Added photon map implementation from the book.
This commit is contained in:
@@ -4,3 +4,4 @@
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-DGLM_FORCE_RADIANS
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-DUSE_CPP11_RANDOM
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-fopenmp
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-fno-builtin
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5
Makefile
5
Makefile
@@ -4,9 +4,10 @@ PVDIR = PhotonViewer
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OBJECTS = main.o sampling.o camera.o environment.o disk.o plane.o sphere.o \
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phong_brdf.o hsa_brdf.o directional_light.o point_light.o \
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spot_light.o sphere_area_light.o disk_area_light.o scene.o tracer.o \
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path_tracer.o whitted_tracer.o rgbe.o kd_tree.o photon_tracer.o
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path_tracer.o whitted_tracer.o rgbe.o kd_tree.o photon_tracer.o \
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photonmap.o
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DEPENDS = $(OBJECTS:.o=.d)
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CXXFLAGS = -std=c++11 -pedantic -Wall -DGLM_FORCE_RADIANS -fopenmp -DUSE_CPP11_RANDOM #-DENABLE_KD_TREE
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CXXFLAGS = -std=c++11 -pedantic -Wall -DGLM_FORCE_RADIANS -fopenmp -DUSE_CPP11_RANDOM -fno-builtin #-DENABLE_KD_TREE
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LDLIBS = -lfreeimage -ljson_spirit
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.PHONY: all
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30
main.cpp
30
main.cpp
@@ -64,6 +64,8 @@ static float g_exposure = 0.0f;
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static size_t g_photons = 15000;
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static float g_p_sample_radius = 0.01f;
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static float g_cone_filter_k = 1.0f;
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static int g_max_photons = 7000000;
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static int g_max_search = 5000;
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////////////////////////////////////////////
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// Main function.
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@@ -118,7 +120,7 @@ int main(int argc, char ** argv) {
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case JENSEN:
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cout << "Using " << ANSI_BOLD_YELLOW << "Jensen's photon mapping" << ANSI_RESET_STYLE << " with ray tracing." << endl;
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p_tracer = new PhotonTracer(g_max_depth, g_p_sample_radius, g_cone_filter_k);
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p_tracer = new PhotonTracer(g_max_depth, g_p_sample_radius, g_cone_filter_k, g_max_photons, g_max_search);
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if (g_photons_file == NULL && g_caustics_file == NULL) {
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cout << "Building global photon map with " << ANSI_BOLD_YELLOW << g_photons / 2 << ANSI_RESET_STYLE << " primary photons per light source." << endl;
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p_tracer->photon_tracing(scn, g_photons / 2);
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@@ -260,6 +262,10 @@ void print_usage(char ** const argv) {
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cerr << " \tthe photons defined in the specified file." << endl;
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cerr << " -l\tCone filter constant." << endl;
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cerr << " \tDefaults to 1.0f." << endl;
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cerr << " -m\tMax number of photons in the photon map." << endl;
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cerr << " \tDefaults to 7000000." << endl;
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cerr << " -z\tMax number of photons for radiance estimate." << endl;
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cerr << " \tDefaults to 5000." << endl;
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}
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void parse_args(int argc, char ** const argv) {
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@@ -273,7 +279,7 @@ void parse_args(int argc, char ** const argv) {
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exit(EXIT_FAILURE);
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}
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while((opt = getopt(argc, argv, "-:t:s:w:f:o:r:g:e:p:h:k:c:l:")) != -1) {
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while((opt = getopt(argc, argv, "-:t:s:w:f:o:r:g:e:p:h:k:c:l:m:z:")) != -1) {
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switch (opt) {
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case 1:
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g_input_file = (char *)malloc((strlen(optarg) + 1) * sizeof(char));
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@@ -403,6 +409,26 @@ void parse_args(int argc, char ** const argv) {
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exit(EXIT_FAILURE);
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}
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break;
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case 'm':
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g_max_photons = atoi(optarg);
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if (g_max_photons <= 0) {
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cerr << "Need to trace at least 1 photon." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case 'z':
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g_max_search = atoi(optarg);
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if (g_max_search <= 0) {
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cerr << "Need to search at least 1 photon." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case ':':
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cerr << "Option \"-" << static_cast<char>(optopt) << "\" requires an argument." << endl;
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@@ -122,8 +122,7 @@ vec3 PathTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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amb_color = vis ? s->m_env->get_color(rr) * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f);
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// Add lighting.
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color += (1.0f - _f->m_mat->m_rho) * (((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) +
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(_f->m_mat->m_specular * dir_spec_color));
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color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
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// Determine the specular reflection color.
