550 lines
17 KiB
C++
550 lines
17 KiB
C++
#include <iostream>
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#include <iomanip>
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#include <vector>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <unistd.h>
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#include <omp.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <FreeImage.h>
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#include "camera.hpp"
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#include "ray.hpp"
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#include "figure.hpp"
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#include "sphere.hpp"
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#include "plane.hpp"
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#include "disk.hpp"
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#include "light.hpp"
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#include "directional_light.hpp"
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#include "point_light.hpp"
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#include "spot_light.hpp"
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#include "tracer.hpp"
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#include "path_tracer.hpp"
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#include "whitted_tracer.hpp"
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#include "brdf.hpp"
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#include "phong_brdf.hpp"
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using namespace std;
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using namespace glm;
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////////////////////////////////////////////
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// Defines.
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////////////////////////////////////////////
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#define ANSI_BOLD_YELLOW "\x1b[1;33m"
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#define ANSI_RESET_STYLE "\x1b[m"
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////////////////////////////////////////////
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// Function prototypes.
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////////////////////////////////////////////
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
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static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
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static void print_usage(char ** const argv);
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static void parse_args(int argc, char ** const argv);
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////////////////////////////////////////////
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// Constants.
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////////////////////////////////////////////
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static const char * OUT_FILE = "output.png";
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////////////////////////////////////////////
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// Global variables.
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////////////////////////////////////////////
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typedef enum TRACERS { NONE, WHITTED, MONTE_CARLO, JENSEN } tracer_t;
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static char * g_input_file = NULL;
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static char * g_out_file_name = NULL;
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static int g_samples = 25;
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static float g_fov = 45.f;
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static int g_w = 640;
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static int g_h = 480;
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static vec3 ** image;
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static tracer_t g_tracer = NONE;
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static unsigned int g_max_depth = 5;
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////////////////////////////////////////////
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// Main function.
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////////////////////////////////////////////
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int main(int argc, char ** argv) {
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Ray r;
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vec2 sample;
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vector<Figure *> figures;
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vector<Light *> lights;
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Tracer * tracer;
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size_t total;
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size_t current = 0;
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FIBITMAP * output_bitmap;
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FREE_IMAGE_FORMAT fif;
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BYTE * bits;
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int bpp;
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Camera * cam;
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parse_args(argc, argv);
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// Initialize everything.
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FreeImage_Initialise();
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cam = new Camera(g_h, g_w, g_fov);
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image = new vec3*[g_h];
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for (int i = 0; i < g_h; i++) {
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image[i] = new vec3[g_w];
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}
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scene_2(figures, lights, cam);
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// Create the tracer object.
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cout << "Rendering the input file: " << ANSI_BOLD_YELLOW << g_input_file << ANSI_RESET_STYLE << endl;
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cout << "The scene contains: " << endl;
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cout << " " << ANSI_BOLD_YELLOW << figures.size() << ANSI_RESET_STYLE << (figures.size() != 1 ? " figures." : " figure.") << endl;
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cout << " " << ANSI_BOLD_YELLOW << lights.size() << ANSI_RESET_STYLE << " light " << (lights.size() != 1 ? "sources." : "source.") << endl;
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cout << "Output image resolution is " << ANSI_BOLD_YELLOW << g_w << "x" << g_h << ANSI_RESET_STYLE << " pixels." << endl;
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cout << "Using " << ANSI_BOLD_YELLOW << g_samples << ANSI_RESET_STYLE << " samples per pixel." << endl;
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cout << "Maximum ray tree depth is " << ANSI_BOLD_YELLOW << g_max_depth << ANSI_RESET_STYLE << "." << endl;
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if (g_tracer == WHITTED) {
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cout << "Using " << ANSI_BOLD_YELLOW << "Whitted" << ANSI_RESET_STYLE << " ray tracing." << endl;
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tracer = static_cast<Tracer *>(new WhittedTracer(g_max_depth));
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} else if(g_tracer == MONTE_CARLO) {
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cout << "Using " << ANSI_BOLD_YELLOW << "Monte Carlo" << ANSI_RESET_STYLE << " path tracing." << endl;
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tracer = static_cast<Tracer *>(new PathTracer(g_max_depth));
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} else if(g_tracer == JENSEN) {
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cerr << "Photon mapping coming soon." << endl;
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return EXIT_FAILURE;
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} else {
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cerr << "Must specify a ray tracer with \"-t\"." << endl;
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print_usage(argv);
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return EXIT_FAILURE;
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}
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// Generate the image.
