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64 Commits

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Author SHA1 Message Date
Miguel Angel
c78a8d284f New way of handling lights and materials. 2017-01-01 20:57:35 -04:00
Miguel Angel
2b1a9ed819 Little fix for shadow ray generation. 2016-12-29 22:32:32 -04:00
Miguel Angel
2bec46b580 Added ray-disk intersection and material definition. 2016-12-28 02:17:48 -04:00
Miguel Angel
d25a3c62b8 Added a test scene for point lights (coming soon). 2016-12-28 01:05:53 -04:00
Miguel Angel
414e907ee8 Added mirror reflections. 2016-12-27 19:22:34 -04:00
Miguel Angel
1b8b382b0e Specular component added to lighting. 2016-12-27 15:26:49 -04:00
Miguel Angel
ab427597fe Added shadow rays. 2016-12-26 20:58:51 -04:00
Miguel Angel
d48e8e0ba3 Added direct diffuse lighting. 2016-12-26 19:14:21 -04:00
Miguel Angel
9ad63d489a Updated readme. 2016-12-26 17:50:44 -04:00
Miguel Angel
dd4faafc15 Added ray-plane intersection. 2016-12-26 17:43:57 -04:00
Miguel Angel
2d437f07bc Code clean up and refactoring. 2016-12-26 15:41:29 -04:00
Miguel Angel
876ecc14cc Fixed arg parsing. 2016-12-25 21:53:26 -04:00
Miguel Angel
54bf4d4822 Ray casting with spheres. 2016-12-25 21:47:28 -04:00
Miguel Angel Astor Romero
cc3525d064 Initial commit 2016-12-15 12:18:56 -05:00
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