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if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
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@@ -19,6 +19,7 @@ using std::cout;
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using std::cerr;
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using std::endl;
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using std::ifstream;
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using std::ofstream;
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using std::ios;
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using std::setw;
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using std::vector;
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@@ -32,15 +33,16 @@ using namespace glm;
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PhotonTracer::~PhotonTracer() { }
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vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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float t, _t, red, green, blue, kr, radius, r1, r2;
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const float radius = m_h_radius * m_h_radius;
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float t, _t, /*red, green, blue,*/ kr, r1, r2;
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Figure * _f;
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vec3 n, color, i_pos, ref, dir_spec_color, p_contrib, c_contrib, sample, amb_color;
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Ray mv_r, sr, rr;
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bool vis, is_area_light;
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AreaLight * al;
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Vec3 mn, mx;
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vector<Photon> photons;
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vector<Photon> caustics;
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vector<PhotonAux> photons;
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vector<PhotonAux> caustics;
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t = numeric_limits<float>::max();
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_f = NULL;
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@@ -110,7 +112,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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}
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// Calculate photon map contribution
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radius = m_h_radius;
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/* radius = m_h_radius;
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#ifdef ENABLE_KD_TREE
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Vec3 vmin(i_pos.x - m_h_radius, i_pos.y - m_h_radius, i_pos.z - m_h_radius);
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Vec3 vmax(i_pos.x + m_h_radius, i_pos.y + m_h_radius, i_pos.z + m_h_radius);
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@@ -146,7 +148,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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#else
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m_caustics_map.find_by_distance(caustics, i_pos, n, m_h_radius, 1000);
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#endif
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}
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}
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for (Photon p : photons) {
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p.getColor(red, green, blue);
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@@ -154,11 +156,19 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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}
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p_contrib /= (1.0f - (2.0f / (3.0f * m_cone_filter_k))) * pi<float>() * (radius * radius);
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for (Photon p : caustics) {
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for (PhotonAux p : caustics) {
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p.getColor(red, green, blue);
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c_contrib += vec3(red, green, blue);
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}
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c_contrib /= (1.0f - (2.0f / (3.0f * m_cone_filter_k))) * pi<float>() * (radius * radius);
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c_contrib /= (1.0f - (2.0f / (3.0f * m_cone_filter_k))) * pi<float>() * (radius * radius); */
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float irrad[3];
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float pos[3] {i_pos.x, i_pos.y, i_pos.z};
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float normal[3] {n.x, n.y, n.z};
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m_photon_map.irradiance_estimate(irrad, pos, normal, m_h_radius, m_max_s_photons);
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c_contrib = vec3(irrad[0], irrad[1], irrad[2]);
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c_contrib /= (1.0f - (2.0f / (3.0f * m_cone_filter_k))) * pi<float>() * (radius);
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// Calculate environment light contribution
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vis = true;
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@@ -221,7 +231,7 @@ void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, c
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vec3 l_sample, s_normal, h_sample, power;
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Vec3 ls, dir;
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float r1, r2;
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Photon ph;
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PhotonAux ph;
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uint64_t total = 0, current = 0;
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vector<Figure *> spec_figures;
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@@ -282,7 +292,7 @@ void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, c
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}
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// Create the primary photon.
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power = (al->m_figure->m_mat->m_emission / static_cast<float>(n_photons_per_ligth));
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power = (al->m_figure->m_mat->m_emission /* / static_cast<float>(n_photons_per_ligth) */);
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} else if (pl != NULL) {
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l_sample = glm::vec3(pl->m_position.x, pl->m_position.y, pl->m_position.z);
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@@ -294,12 +304,12 @@ void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, c
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h_sample = normalize(spec_figures[p % spec_figures.size()]->sample_at_surface() - l_sample);
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}
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power = (pl->m_diffuse / static_cast<float>(n_photons_per_ligth));
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power = (pl->m_diffuse /* / static_cast<float>(n_photons_per_ligth)*/ );
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}
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ls = Vec3(l_sample.x, l_sample.y, l_sample.z);
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dir = Vec3(h_sample.x, h_sample.y, h_sample.z);
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ph = Photon(ls, dir, power.r, power.g, power.b, 1.0f);
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ph = PhotonAux(ls, dir, power.r, power.g, power.b, 1.0f);
