More photons. Still buggy as hell.

This commit is contained in:
2017-02-22 21:14:08 -04:00
parent e361dc516e
commit c6060521d4
5 changed files with 96 additions and 161 deletions

View File

@@ -88,7 +88,7 @@ vec3 WhittedTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const
dir_spec_color += vis ? s->m_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
}
color += (dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
color += (1.0f - _f->m_mat->m_rho) * ((dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color));
// Determine the specular reflection color.
if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {