Removed needless subsurface call.

This commit is contained in:
2017-11-03 22:37:16 -04:00
parent 682881ec83
commit 7d4c5649e8

View File

@@ -209,7 +209,7 @@ class Plane3d(object):
s = int(s % w)
t = st.y * h if st.y >= 0.0 else (1.0 - (math.ceil(st.y) - st.y)) * h
t = int(t % h)
return self.texture.subsurface(pygame.Rect(s, t, 1, 1))
return pygame.Rect(s, t, 1, 1)
##############################################################
# Main Function
@@ -339,7 +339,7 @@ def main():
# Floor casting and ceiling casting
if p is not None and h > 0 and h < FB_SIZE[1]:
for j in xrange((h / 2) + (FB_SIZE[1] / 2), FB_SIZE[1] + 1): #FB_SIZE[1] - h + 1
for j in xrange((h / 2) + (FB_SIZE[1] / 2), FB_SIZE[1] + 1):
det = (2.0 * j - FB_SIZE[1])
if det > 0.0:
cd = FB_SIZE[1] / det
@@ -351,8 +351,8 @@ def main():
ctex = ceiln.sample_texture(st)
# Draw floor and ceiling
frame_buffer.blit(ftex, (i, j))
frame_buffer.blit(ctex, (i, FB_SIZE[1] - j))
frame_buffer.blit(floor.texture, (i, j), ftex)
frame_buffer.blit(ceiln.texture, (i, FB_SIZE[1] - j), ctex)
# Darken floor and ceiling according to distance
_d = (cd if cd < FAR else FAR) / FAR