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trace_photon(ph, s, 0);
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@@ -307,16 +317,33 @@ void PhotonTracer::photon_tracing(Scene * s, const size_t n_photons_per_ligth, c
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current++;
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}
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m_photon_map.scale_photon_power(1.0f / n_photons_per_ligth);
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cout << "\r" << setw(3) << static_cast<size_t>((static_cast<double>(current) / static_cast<double>(total)) * 100.0) << "% done.";
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}
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cout << endl;
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cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " total photons." << endl;
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m_photon_map.save_photon_list(specular ? "caustics.txt" : "photons.txt");
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cout << "Generated " << ANSI_BOLD_YELLOW << m_photon_map.stored_photons << ANSI_RESET_STYLE << " total photons." << endl;
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//m_photon_map.save_photon_list(specular ? "caustics.txt" : "photons.txt");
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string file_name = specular ? "caustics.txt" : "photons.txt";
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cout << "Writing photons to \x1b[1;33m" << file_name << "\x1b[m" << endl;
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ofstream ofs(file_name, ios::out);
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for (int i = 0; i < m_photon_map.stored_photons; i++) {
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float r, g, b;
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float dir[3];
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rgbe2float(r, g, b, m_photon_map.photons[i].power);
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m_photon_map.photon_dir(dir, &m_photon_map.photons[i]);
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ofs << m_photon_map.photons[i].pos[0] << " " << m_photon_map.photons[i].pos[1] << " " << m_photon_map.photons[i].pos[2] << " " <<
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dir[0] << " " << dir[1] << " " << dir[2] << " " <<
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r << " " << g << " " << b << " " << m_photon_map.photons[i].ref_index << endl;
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}
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ofs.close();
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}
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void PhotonTracer::build_photon_map(const char * photons_file, const bool caustics) {
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Photon ph;
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PhotonAux ph;
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float x, y, z, dx, dy, dz, r, g, b, rc;
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ifstream ifs;
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@@ -333,10 +360,16 @@ void PhotonTracer::build_photon_map(const char * photons_file, const bool causti
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cout << "Reading photon definitions from " << ANSI_BOLD_YELLOW << photons_file << ANSI_RESET_STYLE << "." << endl;
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while (!ifs.eof()) {
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ifs >> x >> y >> z >> dx >> dy >> dz >> r >> g >> b >> rc;
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ph = Photon(Vec3(x, y, z), Vec3(dx, dy, dz), r, g, b, rc);
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m_photon_map.addPhoton(ph);
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ph = PhotonAux(Vec3(x, y, z), Vec3(dx, dy, dz), r, g, b, rc);
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//m_photon_map.addPhoton(ph);
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float power[3] {r, g, b};
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float pos[3] {x, y, z};
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float dir[3] {dx, dy, dz};
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m_photon_map.store(power, pos, dir, rc);
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}
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cout << "Read " << ANSI_BOLD_YELLOW << m_photon_map.getNumPhotons() << ANSI_RESET_STYLE << " photons from the file." << endl;
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cout << "Read " << ANSI_BOLD_YELLOW << m_photon_map.stored_photons << ANSI_RESET_STYLE << " photons from the file." << endl;
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ifs.close();
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@@ -351,10 +384,12 @@ void PhotonTracer::build_photon_map(const bool caustics) {
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else
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m_caustics_map.buildKdTree();
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#endif
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m_photon_map.balance();
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}
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void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_level) {
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Photon photon;
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void PhotonTracer::trace_photon(PhotonAux & ph, Scene * s, const unsigned int rec_level) {
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PhotonAux photon;
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float t, _t, red, green, blue;
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Figure * _f;
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vec3 n, color, i_pos, sample, ph_dir, ph_pos;
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@@ -387,8 +422,12 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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{
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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p_dir = Vec3(-ph.direction.x, -ph.direction.y, -ph.direction.z);
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photon = Photon(p_pos, p_dir, red, green, blue, ph.ref_index);
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m_photon_map.addPhoton(photon);
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photon = PhotonAux(p_pos, p_dir, red, green, blue, ph.ref_index);
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//m_photon_map.addPhoton(photon);
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float power[3] {red, green, blue};
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float pos[3] {p_pos.x, p_pos.y, p_pos.z};
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float dir[3] {p_dir.x, p_dir.y, p_dir.z};
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m_photon_map.store(power, pos, dir, ph.ref_index);
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}
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// Generate a photon for diffuse reflection.
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@@ -400,7 +439,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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color = (1.0f - _f->m_mat->m_rho) * (vec3(red, green, blue) * (_f->m_mat->m_diffuse / pi<float>()));
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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p_dir = Vec3(sample.x, sample.y, sample.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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photon = PhotonAux(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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// Trace diffuse-reflected photon.
