Created the Actor and Animation classes.
This commit is contained in:
20
actor.py
Normal file
20
actor.py
Normal file
@@ -0,0 +1,20 @@
|
||||
###########################################
|
||||
# Created on 1-9-2013. Miguel Angel Astor #
|
||||
###########################################
|
||||
import pygame
|
||||
from animation import Animation
|
||||
|
||||
class Actor:
|
||||
""" Represents any game object. """
|
||||
def __init__(self):
|
||||
""" Initializes the actor object. """
|
||||
# All sprites for an actor are stored as a list of pygame sprites.
|
||||
self.sprites = []
|
||||
# Animations are stored as a key (animation name),
|
||||
# value (list of sprite indices) pairs.
|
||||
self.animations = {}
|
||||
# Parameters.
|
||||
self.angle = 0
|
||||
self.speed = [0, 0] # [X speed, Y speed].
|
||||
self.acceleration = [0, 0] # Ditto.
|
||||
self.b_box = [0, 0] # [X length, Y length].
|
Reference in New Issue
Block a user