Files
PhotonMF/point_light.hpp

32 lines
773 B
C++

#pragma once
#ifndef POINT_LIGHT_HPP
#define POINT_LIGHT_HPP
#include "light.hpp"
class PointLight: public Light {
public:
float m_const_att;
float m_lin_att;
float m_quad_att;
PointLight(): m_const_att(1.0f), m_lin_att(0.0f), m_quad_att(0.0f) {
m_position = vec3(0.0f);
m_diffuse = vec3(1.0f);
m_specular = vec3(1.0f);
}
PointLight(vec3 _p, vec3 _d, vec3 _s, float _c, float _l, float _q): m_const_att(_c), m_lin_att(_l), m_quad_att(_q) {
m_position = _p;
m_diffuse = _d;
m_specular = _s;
}
virtual vec3 direction(vec3 point);
virtual float distance(vec3 point);
virtual vec3 diffuse(vec3 normal, Ray & r, float t, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, float t, Material & m) const;
};
#endif