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if (rec_level < m_max_depth)
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@@ -413,7 +452,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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photon = PhotonAux(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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@@ -429,7 +468,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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photon = PhotonAux(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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@@ -440,7 +479,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(refract(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n, ph.ref_index / _f->m_mat->m_ref_index));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, _f->m_mat->m_ref_index);
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photon = PhotonAux(p_pos, p_dir, color.r, color.g, color.b, _f->m_mat->m_ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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}
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@@ -3,12 +3,85 @@
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#define PHOTON_TRACER_HPP
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#include "tracer.hpp"
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#include "kd_tree.hpp"
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//#include "kd_tree.hpp"
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#include "photonmap.hpp"
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#include "rgbe.hpp"
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class PhotonTracer: public Tracer {
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struct Vec3
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{
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float x;
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float y;
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float z;
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Vec3(float _x = 0.0f, float _y = 0.0f, float _z = 0.0f): x(_x), y(_y), z(_z) { }
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Vec3(const Vec3 & other) = default;
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glm::vec3 toVec3() {
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return glm::vec3(x, y, z);
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}
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||||
inline bool equalFloat(const float x, const float y)
|
||||
{
|
||||
return (x - std::numeric_limits<float>::epsilon() <= y) && (x + std::numeric_limits<float>::epsilon() >= y);
|
||||
}
|
||||
|
||||
inline bool operator<=(const Vec3 b)
|
||||
{
|
||||
return (x < b.x || (equalFloat(x, b.x) && (y < b.y || (equalFloat(y, b.y) && z <= b.z))));
|
||||
}
|
||||
|
||||
inline bool operator>=(const Vec3 b)
|
||||
{
|
||||
return (x > b.x || (equalFloat(x, b.x) && (y > b.y || (equalFloat(y, b.y) && z >= b.z))));
|
||||
}
|
||||
|
||||
inline friend std::ostream& operator<<(std::ostream& out, const Vec3& v)
|
||||
{
|
||||
return out << "X:" << v.x << " Y:" << v.y << " Z:" << v.z;
|
||||
}
|
||||
};
|
||||
|
||||
struct PhotonAux
|
||||
{
|
||||
Vec3 position;
|
||||
Vec3 direction;
|
||||
float ref_index;
|
||||
unsigned char radiance[4];
|
||||
float r, g, b;
|
||||
|
||||
PhotonAux(Vec3 _p = Vec3(), Vec3 _d = Vec3(), float red = 0.0f, float green = 0.0f, float blue = 0.0f, float _r = 1.0f):
|
||||
position(_p),
|
||||
direction(_d),
|
||||
ref_index(_r),
|
||||
r(red),
|
||||
g(green),
|
||||
b(blue)
|
||||
{
|
||||
float2rgbe(radiance, red, green, blue);
|
||||
}
|
||||
|
||||
inline void getColor(float & red, float & green, float & blue) {
|
||||
rgbe2float(red, green, blue, radiance);
|
||||
}
|
||||
};
|
||||
|
||||
class PhotonTracer: public Tracer {
|
||||
public:
|
||||
PhotonTracer(): Tracer(), m_h_radius(0.5f), m_cone_filter_k(1.0f) { }
|
||||
PhotonTracer(unsigned int max_depth, float _r = 0.5f, float _k = 1.0f): Tracer(max_depth), m_h_radius(_r), m_cone_filter_k(_k < 1.0f ? 1.0f : _k) { };
|
||||
PhotonTracer():
|
||||
Tracer(), m_h_radius(0.5f),
|
||||
m_cone_filter_k(1.0f),
|
||||
m_photon_map(7000000),
|
||||
m_max_s_photons(5000)
|
||||
{ }
|
||||
|
||||
PhotonTracer(unsigned int max_depth, float _r = 0.5f, float _k = 1.0f, const int max_photons = 7000000, const int max_search = 5000):
|
||||
Tracer(max_depth),
|
||||
m_h_radius(_r),
|
||||
m_cone_filter_k(_k < 1.0f ? 1.0f : _k),
|
||||
m_photon_map(max_photons),
|
||||
m_max_s_photons(max_search)
|
||||
{ };
|
||||
|
||||
virtual ~PhotonTracer();
|
||||
virtual vec3 trace_ray(Ray & r, Scene * s, unsigned int rec_level) const;
|
||||
@@ -16,12 +89,15 @@ public:
|
||||
void photon_tracing(Scene * s, const size_t n_photons_per_ligth = 10000, const bool specular = false);
|
||||
void build_photon_map(const char * photons_file, const bool caustics = false);
|
||||
void build_photon_map(const bool caustics = false);
|
||||
|
||||
private:
|
||||
float m_h_radius;
|
||||
float m_cone_filter_k;
|
||||
kdTree m_photon_map;
|
||||
kdTree m_caustics_map;
|
||||
void trace_photon(Photon & ph, Scene * s, const unsigned int rec_level);
|
||||
/*kdTree m_photon_map;
|
||||
kdTree m_caustics_map;*/
|
||||
PhotonMap m_photon_map;
|
||||
int m_max_s_photons;
|
||||
void trace_photon(PhotonAux & ph, Scene * s, const unsigned int rec_level);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
464
photonmap.cpp
Normal file
464
photonmap.cpp
Normal file
@@ -0,0 +1,464 @@
|
||||
//----------------------------------------------------------------------------
|
||||
// photonmap.cc
|
||||
// An example implementation of the photon map data structure
|
||||
//
|
||||
// Henrik Wann Jensen - February 2001
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <alloca.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "photonmap.hpp"
|
||||
#include "rgbe.hpp"
|
||||
|
||||
/* This is the constructor for the photon map.
