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b7f7ba7ee1
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Prints with colors!
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2017-01-13 00:42:28 -04:00 |
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5857950058
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Added some informative prints.
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2017-01-13 00:34:52 -04:00 |
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Miguel Angel Astor Romero
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724a98f8a0
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Added camera abstraction.
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2017-01-12 17:23:11 -04:00 |
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Miguel Angel Astor Romero
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6cce845e57
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Farting around with main.
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2017-01-12 14:43:56 -04:00 |
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Miguel Angel Astor Romero
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7768480b96
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Figures can specify BRDF in constructor.
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2017-01-12 14:34:44 -04:00 |
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Miguel Angel Astor Romero
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fd510fb137
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Added spot lights.
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2017-01-12 14:15:59 -04:00 |
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Miguel Angel Astor Romero
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f7f912ff82
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Moved BRDF to material definition.
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2017-01-12 13:38:42 -04:00 |
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Miguel Angel Astor Romero
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8c33e46b3d
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Added recursion depth as a CL option.
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2017-01-12 13:03:29 -04:00 |
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Miguel Angel Astor Romero
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f93635b03b
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Better handling of command line arguments.
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2017-01-12 10:54:48 -04:00 |
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Miguel Angel Astor Romero
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a7b025ce5e
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Chagned a cast.
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2017-01-11 15:28:37 -04:00 |
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Miguel Angel Astor Romero
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f150f8f24c
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Separated BRDF from light source.
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2017-01-11 14:51:21 -04:00 |
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Miguel Angel Astor Romero
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a9670e93f0
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Separated Whitted from Path Tracing. Added FreeImage dependecy.
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2017-01-11 13:45:17 -04:00 |
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ea7529f995
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Changed the camera a bit.
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2017-01-09 21:06:24 -04:00 |
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Miguel Angel Astor Romero
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71c09ce6cb
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Added distant environment lighting.
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2017-01-09 12:54:19 -04:00 |
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74bec05883
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Farting around with the scene.
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2017-01-09 03:12:36 -04:00 |
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185544e0d5
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Changed the scene a bit.
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2017-01-08 20:33:53 -04:00 |
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681fa9c823
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Reflective materials have lightning now.
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2017-01-07 21:42:50 -04:00 |
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d46f4abdab
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Made Tracer an abstract class.
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2017-01-05 17:59:04 -04:00 |
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96fe34975e
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Added indirect illumination.
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2017-01-05 06:16:14 -04:00 |
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fb887ae0f0
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Added point lights.
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2017-01-02 04:23:48 -04:00 |
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a0381b4fff
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Added modelview matrix.
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2017-01-02 02:39:24 -04:00 |
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806040018e
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Added refractions and fresnel.
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2017-01-02 00:08:22 -04:00 |
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c78a8d284f
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New way of handling lights and materials.
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2017-01-01 20:57:35 -04:00 |
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2bec46b580
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Added ray-disk intersection and material definition.
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2016-12-28 02:17:48 -04:00 |
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d25a3c62b8
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Added a test scene for point lights (coming soon).
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2016-12-28 01:05:53 -04:00 |
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414e907ee8
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Added mirror reflections.
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2016-12-27 19:22:34 -04:00 |
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ab427597fe
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Added shadow rays.
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2016-12-26 20:58:51 -04:00 |
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d48e8e0ba3
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Added direct diffuse lighting.
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2016-12-26 19:14:21 -04:00 |
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dd4faafc15
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Added ray-plane intersection.
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2016-12-26 17:43:57 -04:00 |
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2d437f07bc
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Code clean up and refactoring.
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2016-12-26 15:41:29 -04:00 |
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876ecc14cc
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Fixed arg parsing.
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2016-12-25 21:53:26 -04:00 |
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54bf4d4822
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Ray casting with spheres.
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2016-12-25 21:47:28 -04:00 |
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