Added point lights.
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@@ -18,7 +18,9 @@ public:
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m_specular = _s;
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}
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virtual vec3 shade(vec3 normal, Ray & r, Material & m) const;
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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virtual vec3 shade(vec3 normal, Ray & r, float t, Material & m) const;
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};
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#endif
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