Added point lights.

This commit is contained in:
2017-01-02 04:23:48 -04:00
parent a0381b4fff
commit fb887ae0f0
9 changed files with 59031 additions and 10218 deletions

View File

@@ -16,6 +16,7 @@
#include "disk.hpp"
#include "light.hpp"
#include "directional_light.hpp"
#include "point_light.hpp"
#include "tracer.hpp"
using namespace std;
@@ -94,7 +95,7 @@ int main(int argc, char ** argv) {
image[i] = new vec3[g_w];
}
scene_3(figures, lights, i_model_view);
scene_2(figures, lights, i_model_view);
tracer = Tracer(g_h, g_w, g_fov);
@@ -228,17 +229,25 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_model_view) {
Sphere * s;
Plane * p;
DirectionalLight * l;
PointLight * l;
s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
s->m_mat.m_diffuse = vec3(0.0f);
s->m_mat.m_specular = vec3(0.0f);
s->m_mat.m_rho = 0.1f;
s->m_mat.m_refract = true;
s->m_mat.m_ref_index = 2.33f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat.m_diffuse = vec3(0.0f, 1.0f, 0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(-1.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(1.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
p->m_mat.m_diffuse = vec3(0.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(p));
@@ -250,14 +259,18 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
vf.push_back(static_cast<Figure *>(p));
p = new Plane(vec3(0.0f, 0.0f, 0.1f), vec3(0.0f, 0.0f, -1.0f));
p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(-0.4f, -0.5f, -1.5f, 0.5f);
s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat.m_rho = 0.4f;
s->m_mat.m_rho = 0.9f;
vf.push_back(static_cast<Figure *>(s));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 0.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
l = new PointLight();
l->m_position = vec3(0.0f, 0.9f, -1.0f);
l->m_diffuse = vec3(1.0f);
vl.push_back(static_cast<Light *>(l));
}
@@ -279,6 +292,14 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
s->m_mat.m_ref_index = 1.33f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(0.0f, -0.15f, -2.0f, 0.5f);
s->m_mat.m_diffuse = vec3(0.0f);
s->m_mat.m_specular = vec3(0.0f);
s->m_mat.m_rho = 0.0f;
s->m_mat.m_refract = true;
s->m_mat.m_ref_index = 2.6f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f);
s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
s->m_mat.m_rho = 0.6f;
@@ -286,6 +307,7 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
s = new Sphere(-1.0f, 0.25f, -3.25f, 1.0f);
s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat.m_shininess = 20.0f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
@@ -296,16 +318,24 @@ static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
l = new DirectionalLight();
l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
l->m_specular = vec3(0.0f, 1.0f, 0.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 1.0f, 1.0f));
l->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
l->m_specular = vec3(1.0f, 0.0f, 0.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(1.0f, 1.0f, -1.0f));
l->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
l->m_specular = vec3(0.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l));
l = new DirectionalLight();
l->m_position = normalize(vec3(0.0f, 1.0f, 0.0f));
l->m_diffuse = vec3(0.5f);
vl.push_back(static_cast<Light *>(l));
i_model_view = inverse(lookAt(eye, center, up));