Moved background color to BaseState.
This commit is contained in:
45
ingame.py
45
ingame.py
@@ -11,32 +11,35 @@ from state import BaseState, VALID_STATES
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class InGameState(BaseState):
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def __init__(self):
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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BaseState.__init__(self)
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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def input(self):
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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def update(self):
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['SCORE']
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return self.next_transition
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['SCORE']
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return self.next_transition
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def render(self, canvas):
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pygame.draw.rect(canvas, (255, 0, 255), self.rectangle)
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canvas.fill(self.background_color)
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pygame.draw.rect(canvas, (255, 0, 255), self.rectangle)
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45
menu.py
45
menu.py
@@ -11,32 +11,35 @@ from state import BaseState, VALID_STATES
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class MenuState(BaseState):
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def __init__(self):
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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BaseState.__init__(self)
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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def input(self):
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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def update(self):
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['IN_GAME']
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return self.next_transition
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['IN_GAME']
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return self.next_transition
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def render(self, canvas):
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pygame.draw.rect(canvas, (0, 255, 255), self.rectangle)
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canvas.fill(self.background_color)
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pygame.draw.rect(canvas, (0, 255, 255), self.rectangle)
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@@ -11,25 +11,27 @@ from state import BaseState, VALID_STATES
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class NotValidState(BaseState):
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def __init__(self):
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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BaseState.__init__(self)
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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def input(self):
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.KEYDOWN:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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def update(self):
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return self.next_transition
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return self.next_transition
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def render(self, canvas):
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pygame.draw.rect(canvas, (0, 0, 0), self.rectangle)
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canvas.fill(self.background_color)
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pygame.draw.rect(canvas, (0, 0, 0), self.rectangle)
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45
score.py
45
score.py
@@ -11,32 +11,35 @@ from state import BaseState, VALID_STATES
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class ScoreState(BaseState):
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def __init__(self):
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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BaseState.__init__(self)
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self.count = 0
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screen_center = self.get_screen_center()
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self.rectangle = pygame.Rect(screen_center[0] - 50, screen_center[1] - 50, 100, 100)
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self.next_transition = VALID_STATES['STAY']
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def input(self):
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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for event in pygame.event.get():
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if android:
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if android.check_pause():
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android.wait_for_resume()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.next_transition = VALID_STATES['QUIT']
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if event.type == pygame.QUIT:
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self.next_transition = VALID_STATES['QUIT']
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def update(self):
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['MENU']
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return self.next_transition
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if self.next_transition != VALID_STATES['QUIT']:
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if self.count < 120:
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self.count += 1
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self.next_transition = VALID_STATES['STAY']
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else:
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self.count = 0
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self.next_transition = VALID_STATES['MENU']
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return self.next_transition
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def render(self, canvas):
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pygame.draw.rect(canvas, (255, 255, 0), self.rectangle)
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canvas.fill(self.background_color)
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pygame.draw.rect(canvas, (255, 255, 0), self.rectangle)
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5
state.py
5
state.py
@@ -7,6 +7,9 @@ VALID_STATES = { 'INTRO':0, 'MENU':1, 'IN_GAME':2, 'SCORE':3, 'STAY':4, 'QUIT':8
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# Parent class for game states.
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class BaseState:
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def __init__(self):
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self.background_color = (139, 210, 228)
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def input(self):
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""" Empty. Should handle PyGame input. """
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pass
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@@ -17,7 +20,7 @@ class BaseState:
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def render(self, canvas):
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""" Empty. Should render this state on the canvas. """
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pass
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canvas.fill(self.background_color)
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def get_screen_center(self):
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return (pygame.display.Info().current_w / 2,
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