More photons. Still buggy as hell.
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@@ -18,7 +18,7 @@ public:
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private:
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float m_h_radius;
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kdTree m_photon_map;
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vec3 trace_photon(Ray &r, Scene * s, const unsigned int rec_level, const bool specular = false);
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void trace_photon(Photon & ph, Scene * s, const unsigned int rec_level);
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};
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#endif
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