|
||||
* To create the photon map it is necessary to specify the
|
||||
* maximum number of photons that will be stored
|
||||
*/
|
||||
//************************************************
|
||||
PhotonMap :: PhotonMap( const int max_phot )
|
||||
//************************************************
|
||||
{
|
||||
stored_photons = 0;
|
||||
prev_scale = 1;
|
||||
max_photons = max_phot;
|
||||
|
||||
photons = (Photon*)malloc( sizeof( Photon ) * ( max_photons+1 ) );
|
||||
|
||||
if (photons == NULL) {
|
||||
fprintf(stderr,"Out of memory initializing photon map\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
bbox_min[0] = bbox_min[1] = bbox_min[2] = 1e8f;
|
||||
bbox_max[0] = bbox_max[1] = bbox_max[2] = -1e8f;
|
||||
|
||||
//----------------------------------------
|
||||
// initialize direction conversion tables
|
||||
//----------------------------------------
|
||||
|
||||
for (int i=0; i<256; i++) {
|
||||
double angle = double(i)*(1.0/256.0)*M_PI;
|
||||
costheta[i] = cos( angle );
|
||||
sintheta[i] = sin( angle );
|
||||
cosphi[i] = cos( 2.0*angle );
|
||||
sinphi[i] = sin( 2.0*angle );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//*************************
|
||||
PhotonMap :: ~PhotonMap()
|
||||
//*************************
|
||||
{
|
||||
free( photons );
|
||||
}
|
||||
|
||||
|
||||
/* photon_dir returns the direction of a photon
|
||||
*/
|
||||
//*****************************************************************
|
||||
void PhotonMap :: photon_dir( float *dir, const Photon *p ) const
|
||||
//*****************************************************************
|
||||
{
|
||||
dir[0] = sintheta[p->theta]*cosphi[p->phi];
|
||||
dir[1] = sintheta[p->theta]*sinphi[p->phi];
|
||||
dir[2] = costheta[p->theta];
|
||||
}
|
||||
|
||||
|
||||
/* irradiance_estimate computes an irradiance estimate
|
||||
* at a given surface position
|
||||
*/
|
||||
//**********************************************
|
||||
void PhotonMap :: irradiance_estimate(
|
||||
float irrad[3], // returned irradiance
|
||||
const float pos[3], // surface position
|
||||
const float normal[3], // surface normal at pos
|
||||
const float max_dist, // max distance to look for photons
|
||||
const int nphotons ) const // number of photons to use
|
||||
//**********************************************
|
||||
{
|
||||
irrad[0] = irrad[1] = irrad[2] = 0.0;
|
||||
|
||||
NearestPhotons np;
|
||||
np.dist2 = (float*)alloca( sizeof(float)*(nphotons+1) );
|
||||
np.index = (const Photon**)alloca( sizeof(Photon*)*(nphotons+1) );
|
||||
|
||||
np.pos[0] = pos[0]; np.pos[1] = pos[1]; np.pos[2] = pos[2];
|
||||
np.max = nphotons;
|
||||
np.found = 0;
|
||||
np.got_heap = 0;
|
||||
np.dist2[0] = max_dist*max_dist;
|
||||
|
||||
// locate the nearest photons
|
||||
locate_photons( &np, 1 );
|
||||
|
||||
// if less than 8 photons return
|
||||
if (np.found<8)
|
||||
return;
|
||||
|
||||
float pdir[3];
|
||||
|
||||
// sum irradiance from all photons
|
||||
for (int i=1; i<=np.found; i++) {
|
||||
const Photon *p = np.index[i];
|
||||
// the photon_dir call and following if can be omitted (for speed)
|
||||
// if the scene does not have any thin surfaces
|
||||
photon_dir( pdir, p );
|
||||
if ( (pdir[0]*normal[0]+pdir[1]*normal[1]+pdir[2]*normal[2]) < 0.0f ) {
|
||||
float red, green, blue;
|
||||
|
||||
rgbe2float(red, green, blue, p->power);
|
||||
|
||||
irrad[0] += red;
|
||||
irrad[1] += green;
|
||||
irrad[2] += blue;
|
||||
}
|
||||
}
|
||||
|
||||
const float tmp=(1.0f/M_PI)/(np.dist2[0]); // estimate of density
|
||||
|
||||
irrad[0] *= tmp;
|
||||
irrad[1] *= tmp;
|
||||
irrad[2] *= tmp;
|
||||
}
|
||||
|
||||
|
||||
/* locate_photons finds the nearest photons in the
|
||||
* photon map given the parameters in np
|
||||
*/
|
||||
//******************************************
|
||||
void PhotonMap :: locate_photons(
|
||||
NearestPhotons *const np,
|
||||
const int index ) const
|
||||
//******************************************
|
||||
{
|
||||
const Photon *p = &photons[index];
|
||||
float dist1;
|
||||
|
||||
if (index<half_stored_photons) {
|
||||
dist1 = np->pos[ p->plane ] - p->pos[ p->plane ];
|
||||
|
||||
if (dist1>0.0) { // if dist1 is positive search right plane
|
||||
locate_photons( np, 2*index+1 );
|
||||
if ( dist1*dist1 < np->dist2[0] )
|
||||
locate_photons( np, 2*index );
|
||||
} else { // dist1 is negative search left first
|
||||
locate_photons( np, 2*index );
|
||||
if ( dist1*dist1 < np->dist2[0] )
|
||||
locate_photons( np, 2*index+1 );
|
||||
}
|
||||
}
|
||||
|
||||
// compute squared distance between current photon and np->pos
|
||||
|
||||
dist1 = p->pos[0] - np->pos[0];
|
||||
float dist2 = dist1*dist1;
|
||||
dist1 = p->pos[1] - np->pos[1];
|
||||
dist2 += dist1*dist1;
|
||||
dist1 = p->pos[2] - np->pos[2];
|
||||
dist2 += dist1*dist1;
|
||||
|
||||
if ( dist2 < np->dist2[0] ) {
|
||||
// we found a photon :) Insert it in the candidate list
|
||||
|
||||
if ( np->found < np->max ) {
|
||||
// heap is not full; use array
|
||||
np->found++;
|
||||
np->dist2[np->found] = dist2;
|
||||
np->index[np->found] = p;
|
||||
} else {
|
||||
int j,parent;
|
||||
|
||||
if (np->got_heap==0) { // Do we need to build the heap?
