Added modelview matrix.
This commit is contained in:
45
main.cpp
45
main.cpp
@@ -7,6 +7,7 @@
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#include <omp.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "ray.hpp"
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#include "figure.hpp"
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@@ -29,9 +30,9 @@ static int g_w = 640;
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static int g_h = 480;
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static vec3 ** image;
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl);
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl);
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl);
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
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int main(int argc, char ** argv) {
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FILE * out;
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@@ -42,6 +43,8 @@ int main(int argc, char ** argv) {
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Tracer tracer;
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int total;
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int current = 0;
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mat4x4 i_model_view;
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vec4 dir, orig;
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if(argc < 2 || argc > 7) {
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cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
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@@ -91,18 +94,20 @@ int main(int argc, char ** argv) {
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image[i] = new vec3[g_w];
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}
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scene_3(figures, lights);
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scene_3(figures, lights, i_model_view);
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tracer = Tracer(g_h, g_w, g_fov);
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total = g_h * g_w * g_samples;
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current)
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample, dir, orig) shared(current)
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for (int i = 0; i < g_h; i++) {
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for (int j = 0; j < g_w; j++) {
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for (int k = 0; k < g_samples; k++) {
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sample = tracer.sample_pixel(i, j);
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r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f));
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dir = i_model_view * normalize(vec4(sample, -1.0f, 1.0f) - vec4(0.0f, 0.0f, 0.0f, 1.0f));
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orig = i_model_view * vec4(0.0f, 0.0f, 0.0f, 1.0f);
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r = Ray(dir.x, dir.y, dir.z, orig.x, orig.y, orig.z);
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image[i][j] += tracer.trace_ray(r, figures, lights, 0);
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#pragma omp critical
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{
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@@ -145,7 +150,7 @@ int main(int argc, char ** argv) {
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return EXIT_SUCCESS;
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}
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
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Sphere * s;
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Plane * p;
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Disk * d;
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@@ -220,7 +225,7 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
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vl.push_back(static_cast<Light *>(l));
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}
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) {
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
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Sphere * s;
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Plane * p;
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DirectionalLight * l;
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@@ -256,13 +261,19 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) {
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vl.push_back(static_cast<Light *>(l));
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}
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl) {
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
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Sphere * s;
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Plane * p;
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DirectionalLight * l;
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vec3 eye = vec3(0.0f, 1.5f, 0.0f);
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vec3 center = vec3(0.0f, 0.0f, -2.0f);
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vec3 left = vec3(-1.0f, 0.0f, 0.0f);
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vec3 up = cross(center - eye, left);
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s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.0f);
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s->m_mat.m_specular = vec3(0.3f);
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s->m_mat.m_shininess = 5.0f;
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s->m_mat.m_rho = 0.4f;
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s->m_mat.m_refract = true;
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s->m_mat.m_ref_index = 1.33f;
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@@ -283,7 +294,19 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl) {
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vf.push_back(static_cast<Figure *>(p));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(0.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(1.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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i_model_view = inverse(lookAt(eye, center, up));
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}
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26022
output.ppm
26022
output.ppm
File diff suppressed because one or more lines are too long
@@ -57,13 +57,13 @@ vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *> &
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float t, _t;
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Figure * _f;
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vec3 n, color, i_pos, ref;
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Ray sr, rr;
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Ray mv_r, sr, rr;
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bool vis;
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float kr;
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t = numeric_limits<float>::max();
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_f = NULL;
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for (size_t f = 0; f < v_figures.size(); f++) {
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if (v_figures[f]->intersect(r, _t) && _t < t) {
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t = _t;
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@@ -11,8 +11,9 @@
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#include "ray.hpp"
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using std::vector;
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using glm::vec3;
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using glm::vec2;
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using glm::vec3;
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using glm::mat4x4;
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class Tracer {
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public:
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