Cosmetic changes. Renamed part_main.py to test_main.py.
This commit is contained in:
33
part_main.py
33
part_main.py
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import pygame
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from particle import ParticleSystem
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def main():
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pygame.init()
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pantalla=pygame.display.set_mode([600,400])
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salir=False
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reloj1=pygame.time.Clock()
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blanco=(255,255,255)
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ps = ParticleSystem(0, "Test", 'gfx/burbuja.png')
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ps.start()
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while not salir:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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salir=True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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salir = True
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ps.update()
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pantalla.fill(blanco)
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ps.draw(pantalla)
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pygame.display.update()
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reloj1.tick(60)
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pygame.quit()
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main()
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@@ -1,3 +1,6 @@
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############################################
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# Created on 1-10-2013. Miguel Angel Astor #
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############################################
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import math
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import math
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import random
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import random
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38
test_main.py
Executable file
38
test_main.py
Executable file
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#! /usr/bin/env python
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############################################
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# Created on 1-10-2013. Miguel Angel Astor #
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############################################
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import pygame
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from particle import ParticleSystem
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def main():
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pygame.init()
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pantalla = pygame.display.set_mode([600,400])
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done = False
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clock = pygame.time.Clock()
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white = (255,255,255)
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ps = ParticleSystem(0, "Test", 'gfx/burbuja.png')
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ps.start()
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while not done:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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done = True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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done = True
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ps.update()
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screen.fill(white)
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ps.draw(screen)
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pygame.display.update()
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clock.tick(60)
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pygame.quit()
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if __name__ =="__main__":
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main()
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