Added direct diffuse lighting.

This commit is contained in:
2016-12-26 19:14:21 -04:00
parent 9ad63d489a
commit d48e8e0ba3
11 changed files with 566 additions and 154 deletions

View File

@@ -4,15 +4,17 @@
#include <glm/vec3.hpp>
using glm::vec3;
class Light {
public:
vec3 position;
vec3 diffuse;
vec3 specular;
vec3 ambient;
vec3 m_position;
vec3 m_diffuse;
vec3 m_specular;
vec3 m_ambient;
Light(): position(vec3(0.0f)), diffuse(vec3(1.0f)), specular(vec3(1.0f)), ambient(vec3(0.1f)) { }
Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): position(_p), diffuse(_d), specular(_s), ambient(_a) { }
Light(): m_position(vec3(0.0f)), m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(0.1f)) { }
Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): m_position(_p), m_diffuse(_d), m_specular(_s), m_ambient(_a) { }
};
#endif