Added point lights.
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30
point_light.hpp
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30
point_light.hpp
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#pragma once
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#ifndef POINT_LIGHT_HPP
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#define POINT_LIGHT_HPP
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#include "light.hpp"
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class PointLight: public Light {
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public:
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float m_const_att;
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float m_lin_att;
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float m_quad_att;
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PointLight(): m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) {
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m_position = vec3(0.0f);
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m_diffuse = vec3(1.0f);
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m_specular = vec3(1.0f);
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}
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PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): m_const_att(_c), m_lin_att(_l), m_quad_att(_q) {
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m_position = _p;
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m_diffuse = _d;
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m_specular = _s;
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}
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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virtual vec3 shade(vec3 normal, Ray & r, float t, Material & m) const;
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};
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#endif
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