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total = g_h * g_w * g_samples;
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cout << "Tracing a total of " << ANSI_BOLD_YELLOW << total << ANSI_RESET_STYLE << " primary rays:" << endl;
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#pragma omp parallel for schedule(dynamic, 1) private(r, sample) shared(current)
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for (int i = 0; i < g_h; i++) {
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for (int j = 0; j < g_w; j++) {
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for (int k = 0; k < g_samples; k++) {
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sample = cam->sample_pixel(i, j);
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r = Ray(normalize(vec3(sample, -0.5f) - vec3(0.0f)), vec3(0.0f));
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cam->view_to_world(r);
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image[i][j] += tracer->trace_ray(r, figures, lights, 0);
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#pragma omp atomic
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current++;
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}
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image[i][j] /= g_samples;
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}
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#pragma omp critical
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cout << "\r" << setw(3) << static_cast<size_t>((static_cast<double>(current) / static_cast<double>(total)) * 100.0) << "% done.";
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}
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cout << endl;
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// Copy the pixels to the output bitmap.
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cout << "Saving output image." << endl;
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output_bitmap = FreeImage_Allocate(g_w, g_h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK);
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bpp = FreeImage_GetLine(output_bitmap) / FreeImage_GetWidth(output_bitmap);
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for (unsigned int y = 0; y < FreeImage_GetHeight(output_bitmap); y++) {
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bits = FreeImage_GetScanLine(output_bitmap, y);
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for (unsigned int x = 0; x < FreeImage_GetWidth(output_bitmap); x++) {
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bits[FI_RGBA_RED] = static_cast<BYTE>(pow(image[g_h - 1 - y][x].r, 1.0f / 2.2f) * 255.0f);
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bits[FI_RGBA_GREEN] = static_cast<BYTE>(pow(image[g_h - 1 - y][x].g, 1.0f / 2.2f) * 255.0f);
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bits[FI_RGBA_BLUE] = static_cast<BYTE>(pow(image[g_h - 1 - y][x].b, 1.0f / 2.2f) * 255.0f);
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bits += bpp;
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}
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}
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// Save the output image.
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fif = FreeImage_GetFIFFromFilename(g_out_file_name != NULL ? g_out_file_name : OUT_FILE);
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FreeImage_Save(fif, output_bitmap, g_out_file_name != NULL ? g_out_file_name : OUT_FILE);
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FreeImage_Unload(output_bitmap);
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// Clean up.
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if (g_out_file_name != NULL)
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free(g_out_file_name);
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delete cam;
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delete tracer;
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for (size_t i = 0; i < figures.size(); i++) {
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delete figures[i];
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}
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figures.clear();
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for (size_t i = 0; i < figures.size(); i++) {
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delete lights[i];
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}
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lights.clear();
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for (int i = 0; i < g_h; i++)
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delete[] image[i];
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delete[] image;
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FreeImage_DeInitialise();
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return EXIT_SUCCESS;
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}
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////////////////////////////////////////////
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// Helper functions.
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////////////////////////////////////////////
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void print_usage(char ** const argv) {
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cerr << "USAGE: " << argv[0] << " [OPTIONS]... FILE" << endl;
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cerr << "Renders the scene specified by the scene file FILE." << endl << endl;
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cerr << "Mandatory options: " << endl;
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cerr << " -t\tRay tracing method to use. Valid values: " << endl;
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cerr << " \twhitted Classic Whitted ray tracing." << endl;
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cerr << " \tmonte_carlo Monte Carlo path tracing." << endl;
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cerr << " \tjensen Photon mapping. " << endl << endl;
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cerr << "Extra options:" << endl;
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cerr << " -o\tOutput image file name with extension." << endl;
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cerr << " \tDefaults to \"output.png\"." << endl;
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cerr << " -f\tField of view to use in degrees." << endl;
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cerr << " \tDefaults to 45.0 degrees." << endl;
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cerr << " -s\tNumber of samples per pixel." << endl;
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cerr << " \tDefaults to 25 samples." << endl;
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cerr << " -w\tImage size in pixels as \"WIDTHxHEIGHT\"." << endl;
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cerr << " \tDefaults to 640x480 pixels." << endl;
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cerr << " -r\tMaxmimum recursion depth." << endl;
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cerr << " \tDefaults to 5." << endl;
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}
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void parse_args(int argc, char ** const argv) {
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int opt;
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int x_pos;
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// Check command line arguments.