|
||||
// Build heap
|
||||
float dst2;
|
||||
const Photon *phot;
|
||||
int half_found = np->found>>1;
|
||||
for ( int k=half_found; k>=1; k--) {
|
||||
parent=k;
|
||||
phot = np->index[k];
|
||||
dst2 = np->dist2[k];
|
||||
while ( parent <= half_found ) {
|
||||
j = parent+parent;
|
||||
if (j<np->found && np->dist2[j]<np->dist2[j+1])
|
||||
j++;
|
||||
if (dst2>=np->dist2[j])
|
||||
break;
|
||||
np->dist2[parent] = np->dist2[j];
|
||||
np->index[parent] = np->index[j];
|
||||
parent=j;
|
||||
}
|
||||
np->dist2[parent] = dst2;
|
||||
np->index[parent] = phot;
|
||||
}
|
||||
np->got_heap = 1;
|
||||
}
|
||||
|
||||
// insert new photon into max heap
|
||||
// delete largest element, insert new and reorder the heap
|
||||
|
||||
parent=1;
|
||||
j = 2;
|
||||
while ( j <= np->found ) {
|
||||
if ( j < np->found && np->dist2[j] < np->dist2[j+1] )
|
||||
j++;
|
||||
if ( dist2 > np->dist2[j] )
|
||||
break;
|
||||
np->dist2[parent] = np->dist2[j];
|
||||
np->index[parent] = np->index[j];
|
||||
parent = j;
|
||||
j += j;
|
||||
}
|
||||
np->index[parent] = p;
|
||||
np->dist2[parent] = dist2;
|
||||
|
||||
np->dist2[0] = np->dist2[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* store puts a photon into the flat array that will form
|
||||
* the final kd-tree.
|
||||
*
|
||||
* Call this function to store a photon.
|
||||
*/
|
||||
//***************************
|
||||
void PhotonMap :: store(
|
||||
const float power[3],
|
||||
const float pos[3],
|
||||
const float dir[3],
|
||||
const float ref_index)
|
||||
//***************************
|
||||
{
|
||||
if (stored_photons>=max_photons)
|
||||
return;
|
||||
|
||||
stored_photons++;
|
||||
Photon *const node = &photons[stored_photons];
|
||||
|
||||
node->ref_index = ref_index;
|
||||
|
||||
for (int i=0; i<3; i++) {
|
||||
node->pos[i] = pos[i];
|
||||
|
||||
if (node->pos[i] < bbox_min[i])
|
||||
bbox_min[i] = node->pos[i];
|
||||
if (node->pos[i] > bbox_max[i])
|
||||
bbox_max[i] = node->pos[i];
|
||||
|
||||
//node->power[i] = power[i];
|
||||
}
|
||||
|
||||
float2rgbe(node->power, power[0], power[1], power[2]);
|
||||
|
||||
int theta = int( acos(dir[2])*(256.0/M_PI) );
|
||||
if (theta>255)
|
||||
node->theta = 255;
|
||||
else
|
||||
node->theta = (unsigned char)theta;
|
||||
|
||||
int phi = int( atan2(dir[1],dir[0])*(256.0/(2.0*M_PI)) );
|
||||
if (phi>255)
|
||||
node->phi = 255;
|
||||
else if (phi<0)
|
||||
node->phi = (unsigned char)(phi+256);
|
||||
else
|
||||
node->phi = (unsigned char)phi;
|
||||
}
|
||||
|
||||
|
||||
/* scale_photon_power is used to scale the power of all
|
||||
* photons once they have been emitted from the light
|
||||
* source. scale = 1/(#emitted photons).
|
||||
* Call this function after each light source is processed.
