Added photon map implementation from the book.
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@@ -122,8 +122,7 @@ vec3 PathTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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amb_color = vis ? s->m_env->get_color(rr) * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f);
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// Add lighting.
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color += (1.0f - _f->m_mat->m_rho) * (((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) +
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(_f->m_mat->m_specular * dir_spec_color));
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color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
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// Determine the specular reflection color.
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if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
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