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if(argc == 1) {
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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while((opt = getopt(argc, argv, "-:t:s:w:f:o:r:")) != -1) {
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switch (opt) {
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case 1:
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g_input_file = (char *)malloc((strlen(optarg) + 1) * sizeof(char));
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strcpy(g_input_file, optarg);
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break;
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case 't':
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if (strcmp("whitted", optarg) == 0 )
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g_tracer = WHITTED;
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else if(strcmp("monte_carlo", optarg) == 0 || strcmp("montecarlo", optarg) == 0)
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g_tracer = MONTE_CARLO;
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else if(strcmp("jensen", optarg) == 0)
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g_tracer = JENSEN;
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else {
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cerr << "Invalid ray tracer: " << optarg << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case 'w':
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for (x_pos = 0; optarg[x_pos]; x_pos++)
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if (optarg[x_pos] == 'x')
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break;
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if (optarg[x_pos] == '\0') {
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cerr << "Invalid screen resolution: " << optarg << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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} else {
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optarg[x_pos] = '\0';
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g_w = atoi(optarg);
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g_h = atoi(&optarg[x_pos + 1]);
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if (g_w <= 0 || g_h <= 0) {
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cerr << "Invalid screen resolution: " << optarg << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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}
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break;
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case 's':
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g_samples = atoi(optarg);
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if (g_samples <= 0) {
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cerr << "Samples per pixel must be a positive integer." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case 'o':
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g_out_file_name = (char*)malloc((strlen(optarg) + 1) * sizeof(char));
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strcpy(g_out_file_name, optarg);
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break;
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case 'f':
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g_fov = atof(optarg);
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if (g_fov < 1.0f) {
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cerr << "FoV must be greater than or equal to 1.0 degrees." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case 'r':
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g_max_depth = static_cast<unsigned int>(abs(atoi(optarg)));
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if (g_max_depth == 0) {
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cerr << "Recursion depth must be a positive integer." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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break;
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case ':':
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cerr << "Option \"-" << static_cast<char>(optopt) << "\" requires an argument." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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break;
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case '?':
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default:
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cerr << "Unrecognized option: \"-" << static_cast<char>(optopt) << "\"." << endl;
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}
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}
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if (g_input_file == NULL) {
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cerr << "Must specify an input file." << endl;
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print_usage(argv);
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exit(EXIT_FAILURE);
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}
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}
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void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
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Sphere * s;
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Plane * p;
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Disk * d;
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DirectionalLight * l;
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s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.3f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.08f;
