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c78a8d284f
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New way of handling lights and materials.
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2017-01-01 20:57:35 -04:00 |
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2b1a9ed819
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Little fix for shadow ray generation.
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2016-12-29 22:32:32 -04:00 |
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2bec46b580
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Added ray-disk intersection and material definition.
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2016-12-28 02:17:48 -04:00 |
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414e907ee8
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Added mirror reflections.
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2016-12-27 19:22:34 -04:00 |
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1b8b382b0e
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Specular component added to lighting.
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2016-12-27 15:26:49 -04:00 |
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ab427597fe
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Added shadow rays.
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2016-12-26 20:58:51 -04:00 |
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d48e8e0ba3
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Added direct diffuse lighting.
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2016-12-26 19:14:21 -04:00 |
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2d437f07bc
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Code clean up and refactoring.
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2016-12-26 15:41:29 -04:00 |
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