Added modelview matrix.

This commit is contained in:
2017-01-02 02:39:24 -04:00
parent e9986a923f
commit a0381b4fff
4 changed files with 9841 additions and 16233 deletions

View File

@@ -7,6 +7,7 @@
#include <omp.h> #include <omp.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "ray.hpp" #include "ray.hpp"
#include "figure.hpp" #include "figure.hpp"
@@ -29,9 +30,9 @@ static int g_w = 640;
static int g_h = 480; static int g_h = 480;
static vec3 ** image; static vec3 ** image;
static void scene_1(vector<Figure *> & vf, vector<Light *> & vl); static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl); static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
static void scene_3(vector<Figure *> & vf, vector<Light *> & vl); static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view);
int main(int argc, char ** argv) { int main(int argc, char ** argv) {
FILE * out; FILE * out;
@@ -42,6 +43,8 @@ int main(int argc, char ** argv) {
Tracer tracer; Tracer tracer;
int total; int total;
int current = 0; int current = 0;
mat4x4 i_model_view;
vec4 dir, orig;
if(argc < 2 || argc > 7) { if(argc < 2 || argc > 7) {
cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl; cerr << "USAGE: " << argv[0] << " IN FILE [OUT FILE [HEIGHT WIDTH [SAMPLES [FIELD OF VIEW]]]]" << endl;
@@ -91,18 +94,20 @@ int main(int argc, char ** argv) {
image[i] = new vec3[g_w]; image[i] = new vec3[g_w];
} }
scene_3(figures, lights); scene_3(figures, lights, i_model_view);
tracer = Tracer(g_h, g_w, g_fov); tracer = Tracer(g_h, g_w, g_fov);
total = g_h * g_w * g_samples; total = g_h * g_w * g_samples;
#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current) #pragma omp parallel for schedule(dynamic, 1) private(r, sample, dir, orig) shared(current)
for (int i = 0; i < g_h; i++) { for (int i = 0; i < g_h; i++) {
for (int j = 0; j < g_w; j++) { for (int j = 0; j < g_w; j++) {
for (int k = 0; k < g_samples; k++) { for (int k = 0; k < g_samples; k++) {
sample = tracer.sample_pixel(i, j); sample = tracer.sample_pixel(i, j);
r = Ray(normalize(vec3(sample, -1.0f) - vec3(0.0f, 0.0f, 0.0f)), vec3(0.0f, 0.0f, 0.0f)); dir = i_model_view * normalize(vec4(sample, -1.0f, 1.0f) - vec4(0.0f, 0.0f, 0.0f, 1.0f));
orig = i_model_view * vec4(0.0f, 0.0f, 0.0f, 1.0f);
r = Ray(dir.x, dir.y, dir.z, orig.x, orig.y, orig.z);
image[i][j] += tracer.trace_ray(r, figures, lights, 0); image[i][j] += tracer.trace_ray(r, figures, lights, 0);
#pragma omp critical #pragma omp critical
{ {
@@ -145,7 +150,7 @@ int main(int argc, char ** argv) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) { static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
Sphere * s; Sphere * s;
Plane * p; Plane * p;
Disk * d; Disk * d;
@@ -220,7 +225,7 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
vl.push_back(static_cast<Light *>(l)); vl.push_back(static_cast<Light *>(l));
} }
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) { static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
Sphere * s; Sphere * s;
Plane * p; Plane * p;
DirectionalLight * l; DirectionalLight * l;
@@ -256,13 +261,19 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) {
vl.push_back(static_cast<Light *>(l)); vl.push_back(static_cast<Light *>(l));
} }
static void scene_3(vector<Figure *> & vf, vector<Light *> & vl) { static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
Sphere * s; Sphere * s;
Plane * p; Plane * p;
DirectionalLight * l; DirectionalLight * l;
vec3 eye = vec3(0.0f, 1.5f, 0.0f);
vec3 center = vec3(0.0f, 0.0f, -2.0f);
vec3 left = vec3(-1.0f, 0.0f, 0.0f);
vec3 up = cross(center - eye, left);
s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f); s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
s->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.0f); s->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.0f);
s->m_mat.m_specular = vec3(0.3f);
s->m_mat.m_shininess = 5.0f;
s->m_mat.m_rho = 0.4f; s->m_mat.m_rho = 0.4f;
s->m_mat.m_refract = true; s->m_mat.m_refract = true;
s->m_mat.m_ref_index = 1.33f; s->m_mat.m_ref_index = 1.33f;
@@ -283,7 +294,19 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl) {
vf.push_back(static_cast<Figure *>(p)); vf.push_back(static_cast<Figure *>(p));
l = new DirectionalLight(); l = new DirectionalLight();
l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f)); l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 1.0f); l->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
vl.push_back(static_cast<Light *>(l)); vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(1.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
i_model_view = inverse(lookAt(eye, center, up));
} }

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@@ -57,7 +57,7 @@ vec3 Tracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *> &
float t, _t; float t, _t;
Figure * _f; Figure * _f;
vec3 n, color, i_pos, ref; vec3 n, color, i_pos, ref;
Ray sr, rr; Ray mv_r, sr, rr;
bool vis; bool vis;
float kr; float kr;

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@@ -11,8 +11,9 @@
#include "ray.hpp" #include "ray.hpp"
using std::vector; using std::vector;
using glm::vec3;
using glm::vec2; using glm::vec2;
using glm::vec3;
using glm::mat4x4;
class Tracer { class Tracer {
public: public: