More photons. Still buggy as hell.
This commit is contained in:
+2
-2
@@ -140,7 +140,7 @@ void kdTree::addPhoton(Photon p)
|
||||
}
|
||||
|
||||
|
||||
void kdTree::createNodeKdTree(treeNode** node, std::vector<Photon> originalData , int* xyz, int* yzx, int* zxy, superKey key, int begin, int end, int* xyz_2, int* yzx_2, int* zxy_2)
|
||||
void kdTree::createNodeKdTree(treeNode** node, std::vector<Photon> & originalData , int* xyz, int* yzx, int* zxy, superKey key, int begin, int end, int* xyz_2, int* yzx_2, int* zxy_2)
|
||||
{
|
||||
if(end - begin < 2)
|
||||
{
|
||||
@@ -196,7 +196,7 @@ void kdTree::createNodeKdTree(treeNode** node, std::vector<Photon> originalData
|
||||
createNodeKdTree((*node)->getRightChild(), originalData, xyz_2, yzx_2, zxy_2, key, mid + 1, end, xyz, yzx, zxy);
|
||||
}
|
||||
|
||||
void kdTree::reorderArrays(std::vector<Photon> originalData, int* A1, int* A2, int begin, int mid, int end, int orderIndex, superKey key, int* B1, int* B2)
|
||||
void kdTree::reorderArrays(std::vector<Photon> & originalData, int* A1, int* A2, int begin, int mid, int end, int orderIndex, superKey key, int* B1, int* B2)
|
||||
{
|
||||
int lowerindex1 = begin, higherindex1 = mid + 1, lowerindex2 = begin, higherindex2 = mid + 1;
|
||||
|
||||
|
||||
+7
-7
@@ -43,14 +43,14 @@ struct Vec3
|
||||
struct Photon
|
||||
{
|
||||
Vec3 position;
|
||||
Vec3 direction;
|
||||
float ref_index;
|
||||
unsigned char radiance[4];
|
||||
char phi, theta;
|
||||
short unused_flag; // for 20 bytes struct.
|
||||
|
||||
Photon(Vec3 _p = Vec3(), float red = 0.0f, float green = 0.0f, float blue = 0.0f, char _phi = 0.0f, char _theta = 0.0f):
|
||||
Photon(Vec3 _p = Vec3(), Vec3 _d = Vec3(), float red = 0.0f, float green = 0.0f, float blue = 0.0f, float _r = 1.0f):
|
||||
position(_p),
|
||||
phi(_phi),
|
||||
theta(_theta)
|
||||
direction(_d),
|
||||
ref_index(_r)
|
||||
{
|
||||
float2rgbe(radiance, red, green, blue);
|
||||
}
|
||||
@@ -159,7 +159,7 @@ private:
|
||||
std::vector<Photon> Photons;
|
||||
|
||||
void createNodeKdTree(treeNode** node,
|
||||
std::vector<Photon> originalData ,
|
||||
std::vector<Photon> & originalData ,
|
||||
int* xyz,
|
||||
int* yzx,
|
||||
int* zxy,
|
||||
@@ -170,7 +170,7 @@ private:
|
||||
int* yzx_2,
|
||||
int* zxy_2);
|
||||
|
||||
void reorderArrays(std::vector<Photon> originalData,
|
||||
void reorderArrays(std::vector<Photon> & originalData,
|
||||
int* A1,
|
||||
int* A2,
|
||||
int begin,
|
||||
|
||||
+90
-155
@@ -22,17 +22,14 @@ using namespace glm;
|
||||
PhotonTracer::~PhotonTracer() { }
|
||||
|
||||
vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
|
||||
float t, _t;
|
||||
float t, _t, radius, red, green, blue, kr;
|
||||
Figure * _f;
|
||||
vec3 n, color, i_pos, ref, dir_diff_color, dir_spec_color, p_contrib;
|
||||
Ray mv_r, sr, rr;
|
||||
bool vis, is_area_light;
|
||||
float kr;
|
||||
AreaLight * al;
|
||||
Vec3 mn;
|
||||
Vec3 mx;
|
||||
Vec3 mn, mx;
|
||||
vector<Photon> photons;
|
||||
float red, green, blue;
|
||||
|
||||
t = numeric_limits<float>::max();
|
||||
_f = NULL;
|
||||
@@ -102,7 +99,26 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
|
||||
dir_spec_color += vis ? s->m_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
}
|
||||
|
||||
color += (dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
|
||||
// TODO: Change photon map search method for hemisphere search.
|
||||
radius = m_h_radius;
|
||||
mn = Vec3(i_pos.x - radius, i_pos.y - radius, i_pos.z - radius);
|
||||
mx = Vec3(i_pos.x + radius, i_pos.y + radius, i_pos.z + radius);
|
||||
|
||||
while((photons = m_photon_map.findInRange(mn, mx)).size() == 0 && radius < 5.0) {
|
||||
radius *= 2;
|
||||
mn = Vec3(i_pos.x - radius, i_pos.y - radius, i_pos.z - radius);
|
||||
mx = Vec3(i_pos.x + radius, i_pos.y + radius, i_pos.z + radius);
|
||||
}
|
||||
|
||||
if (photons.size() > 0) {
|
||||
for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
|
||||
(*it).getColor(red, green, blue);
|
||||
p_contrib += vec3(red, green, blue);
|
||||
}
|
||||
p_contrib /= pi<float>() * (radius * radius) * photons.size();
|
||||
}
|
||||
|
||||
color += ((dir_diff_color + p_contrib) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
|
||||
|
||||
// Determine the specular reflection color.
|
||||
if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
|
||||
@@ -111,17 +127,6 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
|
||||
} else if (_f->m_mat->m_rho > 0.0f && rec_level >= m_max_depth)
|
||||
return vec3(0.0f);
|
||||
|
||||
// TODO: Change photon map search method for hemisphere search.
|
||||
mn = Vec3(i_pos.x - m_h_radius, i_pos.y - m_h_radius, i_pos.z - m_h_radius);
|
||||
mx = Vec3(i_pos.x + m_h_radius, i_pos.y + m_h_radius, i_pos.z + m_h_radius);
|
||||
photons = m_photon_map.findInRange(mn, mx);
|
||||
for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
|
||||
(*it).getColor(red, green, blue);
|
||||
p_contrib += vec3(red, green, blue);
|
||||
}
|
||||
p_contrib /= pi<float>() * (m_h_radius * m_h_radius);
|
||||
color += p_contrib;
|
||||
|
||||
} else {
|
||||
// If the material has transmission enabled, calculate the Fresnel term.
|
||||
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
|
||||
@@ -153,8 +158,9 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
|
||||
Light * l;
|
||||
AreaLight * al;
|
||||
vec3 l_sample, s_normal, h_sample;
|
||||
Vec3 ls, dir;
|
||||
float r1, r2;
|
||||
Ray rr;
|
||||
Photon ph;
|
||||
size_t total = 0, current = 0;
|
||||
|
||||
for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
|
||||
@@ -173,7 +179,7 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
|
||||
|
||||
al = static_cast<AreaLight *>(l);
|
||||
|
||||
#pragma omp parallel for schedule(dynamic, 1) private(l_sample, s_normal, h_sample, r1, r2, rr) shared(current)
|
||||
#pragma omp parallel for schedule(dynamic, 1) private(l_sample, s_normal, h_sample, r1, r2) shared(current)
|
||||
for (size_t p = 0; p < n_photons_per_ligth; p++) {
|
||||
if (!specular) {
|
||||
l_sample = al->sample_at_surface();
|
||||
@@ -181,15 +187,22 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
|
||||
|
||||
r1 = random01();
|
||||
r2 = random01();
|
||||
h_sample = sample_hemisphere(r1, r2);
|
||||
h_sample = normalize(sample_hemisphere(r1, r2));
|
||||
rotate_sample(h_sample, s_normal);
|
||||
rr = Ray(normalize(h_sample), l_sample + (h_sample * BIAS));
|
||||
ls = Vec3(l_sample.x, l_sample.y, l_sample.z);
|
||||
dir = Vec3(h_sample.x, h_sample.y, h_sample.z);
|
||||
ph = Photon(ls, dir, al->m_figure->m_mat->m_emission.r, al->m_figure->m_mat->m_emission.g, al->m_figure->m_mat->m_emission.b);
|
||||
|
||||
} else {
|
||||
// TODO: Generate photon from light source in direction of specular reflective objects.
|
||||
}
|
||||
|
||||
trace_photon(rr, s, 0, specular);
|
||||
#pragma omp critical
|
||||
{
|
||||
m_photon_map.addPhoton(ph);
|
||||
}
|
||||
|
||||
trace_photon(ph, s, 0);
|
||||
|
||||
#pragma omp atomic
|
||||
current++;
|
||||
@@ -203,21 +216,20 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
|
||||
m_photon_map.buildKdTree();
|
||||
}
|
||||
|
||||
vec3 PhotonTracer::trace_photon(Ray &r, Scene * s, const unsigned int rec_level, const bool specular) {
|
||||
void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_level) {
|
||||
Photon photon;
|
||||
float t, _t;
|
||||
float t, _t, red, green, blue;
|
||||
Figure * _f;
|
||||
vec3 n, color, i_pos, ref, sample, dir_diff_color, dir_spec_color, ind_color, amb_color;
|
||||
Vec3 p_pos;
|
||||
Ray mv_r, sr, rr;
|
||||
bool vis, is_area_light = false;
|
||||
vec3 n, color, i_pos, sample, ph_dir, ph_pos;
|
||||
Vec3 p_pos, p_dir;
|
||||
Ray r;
|
||||
float kr, r1, r2;
|
||||
AreaLight * al;
|
||||
|
||||
t = numeric_limits<float>::max();
|
||||
_f = NULL;
|
||||
|
||||
// Find the closest intersecting surface.
|
||||
r = Ray(ph.direction.x, ph.direction.y, ph.direction.z, ph.position.x, ph.position.y, ph.position.z);
|
||||
for (size_t f = 0; f < s->m_figures.size(); f++) {
|
||||
if (s->m_figures[f]->intersect(r, _t) && _t < t) {
|
||||
t = _t;
|
||||
@@ -231,142 +243,65 @@ vec3 PhotonTracer::trace_photon(Ray &r, Scene * s, const unsigned int rec_level,
|
||||
i_pos = r.m_origin + (t * r.m_direction);
|
||||
n = _f->normal_at_int(r, t);
|
||||
|
||||
is_area_light = false;
|
||||
// Check if the object is an area light;
|
||||
for (vector<Light *>::iterator it = s->m_lights.begin(); it != s->m_lights.end(); it++) {
|
||||
if ((*it)->light_type() == Light::AREA && static_cast<AreaLight *>(*it)->m_figure == _f)
|
||||
is_area_light = true;
|
||||
}
|
||||
|
||||
// If the object is an area light, return it's emission value.
|
||||
if (is_area_light) {
|
||||
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
|
||||
photon = Photon(p_pos, _f->m_mat->m_emission.r, _f->m_mat->m_emission.g, _f->m_mat->m_emission.b);
|
||||
|
||||
#pragma omp critical
|
||||
{
|
||||
m_photon_map.addPhoton(photon);
|
||||
}
|
||||
|
||||
return _f->m_mat->m_emission;
|
||||
|
||||
// Check if the material is not reflective/refractive.
|
||||
} else if (!_f->m_mat->m_refract) {
|
||||
// Calculate the direct lighting.
|
||||
for (size_t l = 0; l < s->m_lights.size(); l++) {
|
||||
// For every light source
|
||||
vis = true;
|
||||
|
||||
if (s->m_lights[l]->light_type() == Light::INFINITESIMAL) {
|
||||
// Cast a shadow ray to determine visibility.
|
||||
sr = Ray(s->m_lights[l]->direction(i_pos), i_pos + (n * BIAS));
|
||||
|
||||
for (size_t f = 0; f < s->m_figures.size(); f++) {
|
||||
if (s->m_figures[f]->intersect(sr, _t) && _t < s->m_lights[l]->distance(i_pos)) {
|
||||
vis = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the shading model accounting for visibility.
|
||||
dir_diff_color += vis ? s->m_lights[l]->diffuse(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
dir_spec_color += vis ? s->m_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
|
||||
} else if (s->m_lights[l]->light_type() == Light::AREA) {
|
||||
// Cast a shadow ray towards a sample point on the surface of the light source.
|
||||
al = static_cast<AreaLight *>(s->m_lights[l]);
|
||||
al->sample_at_surface();
|
||||
sr = Ray(al->direction(i_pos), i_pos + (n * BIAS));
|
||||
|
||||
for (size_t f = 0; f < s->m_figures.size(); f++) {
|
||||
// Avoid self-intersection with the light source.
|
||||
if (al->m_figure != s->m_figures[f]) {
|
||||
if (s->m_figures[f]->intersect(sr, _t) && _t < al->distance(i_pos)) {
|
||||
vis = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the shading model accounting for visibility.
|
||||
dir_diff_color += vis ? s->m_lights[l]->diffuse(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
dir_spec_color += vis ? s->m_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate indirect lighting contribution.
|
||||
if (!_f->m_mat->m_refract && rec_level < m_max_depth){
|
||||
if (rec_level < m_max_depth) {
|
||||
r1 = random01();
|
||||
r2 = random01();
|
||||
sample = sample_hemisphere(r1, r2);
|
||||
rotate_sample(sample, n);
|
||||
rr = Ray(normalize(sample), i_pos + (sample * BIAS));
|
||||
ind_color += r1 * trace_ray(rr, s, rec_level + 1) / PDF;
|
||||
}
|
||||
|
||||
// Calculate environment light contribution
|
||||
vis = true;
|
||||
|
||||
r1 = random01();
|
||||
r2 = random01();
|
||||
sample = sample_hemisphere(r1, r2);
|
||||
rotate_sample(sample, n);
|
||||
rr = Ray(normalize(sample), i_pos + (sample * BIAS));
|
||||
|
||||
// Cast a shadow ray to determine visibility.
|
||||
for (size_t f = 0; f < s->m_figures.size(); f++) {
|
||||
if (s->m_figures[f]->intersect(rr, _t)) {
|
||||
vis = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
amb_color = vis ? s->m_env->get_color(rr) * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f);
|
||||
|
||||
// Add lighting.
|
||||
color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
|
||||
|
||||
//if (specular) {
|
||||
// Determine the specular reflection color.
|
||||
if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
|
||||
rr = Ray(normalize(reflect(r.m_direction, n)), i_pos + n * BIAS);
|
||||
color += _f->m_mat->m_rho * trace_ray(rr, s, rec_level + 1);
|
||||
} else if (_f->m_mat->m_rho > 0.0f && rec_level >= m_max_depth)
|
||||
return vec3(0.0f);
|
||||
//}
|
||||
|
||||
} else {
|
||||
// If the material has transmission enabled, calculate the Fresnel term.
|
||||
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
|
||||
|
||||
// Determine the specular reflection color.
|
||||
if (kr > 0.0f && rec_level < m_max_depth) {
|
||||
rr = Ray(normalize(reflect(r.m_direction, n)), i_pos + n * BIAS);
|
||||
color += kr * trace_ray(rr, s, rec_level + 1);
|
||||
} else if (rec_level >= m_max_depth)
|
||||
return vec3(0.0f);
|
||||
|
||||
// Determine the transmission color.
|
||||
if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
|
||||
rr = Ray(normalize(refract(r.m_direction, n, r.m_ref_index / _f->m_mat->m_ref_index)), i_pos - n * BIAS, _f->m_mat->m_ref_index);
|
||||
color += (1.0f - kr) * trace_ray(rr, s, rec_level + 1);
|
||||
} else if (rec_level >= m_max_depth)
|
||||
return vec3(0.0f);
|
||||
|
||||
}
|
||||
|
||||
color += _f->m_mat->m_emission;
|
||||
normalize(sample);
|
||||
} else
|
||||
sample = vec3(0.0f);
|
||||
|
||||
ph.getColor(red, green, blue);
|
||||
color = (1.0f - _f->m_mat->m_rho) * (vec3(red, green, blue) * (_f->m_mat->m_diffuse / pi<float>()));
|
||||
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
|
||||
photon = Photon(p_pos, color.r, color.g, color.b);
|
||||
p_dir = Vec3(sample.x, sample.y, sample.z);
|
||||
photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
|
||||
#pragma omp critical
|
||||
{
|
||||
m_photon_map.addPhoton(photon);
|
||||
}
|
||||
|
||||
// Return final color.
|
||||
return color;
|
||||
|
||||
} else
|
||||
return s->m_env->get_color(r);
|
||||
trace_photon(photon, s, rec_level + 1);
|
||||
}
|
||||
|
||||
// Determine the specular reflection color.
|
||||
if (!_f->m_mat->m_refract && _f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
|
||||
color = (_f->m_mat->m_rho) * vec3(red, green, blue);
|
||||
i_pos += n * BIAS;
|
||||
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
|
||||
ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
|
||||
p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
|
||||
photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
|
||||
trace_photon(photon, s, rec_level + 1);
|
||||
|
||||
} else if (_f->m_mat->m_refract && rec_level >= m_max_depth) {
|
||||
// If the material has transmission enabled, calculate the Fresnel term.
|
||||
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
|
||||
|
||||
// Determine the specular reflection color.
|
||||
if (kr > 0.0f && rec_level < m_max_depth) {
|
||||
color = kr * vec3(red, green, blue);
|
||||
i_pos += n * BIAS;
|
||||
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
|
||||
ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
|
||||
p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
|
||||
photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
|
||||
trace_photon(photon, s, rec_level + 1);
|
||||
|
||||
}
|
||||
|
||||
// Determine the transmission color.
|
||||
if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
|
||||
color = (1.0f - kr) * vec3(red, green, blue);
|
||||
i_pos -= n * (2 * BIAS);
|
||||
p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
|
||||
ph_dir = normalize(refract(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n, ph.ref_index / _f->m_mat->m_ref_index));
|
||||
p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
|
||||
photon = Photon(p_pos, p_dir, color.r, color.g, color.b, _f->m_mat->m_ref_index);
|
||||
trace_photon(photon, s, rec_level + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -18,7 +18,7 @@ public:
|
||||
private:
|
||||
float m_h_radius;
|
||||
kdTree m_photon_map;
|
||||
vec3 trace_photon(Ray &r, Scene * s, const unsigned int rec_level, const bool specular = false);
|
||||
void trace_photon(Photon & ph, Scene * s, const unsigned int rec_level);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+1
-1
@@ -88,7 +88,7 @@ vec3 WhittedTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const
|
||||
dir_spec_color += vis ? s->m_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
|
||||
}
|
||||
|
||||
color += (dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
|
||||
color += (1.0f - _f->m_mat->m_rho) * ((dir_diff_color * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color));
|
||||
|
||||
// Determine the specular reflection color.
|
||||
if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
|
||||
|
||||
Reference in New Issue
Block a user