Sketched the MenuState implementation.

This commit is contained in:
2013-01-10 17:41:38 -04:30
parent 321a4fa91c
commit 913700796b

22
menu.py
View File

@@ -18,6 +18,18 @@ class MenuState(BaseState):
self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
self.next_transition = VALID_STATES['STAY']
# Load main menu buttons.
# Load main menu labels.
# Load score menu buttons.
# Load score menu labels.
# Load story screen sprites.
# Add sound support.
def input(self):
for event in pygame.event.get():
if android:
@@ -30,7 +42,15 @@ class MenuState(BaseState):
if event.type == pygame.QUIT:
self.next_transition = VALID_STATES['QUIT']
# Detect mouse clicks (taps)
def update(self):
# Check collisions with current buttons.
# Switch submenu if able.
# If switching to score submenu, load scores database.
# If switching to story submenu, count time to leave.
if self.next_transition != VALID_STATES['QUIT']:
if self.count < 120:
self.count += 1
@@ -41,5 +61,7 @@ class MenuState(BaseState):
return self.next_transition
def render(self, canvas):
# Draw the appropiate submenu.
canvas.fill(self.background_color)
pygame.draw.rect(canvas, (0, 255, 255), self.rectangle)