_sample, s_normal, h_sample, power;
@@ -170,6 +170,7 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
float r1, r2;
Photon ph;
uint64_t total = 0, current = 0;
vector<Figure *> spec_figures;
for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
total += (*it)->light_type() == Light::AREA ? 1 : 0;
@@ -178,6 +179,12 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
cout << "Tracing a total of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary photons:" << endl;
if (specular) {
for (vector<Figure *>::iterator it = s->m_figures.begin(); it != s->m_figures.end(); it++)
if ((*it)->m_mat->m_refract || (*it)->m_mat->m_rho > 0.0f)
spec_figures.push_back((*it));
}
for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
l = *it;
@@ -189,23 +196,26 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
#pragma omp parallel for schedule(dynamic, 1) private(l_sample, s_normal, h_sample, r1, r2) shared(current)
for (size_t p = 0; p < n_photons_per_ligth; p++) {
if (!specular) {
l_sample = al->sample_at_surface();
s_normal = al->normal_at_last_sample();
if (!specular || spec_figures.size() == 0) {
// Generate photon from light source in random direction.
r1 = random01();
r2 = random01();
h_sample = normalize(sample_hemisphere(r1, r2));
rotate_sample(h_sample, s_normal);
} else {
// Generate photon from light source in direction of specular reflective objects.
h_sample = normalize(spec_figures[p % spec_figures.size()]->sample_at_surface() - l_sample);
}
// Create the primary photon.
ls = Vec3(l_sample.x, l_sample.y, l_sample.z);
dir = Vec3(h_sample.x, h_sample.y, h_sample.z);
power = (al->m_figure->m_mat->m_emission / static_cast<float>(n_photons_per_ligth)) / (al->m_figure->pdf());
ph = Photon(ls, dir, power.r, power.g, power.b, 1.0f);
} else {
// TODO: Generate photon from light source in direction of specular reflective objects.
}
#pragma omp critical
{
m_photon_map.addPhoton(ph);
@@ -220,11 +230,6 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
cout << "\r" << setw(3) << static_cast<size_t>((static_cast<double>(current) / static_cast<double>(total)) * 100.0) << "% done.";
}
cout << endl;
cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " total photons." << endl;
m_photon_map.save_photon_list();
cout << "Building photon map Kd-tree." << endl;
m_photon_map.buildKdTree();
}
void PhotonTracer::build_photon_map(const char * photons_file) {
@@ -247,6 +252,12 @@ void PhotonTracer::build_photon_map(const char * photons_file) {
ifs.close();
build_photon_map();
}
void PhotonTracer::build_photon_map() {
cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " total photons." << endl;
m_photon_map.save_photon_list();
cout << "Building photon map Kd-tree." << endl;
m_photon_map.buildKdTree();
}
@@ -279,16 +290,12 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
n = _f->normal_at_int(r, t);
// Store the diffuse photon and trace.
if (!_f->m_mat->m_refract && rec_level < m_max_depth){
if (rec_level < m_max_depth) {
if (!_f->m_mat->m_refract){
r1 = random01();
r2 = random01();
sample = sample_hemisphere(r1, r2);
rotate_sample(sample, n);
normalize(sample);
} else
sample = vec3(0.0f);
ph.getColor(red, green, blue);
color = (1.0f - _f->m_mat->m_rho) * (vec3(red, green, blue) * (_f->m_mat->m_diffuse / pi<float>()));
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
@@ -299,6 +306,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
m_photon_map.addPhoton(photon);
}
if (rec_level < m_max_depth)
trace_photon(photon, s, rec_level + 1);
}
@@ -312,12 +320,12 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
trace_photon(photon, s, rec_level + 1);
} else if (_f->m_mat->m_refract && rec_level >= m_max_depth) {
} else if (_f->m_mat->m_refract && rec_level < m_max_depth) {
// If the material has transmission enabled, calculate the Fresnel term.
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
kr = fresnel(r.m_direction, n, ph.ref_index, _f->m_mat->m_ref_index);
// Trace the reflected photon.
if (kr > 0.0f && rec_level < m_max_depth) {
if (kr > 0.0f) {
color = kr * vec3(red, green, blue);
i_pos += n * BIAS;
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
@@ -328,7 +336,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
}
// Trace the transmitted photon.
if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
if (kr < 1.0f) {
color = (1.0f - kr) * vec3(red, green, blue);
i_pos -= n * (2 * BIAS);
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);

View File

@@ -13,9 +13,9 @@ public:
virtual ~PhotonTracer();
virtual vec3 trace_ray(Ray & r, Scene * s, unsigned int rec_level) const;
void build_photon_map(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false);
void photon_tracing(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false);
void build_photon_map(const char * photons_file);
void build_photon_map();
private:
float m_h_radius;
kdTree m_photon_map;