|
||||
*/
|
||||
//********************************************************
|
||||
void PhotonMap :: scale_photon_power( const float scale )
|
||||
//********************************************************
|
||||
{
|
||||
for (int i=prev_scale; i<=stored_photons; i++) {
|
||||
float red, green, blue;
|
||||
rgbe2float(red, green, blue, photons[i].power);
|
||||
|
||||
red *= scale;
|
||||
green *= scale;
|
||||
blue *= scale;
|
||||
|
||||
float2rgbe(photons[i].power, red, green, blue);
|
||||
}
|
||||
prev_scale = stored_photons;
|
||||
}
|
||||
|
||||
|
||||
/* balance creates a left balanced kd-tree from the flat photon array.
|
||||
* This function should be called before the photon map
|
||||
* is used for rendering.
|
||||
*/
|
||||
//******************************
|
||||
void PhotonMap :: balance(void)
|
||||
//******************************
|
||||
{
|
||||
if (stored_photons>1) {
|
||||
// allocate two temporary arrays for the balancing procedure
|
||||
Photon **pa1 = (Photon**)malloc(sizeof(Photon*)*(stored_photons+1));
|
||||
Photon **pa2 = (Photon**)malloc(sizeof(Photon*)*(stored_photons+1));
|
||||
|
||||
for (int i=0; i<=stored_photons; i++)
|
||||
pa2[i] = &photons[i];
|
||||
|
||||
balance_segment( pa1, pa2, 1, 1, stored_photons );
|
||||
free(pa2);
|
||||
|
||||
// reorganize balanced kd-tree (make a heap)
|
||||
int d, j=1, foo=1;
|
||||
Photon foo_photon = photons[j];
|
||||
|
||||
for (int i=1; i<=stored_photons; i++) {
|
||||
d=pa1[j]-photons;
|
||||
pa1[j] = NULL;
|
||||
if (d != foo)
|
||||
photons[j] = photons[d];
|
||||
else {
|
||||
photons[j] = foo_photon;
|
||||
|
||||
if (i<stored_photons) {
|
||||
for (;foo<=stored_photons; foo++)
|
||||
if (pa1[foo] != NULL)
|
||||
break;
|
||||
foo_photon = photons[foo];
|
||||
j = foo;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
j = d;
|
||||
}
|
||||
free(pa1);
|
||||
}
|
||||
|
||||
half_stored_photons = stored_photons/2-1;
|
||||
}
|
||||
|
||||
|
||||
#define swap(ph,a,b) { Photon *ph2=ph[a]; ph[a]=ph[b]; ph[b]=ph2; }
|
||||
|
||||
// median_split splits the photon array into two separate
|
||||
// pieces around the median with all photons below the
|
||||
// the median in the lower half and all photons above
|
||||
// than the median in the upper half. The comparison
|
||||
// criteria is the axis (indicated by the axis parameter)
|
||||
// (inspired by routine in "Algorithms in C++" by Sedgewick)
|
||||
//*****************************************************************
|
||||
void PhotonMap :: median_split(
|
||||
Photon **p,
|
||||
const int start, // start of photon block in array
|
||||
const int end, // end of photon block in array
|
||||
const int median, // desired median number
|
||||
const int axis ) // axis to split along
|
||||
//*****************************************************************
|
||||
{
|
||||
int left = start;
|
||||
int right = end;
|
||||
|
||||
while ( right > left ) {
|
||||
const float v = p[right]->pos[axis];
|
||||
int i=left-1;
|
||||
int j=right;
|
||||
for (;;) {
|
||||
while ( p[++i]->pos[axis] < v )
|
||||
;
|
||||
while ( p[--j]->pos[axis] > v && j>left )
|
||||
;
|
||||
if ( i >= j )
|
||||
break;
|
||||
swap(p,i,j);
|
||||
}
|
||||
|
||||
swap(p,i,right);
|
||||
if ( i >= median )
|
||||
right=i-1;
|
||||
if ( i <= median )
|
||||
left=i+1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// See "Realistic image synthesis using Photon Mapping" chapter 6
|
||||
// for an explanation of this function
|
||||
//****************************
|
||||
void PhotonMap :: balance_segment(
|
||||
Photon **pbal,
|
||||
Photon **porg,
|
||||
const int index,
|
||||
const int start,
|
||||
const int end )
|
||||
//****************************
|
||||
{
|
||||
//--------------------
|
||||
// compute new median
|
||||
//--------------------
|
||||
|
||||
int median=1;
|
||||
while ((4*median) <= (end-start+1))
|
||||
median += median;
|
||||
|
||||
if ((3*median) <= (end-start+1)) {
|
||||
median += median;
|
||||
median += start-1;
|
||||
} else
|
||||
median = end-median+1;
|
||||
|
||||
//--------------------------
|
||||
// find axis to split along
|
||||
//--------------------------
|
||||
|
||||
int axis=2;
|
||||
if ((bbox_max[0]-bbox_min[0])>(bbox_max[1]-bbox_min[1]) &&
|
||||
(bbox_max[0]-bbox_min[0])>(bbox_max[2]-bbox_min[2]))
|
||||
axis=0;
|
||||
else if ((bbox_max[1]-bbox_min[1])>(bbox_max[2]-bbox_min[2]))
|
||||
axis=1;
|
||||
|
||||
//------------------------------------------
|
||||
// partition photon block around the median
|
||||
//------------------------------------------
|
||||
|
||||
median_split( porg, start, end, median, axis );
|
||||
|
||||
pbal[ index ] = porg[ median ];
|
||||
pbal[ index ]->plane = axis;
|
||||
|
||||
//----------------------------------------------
|
||||
// recursively balance the left and right block
|
||||
//----------------------------------------------
|
||||
|
||||
if ( median > start ) {
|
||||
// balance left segment
|
||||
if ( start < median-1 ) {
|
||||
const float tmp=bbox_max[axis];
|
||||
bbox_max[axis] = pbal[index]->pos[axis];
|
||||
balance_segment( pbal, porg, 2*index, start, median-1 );
|
||||
bbox_max[axis] = tmp;
|
||||
} else {
|
||||
pbal[ 2*index ] = porg[start];
|
||||
}
|
||||
}
|
||||
|
||||
if ( median < end ) {
|
||||
// balance right segment
|
||||
if ( median+1 < end ) {
|
||||
const float tmp = bbox_min[axis];
|
||||
bbox_min[axis] = pbal[index]->pos[axis];
|
||||
balance_segment( pbal, porg, 2*index+1, median+1, end );
|
||||
bbox_min[axis] = tmp;
|
||||
} else {
|
||||
pbal[ 2*index+1 ] = porg[end];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
103
photonmap.hpp
Normal file
103
photonmap.hpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#ifndef PHOTONMAP_H
|
||||
#define PHOTONMAP_H
|
||||
|
||||
/* This is the photon
|
||||
* The power is not compressed so the
|
||||
* size is 28 bytes
|
||||
*/
|
||||
//**********************
|
||||
typedef struct Photon {
|
||||
//**********************
|
||||
float pos[3]; // photon position
|
||||
short plane; // splitting plane for kd-tree
|
||||
unsigned char theta, phi; // incoming direction
|
||||
//float power[3]; // photon power (uncompressed)
|
||||
unsigned char power[4];
|
||||
float ref_index;
|
||||
} Photon;
|
||||
|
||||
|
||||
/* This structure is used only to locate the
|
||||
* nearest photons
|
||||
*/
|
||||
//**********************
|
||||
typedef struct NearestPhotons {
|
||||
//**********************
|
||||
int max;
|
||||
int found;
|
||||
int got_heap;
|
||||
float pos[3];
|
||||
float *dist2;
|
||||
const Photon **index;
|
||||
} NearestPhotons;
|
||||
|
||||
|
||||
/* This is the Photon_map class
|
||||
*/
|
||||
//****************
|
||||
class PhotonMap {
|
||||
//****************
|
||||
public:
|
||||
PhotonMap(int max_phot);
|
||||
~PhotonMap();
|
||||
|
||||
void store(
|
||||
const float power[3], // photon power
|
||||
const float pos[3], // photon position
|
||||
const float dir[3],
|
||||
const float ref_index); // photon direction
|
||||
|
||||
void scale_photon_power(
|
||||
const float scale); // 1/(number of emitted photons)
|
||||
|
||||
void balance(void); // balance the kd-tree (before use!)
|
||||
|
||||
void irradiance_estimate(
|
||||
float irrad[3], // returned irradiance
|
||||
const float pos[3], // surface position
|
||||
const float normal[3], // surface normal at pos
|
||||
const float max_dist, // max distance to look for photons
|
||||
const int nphotons ) const; // number of photons to use
|
||||
|
||||
void locate_photons(
|
||||
NearestPhotons *const np, // np is used to locate the photons
|
||||
const int index) const; // call with index = 1
|
||||
|
||||
void photon_dir(
|
||||
float *dir, // direction of photon (returned)
|
||||
const Photon *p) const; // the photon
|
||||
|
||||
private:
|
||||
friend class PhotonTracer;
|
||||
|
||||
void balance_segment(
|
||||
Photon **pbal,
|
||||
Photon **porg,
|
||||
const int index,
|
||||
const int start,
|
||||
const int end );
|
||||
|
||||
void median_split(
|
||||
Photon **p,
|
||||
const int start,
|
||||
const int end,
|
||||
const int median,
|
||||
const int axis );
|
||||
|
||||
Photon *photons;
|
||||
|
||||
int stored_photons;
|
||||
int half_stored_photons;
|
||||
int max_photons;
|
||||
int prev_scale;
|
||||
|
||||
float costheta[256];
|
||||
float sintheta[256];
|
||||
float cosphi[256];
|
||||
float sinphi[256];
|
||||
|
||||
float bbox_min[3]; // use bbox_min
|
||||
float bbox_max[3]; // use bbox_max
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user