103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
using UnityEngine;
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public class FruitBall : BallBase
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{
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private float speedMultiplier = 1.0f;
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private float speedIncreaseTimer = 0.0f;
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private Bounds boardBounds;
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private Collider2D selfCollider;
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private bool hasBoardBounds = false;
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private float magnetBounceDuration = 0.35f;
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private float magnetCenterLeeway = 0.12f;
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private MagnetBounceAxisState xMagnetBounceState;
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private MagnetBounceAxisState yMagnetBounceState;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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animator = GetComponent<Animator>();
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selfCollider = GetComponent<Collider2D>();
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speed = new Vector2(Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f,
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Mathf.Sign(Random.Range(-1f, 1f)) * 0.005f);
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hasBoardBounds = TryCacheGameBoardBounds(out boardBounds);
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audioSource.PlayOneShot(spawnSound);
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
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if (stateInfo.IsName("FruitBallMove")) {
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transform.Translate(speed * speedMultiplier);
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if (affectedByMagnet && hasBoardBounds)
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{
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Vector3 currentPosition = transform.position;
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currentPosition.x = ApplyMagnetBounceAxis(
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currentPosition.x,
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boardBounds.min.x,
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boardBounds.max.x,
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magnetActiveLeftRight,
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ref xMagnetBounceState,
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selfCollider != null ? selfCollider.bounds.extents.x : 0.0f,
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magnetBounceDuration,
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magnetCenterLeeway
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);
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currentPosition.y = ApplyMagnetBounceAxis(
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currentPosition.y,
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boardBounds.min.y,
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boardBounds.max.y,
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magnetActiveTopBottom,
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ref yMagnetBounceState,
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selfCollider != null ? selfCollider.bounds.extents.y : 0.0f,
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magnetBounceDuration,
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magnetCenterLeeway
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);
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transform.position = currentPosition;
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}
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}
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if (speedIncreaseTimer > 0.0f)
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{
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speedIncreaseTimer -= Time.deltaTime;
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if (speedIncreaseTimer <= 0.0f)
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{
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speedMultiplier = 1.0f; // Reset the speed multiplier to 1x
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}
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}
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Wall") ||
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collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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{
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ContactPoint2D contact = collision.GetContact(0);
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speed = Vector2.Reflect(speed, contact.normal);
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if (collision.gameObject.CompareTag("BasicBall") ||
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collision.gameObject.CompareTag("FruitBall"))
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{
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speedIncreaseTimer = 2.0f; // Reset the timer to 2 seconds
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speedMultiplier = 20.0f; // Set the speed multiplier to 7x
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}
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}
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}
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}
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