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s->m_mat->m_refract = true;
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s->m_mat->m_ref_index = 1.1f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.5f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.1f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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d->m_mat->m_rho = 0.3f;
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d->m_mat->m_refract = true;
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d->m_mat->m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(d));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
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Sphere * s;
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Plane * p;
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Disk * d;
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PointLight * l;
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s = new Sphere(0.2f, 0.0f, -0.75f, 0.25f);
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s->m_mat->m_diffuse = vec3(1.0f);
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s->m_mat->m_rho = 0.2f;
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(-2.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(2.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
|
|
vf.push_back(static_cast<Figure *>(p));
|
|
|
|
p = new Plane(vec3(0.0f, 0.0f, 1.1f), vec3(0.0f, 0.0f, -1.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
|
|
vf.push_back(static_cast<Figure *>(p));
|
|
|
|
s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
|
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s->m_mat->m_diffuse = vec3(0.0f);
|
|
s->m_mat->m_rho = 1.0f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
|
|
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
|
|
s->m_mat->m_refract = true;
|
|
s->m_mat->m_ref_index = 1.33f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
d = new Disk(vec3(-0.25f, 1.0f, -1.0f), vec3(1.0f, 0.0f, 0.0f), 0.25f);
|
|
d->m_mat->m_diffuse = vec3(1.0f);
|
|
vf.push_back(static_cast<Figure *>(d));
|
|
|
|
d = new Disk(vec3(0.25f, 1.0f, -1.0f), vec3(-1.0f, 0.0f, 0.0f), 0.25f);
|
|
d->m_mat->m_diffuse = vec3(1.0f);
|
|
vf.push_back(static_cast<Figure *>(d));
|
|
|
|
d = new Disk(vec3(0.0f, 1.0f, -1.25f), vec3(0.0f, 0.0f, 1.0f), 0.25f);
|
|
d->m_mat->m_diffuse = vec3(1.0f);
|
|
vf.push_back(static_cast<Figure *>(d));
|
|
|
|
d = new Disk(vec3(0.0f, 1.0f, -0.75f), vec3(0.0f, 0.0f, -1.0f), 0.25f);
|
|
d->m_mat->m_diffuse = vec3(1.0f);
|
|
vf.push_back(static_cast<Figure *>(d));
|
|
|
|
l = new PointLight();
|
|
l->m_position = vec3(0.0f, 0.9f, -1.0f);
|
|
l->m_diffuse = vec3(1.0f);
|
|
vl.push_back(static_cast<Light *>(l));
|
|
}
|
|
|
|
void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
|
|
Sphere * s;
|
|
Plane * p;
|
|
DirectionalLight * l;
|
|
vec3 eye = vec3(0.0f, 1.5f, 0.0f);
|
|
vec3 center = vec3(0.0f, 0.0f, -2.0f);
|
|
vec3 left = vec3(-1.0f, 0.0f, 0.0f);
|
|
|
|
c->m_eye = eye;
|
|
c->m_look = center;
|
|
c->m_up = cross(normalize(center - eye), left);
|
|
c->translate(vec3(1.0f, 0.0f, 0.0f));
|
|
c->roll(15.0f);
|
|
|
|
s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
|
|
s->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.0f);
|
|
s->m_mat->m_specular = vec3(0.3f);
|
|
s->m_mat->m_shininess = 5.0f;
|
|
s->m_mat->m_rho = 0.4f;
|
|
s->m_mat->m_refract = true;
|
|
s->m_mat->m_ref_index = 1.33f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
s = new Sphere(0.0f, -0.15f, -2.0f, 0.5f);
|
|
s->m_mat->m_diffuse = vec3(0.0f);
|
|
s->m_mat->m_specular = vec3(0.0f);
|
|
s->m_mat->m_rho = 0.0f;
|
|
s->m_mat->m_refract = true;
|
|
s->m_mat->m_ref_index = 2.6f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f);
|
|
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
|
|
s->m_mat->m_rho = 1.0f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
s = new Sphere(-1.0f, 0.25f, -3.25f, 1.0f);
|
|
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
|
|
s->m_mat->m_shininess = 20.0f;
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
|
|
p->m_mat->m_diffuse = vec3(1.0f);
|
|
p->m_mat->m_specular = vec3(0.0f);
|
|
vf.push_back(static_cast<Figure *>(p));
|
|
|
|
l = new DirectionalLight();
|
|
l->m_position = normalize(vec3(-1.0f, 1.0f, -1.0f));
|
|
l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
|
|
l->m_specular = vec3(0.0f, 1.0f, 0.0f);
|
|
vl.push_back(static_cast<Light *>(l));
|
|
|
|
l = new DirectionalLight();
|
|
l->m_position = normalize(vec3(0.0f, 1.0f, 1.0f));
|
|
l->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
|
|
l->m_specular = vec3(1.0f, 0.0f, 0.0f);
|
|
vl.push_back(static_cast<Light *>(l));
|
|
|
|
l = new DirectionalLight();
|
|
l->m_position = normalize(vec3(1.0f, 1.0f, -1.0f));
|
|
l->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
|
|
l->m_specular = vec3(0.0f, 0.0f, 1.0f);
|
|
vl.push_back(static_cast<Light *>(l));
|
|
|
|
l = new DirectionalLight();
|
|
l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f));
|
|
l->m_diffuse = vec3(0.5f);
|
|
vl.push_back(static_cast<Light *>(l));
|
|
}
|
|
|
|
void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
|
|
Sphere * s;
|
|
Plane * p;
|
|
|
|
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
|
|
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
|
|
vf.push_back(static_cast<Figure *>(s));
|
|
|
|
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
|
|
p->m_mat->m_diffuse = vec3(1.0f);
|
|
p->m_mat->m_specular = vec3(0.0f);
|
|
vf.push_back(static_cast<Figure *>(p));
|
|
}
|